From 2883110a549122ffaf5502626c480c12bb2312b6 Mon Sep 17 00:00:00 2001 From: Michel Selten Date: Tue, 20 Jan 2004 20:28:39 +0000 Subject: SCons updates: (All done by jesterKing) * Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include --- SConstruct | 60 ++++++++++- source/SConscript | 4 + source/gameengine/BlenderRoutines/SConscript | 52 ++++++++++ source/gameengine/Converter/SConscript | 69 +++++++++++++ source/gameengine/Expressions/SConscript | 37 +++++++ source/gameengine/GameLogic/SConscript | 48 +++++++++ source/gameengine/Ketsji/KXNetwork/SConscript | 29 ++++++ source/gameengine/Ketsji/SConscript | 111 +++++++++++++++++++++ .../gameengine/Network/LoopBackNetwork/SConscript | 19 ++++ source/gameengine/Network/SConscript | 20 ++++ source/gameengine/Physics/BlOde/SConscript | 20 ++++ source/gameengine/Physics/Dummy/SConscript | 17 ++++ source/gameengine/Physics/Sumo/SConscript | 25 +++++ source/gameengine/Physics/common/SConscript | 19 ++++ .../Rasterizer/RAS_OpenGLRasterizer/SConscript | 22 ++++ source/gameengine/Rasterizer/SConscript | 27 +++++ source/gameengine/SConscript | 22 ++++ source/gameengine/SceneGraph/SConscript | 20 ++++ 18 files changed, 618 insertions(+), 3 deletions(-) create mode 100755 source/gameengine/BlenderRoutines/SConscript create mode 100755 source/gameengine/Converter/SConscript create mode 100755 source/gameengine/Expressions/SConscript create mode 100755 source/gameengine/GameLogic/SConscript create mode 100755 source/gameengine/Ketsji/KXNetwork/SConscript create mode 100644 source/gameengine/Ketsji/SConscript create mode 100755 source/gameengine/Network/LoopBackNetwork/SConscript create mode 100755 source/gameengine/Network/SConscript create mode 100755 source/gameengine/Physics/BlOde/SConscript create mode 100755 source/gameengine/Physics/Dummy/SConscript create mode 100755 source/gameengine/Physics/Sumo/SConscript create mode 100755 source/gameengine/Physics/common/SConscript create mode 100755 source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript create mode 100755 source/gameengine/Rasterizer/SConscript create mode 100644 source/gameengine/SConscript create mode 100755 source/gameengine/SceneGraph/SConscript diff --git a/SConstruct b/SConstruct index befc7fc9c11..68eb4e51c64 100644 --- a/SConstruct +++ b/SConstruct @@ -15,6 +15,8 @@ if sys.platform == 'linux2': use_openal = 'false' use_fmod = 'false' use_quicktime = 'false' + use_sumo = 'false' + use_ode = 'false' release_flags = ['-O2'] debug_flags = ['-O2', '-g'] extra_flags = ['-pipe', '-fPIC', '-funsigned-char'] @@ -35,6 +37,8 @@ if sys.platform == 'linux2': sdl_include = sdl_cdict['CPPPATH'][0] link_env.Append (LIBS=sdl_ldict['LIBS']) link_env.Append (LIBPATH=sdl_ldict['LIBPATH']) + solid_include = '#extern/solid/include' + ode_include = '#extern/ode/dist/include/ode' # Python variables. python_include = sysconfig.get_python_inc () python_libpath = sysconfig.get_python_lib (0, 1) + '/config' @@ -55,6 +59,8 @@ elif sys.platform == 'darwin': use_fmod = 'false' use_quicktime = 'true' use_precomp = 'true' + use_sumo = 'false' + use_ode = 'false' # TODO: replace darwin-6.8-powerpc with the actual directiory on the # build machine darwin_precomp = '#../lib/darwin-6.8-powerpc' @@ -97,6 +103,8 @@ elif sys.platform == 'cygwin': use_openal = 'false' use_fmod = 'false' use_quicktime = 'false' + use_sumo = 'false' + use_ode = 'false' release_flags = ['-O2'] debug_flags = ['-O2', '-g'] extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char'] @@ -128,17 +136,19 @@ elif sys.platform == 'cygwin': elif sys.platform == 'win32': use_international = 'true' - use_gameengine = 'false' + use_gameengine = 'true' use_openal = 'true' use_fmod = 'false' use_quicktime = 'true' + use_sumo = 'false' + use_ode = 'true' release_flags = ['/G6', '/GF'] debug_flags = [] extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT'] cxxflags = [] defines = ['WIN32', 'NDEBUG', '_CONSOLE', 'FTGL_STATIC_LIBRARY'] - defines += ['GAME_BLENDER=0', 'INTERNATIONAL', 'WITH_QUICKTIME'] - defines += ['_LIB', 'WITH_FREETYPE2'] + defines += ['INTERNATIONAL', 'WITH_QUICKTIME'] + defines += ['_LIB', 'WITH_FREETYPE2', 'USE_OPENAL'] warn_flags = [] platform_libs = ['SDL', 'freetype2ST', 'ftgl_static_ST', 'gnu_gettext', 'qtmlClient', 'odelib', 'openal_static', 'soundsystem', @@ -188,7 +198,11 @@ elif sys.platform == 'win32': extra_includes += ['#../lib/windows/openal/include'] sdl_include = '#../lib/windows/sdl/include' sdl_cflags = '' + source_files += ['source/icons/winblender.res'] + link_env.RES(['source/icons/winblender.rc']) window_system = 'WIN32' + solid_include = '#../lib/windows/solid/include' + ode_include = '#extern/ode/dist/include/ode' # Python lib name python_include = '#../lib/windows/python/include/python2.2' python_libpath = '#../lib/windows/python/lib' @@ -204,6 +218,8 @@ elif string.find (sys.platform, 'irix') != -1: use_openal = 'false' use_fmod = 'false' use_quicktime = 'false' + use_sumo = 'false' + use_ode = 'false' irix_precomp = '#../lib/irix-6.5-mips' extra_flags = ['-n32', '-mips3', '-Xcpluscomm'] cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std'] @@ -244,6 +260,22 @@ else: #----------------------------------------------------------------------------- # End of platform specific section #----------------------------------------------------------------------------- + +#----------------------------------------------------------------------------- +# Game Engine settings +#----------------------------------------------------------------------------- +if use_gameengine == 'true': + defines += ['GAMEBLENDER=1'] + if use_sumo == 'true': + defines += ['USE_SUMO_SOLID'] + if use_ode == 'true': + defines += ['USE_ODE'] +else: + defines += ['GAMEBLENDER=0'] + +#----------------------------------------------------------------------------- +# Settings to be exported to other SConscript files +#----------------------------------------------------------------------------- cflags = extra_flags + release_flags + warn_flags Export ('use_international') @@ -251,6 +283,8 @@ Export ('use_gameengine') Export ('use_openal') Export ('use_fmod') Export ('use_quicktime') +Export ('use_ode') +Export ('use_sumo') Export ('python_include') Export ('cflags') Export ('defines') @@ -258,6 +292,8 @@ Export ('cxxflags') Export ('window_system') Export ('sdl_cflags') Export ('sdl_include') +Export ('solid_include') +Export ('ode_include') Export ('extra_includes') Export ('platform_libs') Export ('platform_libpath') @@ -309,6 +345,24 @@ if use_international == 'true': link_env.Append (LIBS=['blender_FTF']) if use_quicktime == 'true': link_env.Append (LIBS=['blender_quicktime']) +if use_gameengine == 'true': + link_env.Append (LIBS=['blender_expressions', + 'KX_blenderhook', + 'KX_converter', + 'KX_ketsji', + 'KX_network', + 'NG_loopbacknetwork', + 'NG_network', + 'PHY_Physics', + 'PHY_Dummy', + 'SCA_GameLogic', + 'RAS_rasterizer', + 'RAS_OpenGLRasterizer', + 'SG_SceneGraph']) + if use_sumo == 'true': + link_env.Append (LIBS=['PHY_Sumo']) + if use_ode == 'true': + link_env.Append (LIBS=['PHY_Ode']) link_env.Append (LIBS=python_lib) link_env.Append (LIBPATH=python_libpath) diff --git a/source/SConscript b/source/SConscript index 386881cfe1c..188c7c30051 100644 --- a/source/SConscript +++ b/source/SConscript @@ -1,2 +1,6 @@ +Import ('use_gameengine') + SConscript(['blender/SConscript', 'kernel/SConscript']) +if use_gameengine == 'true': + SConscript (['gameengine/SConscript']) diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript new file mode 100755 index 00000000000..2116f9fec3b --- /dev/null +++ b/source/gameengine/BlenderRoutines/SConscript @@ -0,0 +1,52 @@ +kx_blenderhook_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +Import ('python_include') +kx_blenderhook_env.Append (CCFLAGS = cflags) +kx_blenderhook_env.Append (CXXFLAGS = cxxflags) +kx_blenderhook_env.Append (CPPDEFINES = defines) + +source_files = ['KX_BlenderSystem.cpp', + 'KX_BlenderRenderTools.cpp', + 'KX_BlenderPolyMaterial.cpp', + 'KX_BlenderMouseDevice.cpp', + 'KX_BlenderKeyboardDevice.cpp', + 'KX_BlenderInputDevice.cpp', + 'KX_BlenderGL.cpp', + 'KX_BlenderCanvas.cpp', + 'BL_KetsjiEmbedStart.cpp'] + +kx_blenderhook_env.Append (CPPPATH=['.', + '#source/kernel/gen_system', + '#intern/string', + '#intern/guardedalloc', + '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', + python_include, + '#intern/bmfont', + '#source/gameengine/Converter', + '#source/blender/imbuf', + '#intern/moto/include', + '#source/gameengine/Ketsji', + '#source/blender/blenlib', + '#source/blender/blenkernel', + '#source/blender', + '#source/blender/include', + '#source/blender/makesdna', + '#source/gameengine/Rasterizer', + '#source/gameengine/GameLogic', + '#source/gameengine/Expressions', + '#source/gameengine/Network', + '#source/gameengine/SceneGraph', + '#source/gameengine/Physics/Sumo/include', + '#source/gameengine/Physics/Sumo/Fuzzics/include', + '#source/gameengine/Network/LoopBackNetwork', + '#intern/SoundSystem', + '#source/blender/misc', + '#source/blender/blenloader', + '#../lib/windows/solid/include', + ]) + +kx_blenderhook_env.Library (target='#/lib/KX_blenderhook', source=source_files) diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript new file mode 100755 index 00000000000..9567844c8dd --- /dev/null +++ b/source/gameengine/Converter/SConscript @@ -0,0 +1,69 @@ +kx_converter_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +Import ('solid_include') +Import ('python_include') +kx_converter_env.Append (CCFLAGS = cflags) +kx_converter_env.Append (CXXFLAGS = cxxflags) +kx_converter_env.Append (CPPDEFINES = defines) + +source_files = ['KX_IpoConvert.cpp', + 'KX_ConvertSensors.cpp', + 'KX_ConvertProperties.cpp', + 'KX_ConvertControllers.cpp', + 'KX_ConvertActuators.cpp', + 'KX_BlenderSceneConverter.cpp', + 'KX_BlenderScalarInterpolator.cpp', + 'BlenderWorldInfo.cpp', + 'BL_SkinMeshObject.cpp', + 'BL_SkinDeformer.cpp', + 'BL_MeshDeformer.cpp', + 'BL_DeformableGameObject.cpp', + 'BL_BlenderDataConversion.cpp', + 'BL_ArmatureObject.cpp', + 'BL_ActionActuator.cpp' + ] + +kx_converter_env.Append (CPPPATH = ['.', + '#source/kernel/gen_system', + '#intern/string', + '#intern/guardedalloc', + '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', + python_include, + '#intern/bmfont', + '#intern/SoundSystem', + '#intern/SoundSystem/include', + '#intern/SoundSystem/openal', + '#intern/SoundSystem/dummy', + '#intern/SoundSystem/intern', + '#source/gameengine/Converter', + '#source/gameengine/BlenderRoutines', + '#source/blender/imbuf', + '#intern/moto/include', + '#source/gameengine/Ketsji', + '#source/gameengine/Ketsji/KXNetwork', + '#source/blender/blenlib', + '#source/blender/blenkernel', + '#source/blender', + '#source/blender/include', + '#source/blender/makesdna', + '#source/gameengine/Rasterizer', + '#source/gameengine/GameLogic', + '#source/gameengine/Expressions', + '#source/gameengine/Network', + '#source/gameengine/SceneGraph', + '#source/gameengine/Physics/common', + '#source/gameengine/Physics/BlOde', + '#source/gameengine/Physics/Dummy', + '#source/gameengine/Physics/Sumo/include', + '#source/gameengine/Physics/Sumo/Fuzzics/include', + '#source/gameengine/Network/LoopBackNetwork', + '#source/blender/misc', + '#source/blender/blenloader', + solid_include + ]) + +kx_converter_env.Library (target='#/lib/KX_converter', source=source_files) diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript new file mode 100755 index 00000000000..c750bcd3e1a --- /dev/null +++ b/source/gameengine/Expressions/SConscript @@ -0,0 +1,37 @@ +expressions_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +Import ('python_include') +expressions_env.Append (CCFLAGS = cflags) +expressions_env.Append (CXXFLAGS = cxxflags) +expressions_env.Append (CPPDEFINES = defines) + +source_files = ['BoolValue.cpp', + 'ConstExpr.cpp', + 'EmptyValue.cpp', + 'ErrorValue.cpp', + 'EXP_C-Api.cpp', + 'Expression.cpp', + 'FloatValue.cpp', + 'IdentifierExpr.cpp', + 'IfExpr.cpp', + 'InputParser.cpp', + 'IntValue.cpp', + 'KX_HashedPtr.cpp', + 'ListValue.cpp', + 'Operator1Expr.cpp', + 'Operator2Expr.cpp', + 'PyObjectPlus.cpp', + 'StringValue.cpp', + 'Value.cpp', + 'VectorValue.cpp'] + +expressions_env.Append (CPPPATH = ['.', + '#source/kernel/gen_system', + '#intern/string', + python_include]) + +expressions_env.Library (target='#/lib/blender_expressions', source=source_files) diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript new file mode 100755 index 00000000000..c61b708ec43 --- /dev/null +++ b/source/gameengine/GameLogic/SConscript @@ -0,0 +1,48 @@ +sca_gamelogic_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +Import ('python_include') +sca_gamelogic_env.Append (CCFLAGS = cflags) +sca_gamelogic_env.Append (CXXFLAGS = cxxflags) +sca_gamelogic_env.Append (CPPDEFINES = defines) + +source_files = ['SCA_ANDController.cpp', + 'SCA_AlwaysEventManager.cpp', + 'SCA_AlwaysSensor.cpp', + 'SCA_EventManager.cpp', + 'SCA_ExpressionController.cpp', + 'SCA_IActuator.cpp', + 'SCA_IController.cpp', + 'SCA_IInputDevice.cpp', + 'SCA_ILogicBrick.cpp', + 'SCA_IObject.cpp', + 'SCA_IScene.cpp', + 'SCA_ISensor.cpp', + 'SCA_KeyboardManager.cpp', + 'SCA_KeyboardSensor.cpp', + 'SCA_LogicManager.cpp', + 'SCA_MouseManager.cpp', + 'SCA_MouseSensor.cpp', + 'SCA_ORController.cpp', + 'SCA_PropertyActuator.cpp', + 'SCA_PropertyEventManager.cpp', + 'SCA_PropertySensor.cpp', + 'SCA_PythonController.cpp', + 'SCA_RandomActuator.cpp', + 'SCA_RandomEventManager.cpp', + 'SCA_RandomNumberGenerator.cpp', + 'SCA_RandomSensor.cpp', + 'SCA_TimeEventManager.cpp'] + +sca_gamelogic_env.Append (CPPPATH=['.', + '#/source/kernel/gen_system', + '#/intern/string', + '#/source/gameengine/Expressions', + '#/intern/moto/include', + python_include, + ]) + +sca_gamelogic_env.Library (target='#/lib/SCA_GameLogic', source=source_files) diff --git a/source/gameengine/Ketsji/KXNetwork/SConscript b/source/gameengine/Ketsji/KXNetwork/SConscript new file mode 100755 index 00000000000..61e31bb0f66 --- /dev/null +++ b/source/gameengine/Ketsji/KXNetwork/SConscript @@ -0,0 +1,29 @@ +kx_network_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +Import ('python_include') +kx_network_env.Append (CCFLAGS = cflags) +kx_network_env.Append (CXXFLAGS = cxxflags) +kx_network_env.Append (CPPDEFINES = defines) + +source_files = ['KX_NetworkEventManager.cpp', + 'KX_NetworkMessageActuator.cpp', + 'KX_NetworkMessageSensor.cpp', + 'KX_NetworkObjectActuator.cpp', + 'KX_NetworkObjectSensor.cpp' + ] + +kx_network_env.Append (CPPPATH = ['.', + '#source/kernel/gen_system', + '#intern/string', + python_include, + '#source/gameengine/Ketsji', + '#source/gameengine/GameLogic', + '#source/gameengine/Expressions', + '#source/gameengine/Network', + ]) + +kx_network_env.Library (target='#/lib/KX_network', source=source_files) diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript new file mode 100644 index 00000000000..75eff210137 --- /dev/null +++ b/source/gameengine/Ketsji/SConscript @@ -0,0 +1,111 @@ +ketsji_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +Import ('use_sumo') +Import ('use_ode') +Import ('python_include') +Import ('solid_include') +ketsji_env.Append (CCFLAGS = cflags) +ketsji_env.Append (CXXFLAGS = cxxflags) +ketsji_env.Append (CPPDEFINES = defines) + +source_files = ['KX_WorldIpoController.cpp', + 'KX_WorldInfo.cpp', + 'KX_VisibilityActuator.cpp', + 'KX_VertexProxy.cpp', + 'KX_TrackToActuator.cpp', + 'KX_TouchSensor.cpp', + 'KX_TouchEventManager.cpp', + 'KX_TimeLogger.cpp', + 'KX_TimeCategoryLogger.cpp', + 'KX_SoundActuator.cpp', + 'KX_SG_NodeRelationships.cpp', + 'KX_SceneActuator.cpp', + 'KX_Scene.cpp', + 'KX_ScalingInterpolator.cpp', + 'KX_ScalarInterpolator.cpp', + 'KX_SCA_ReplaceMeshActuator.cpp', + 'KX_SCA_EndObjectActuator.cpp', + 'KX_SCA_AddObjectActuator.cpp', + 'KX_RaySensor.cpp', + 'KX_RayEventManager.cpp', + 'KX_RadarSensor.cpp', + 'KX_PythonInit.cpp', + 'KX_PyConstraintBinding.cpp', + 'KX_PositionInterpolator.cpp', + 'KX_PhysicsObjectWrapper.cpp', + 'KX_OrientationInterpolator.cpp', + 'KX_ObjectActuator.cpp', + 'KX_ObColorIpoSGController.cpp', + 'KX_NearSensor.cpp', + 'KX_MouseFocusSensor.cpp', + 'KX_MotionState.cpp', + 'KX_MeshProxy.cpp', + 'KX_LightIpoSGController.cpp', + 'KX_Light.cpp', + 'KX_KetsjiEngine.cpp', + 'KX_IpoActuator.cpp', + 'KX_IPO_SGController.cpp', + 'KX_IPhysicsController.cpp', + 'KX_GameObject.cpp', + 'KX_GameActuator.cpp', + 'KX_EmptyObject.cpp', + 'KX_ConvertPhysicsObjects.cpp', + 'KX_ConstraintWrapper.cpp', + 'KX_ConstraintActuator.cpp', + 'KX_CDActuator.cpp', + 'KX_CameraIpoSGController.cpp', + 'KX_CameraActuator.cpp', + 'KX_Camera.cpp' + ] + +if use_sumo == 'true': + source_files += ['KX_SumoPhysicsController.cpp'] + ketsji_env.Append (CPPPATH = [solid_include]) + +if use_ode == 'true': + source_files += ['KX_OdePhysicsController.cpp'] + +ketsji_env.Append (CPPPATH = ['.', + '#source/kernel/gen_system', + '#intern/string', + '#intern/guardedalloc', + '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', + '#intern/bmfont', + '#intern/SoundSystem', + '#intern/SoundSystem/include', + '#intern/SoundSystem/openal', + '#intern/SoundSystem/dummy', + '#intern/SoundSystem/intern', + '#source/gameengine/Converter', + '#source/gameengine/BlenderRoutines', + '#source/blender/imbuf', + '#intern/moto/include', + '#source/gameengine/Ketsji', + '#source/gameengine/Ketsji/KXNetwork', + '#source/blender/blenlib', + '#source/blender/blenkernel', + '#source/blender', + '#source/blender/include', + '#source/blender/makesdna', + '#source/gameengine/Rasterizer', + '#source/gameengine/GameLogic', + '#source/gameengine/Expressions', + '#source/gameengine/Network', + '#source/gameengine/SceneGraph', + '#source/gameengine/Physics/common', + '#source/gameengine/Physics/BlOde', + '#source/gameengine/Physics/Dummy', + '#source/gameengine/Physics/Sumo/', + '#source/gameengine/Physics/Sumo/include', + '#source/gameengine/Physics/Sumo/Fuzzics/include', + '#source/gameengine/Network/LoopBackNetwork', + '#source/blender/misc', + '#source/blender/blenloader', + python_include + ]) + +ketsji_env.Library (target='#/lib/KX_ketsji', source=source_files) diff --git a/source/gameengine/Network/LoopBackNetwork/SConscript b/source/gameengine/Network/LoopBackNetwork/SConscript new file mode 100755 index 00000000000..a6cd3c435fa --- /dev/null +++ b/source/gameengine/Network/LoopBackNetwork/SConscript @@ -0,0 +1,19 @@ +ng_loopbacknetwork_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +ng_loopbacknetwork_env.Append (CCFLAGS = cflags) +ng_loopbacknetwork_env.Append (CXXFLAGS = cxxflags) +ng_loopbacknetwork_env.Append (CPPDEFINES = defines) + +source_files = ['NG_LoopBackNetworkDeviceInterface.cpp'] + +ng_loopbacknetwork_env.Append (CPPPATH=['.', + '#source/kernel/gen_system', + '#intern/string', + '#source/gameengine/Network', + ]) + +ng_loopbacknetwork_env.Library (target='#/lib/NG_loopbacknetwork', source=source_files) diff --git a/source/gameengine/Network/SConscript b/source/gameengine/Network/SConscript new file mode 100755 index 00000000000..443803f9ce3 --- /dev/null +++ b/source/gameengine/Network/SConscript @@ -0,0 +1,20 @@ +ng_network_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +ng_network_env.Append (CCFLAGS = cflags) +ng_network_env.Append (CXXFLAGS = cxxflags) +ng_network_env.Append (CPPDEFINES = defines) + +source_files = ['NG_NetworkMessage.cpp', + 'NG_NetworkObject.cpp', + 'NG_NetworkScene.cpp'] + +ng_network_env.Append (CPPPATH=['.', + '#source/kernel/gen_system', + '#intern/string' + ]) + +ng_network_env.Library (target='#/lib/NG_network', source=source_files) diff --git a/source/gameengine/Physics/BlOde/SConscript b/source/gameengine/Physics/BlOde/SConscript new file mode 100755 index 00000000000..43ddbd31c06 --- /dev/null +++ b/source/gameengine/Physics/BlOde/SConscript @@ -0,0 +1,20 @@ +phy_ode_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +Import ('ode_include') +phy_ode_env.Append (CCFLAGS = cflags) +phy_ode_env.Append (CXXFLAGS = cxxflags) +phy_ode_env.Append (CPPDEFINES = defines) + +source_files = ['OdePhysicsController.cpp', + 'OdePhysicsEnvironment.cpp'] + +phy_ode_env.Append (CPPPATH=['.', + '../common', + ode_include + ]) + +phy_ode_env.Library (target='#/lib/PHY_Ode', source=source_files) diff --git a/source/gameengine/Physics/Dummy/SConscript b/source/gameengine/Physics/Dummy/SConscript new file mode 100755 index 00000000000..746c16bb9f3 --- /dev/null +++ b/source/gameengine/Physics/Dummy/SConscript @@ -0,0 +1,17 @@ +phy_dummy_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +phy_dummy_env.Append (CCFLAGS = cflags) +phy_dummy_env.Append (CXXFLAGS = cxxflags) +phy_dummy_env.Append (CPPDEFINES = defines) + +source_files = ['DummyPhysicsEnvironment.cpp'] + +phy_dummy_env.Append (CPPPATH = ['.', + '../common' + ]) + +phy_dummy_env.Library (target='#/lib/PHY_Dummy', source=source_files) diff --git a/source/gameengine/Physics/Sumo/SConscript b/source/gameengine/Physics/Sumo/SConscript new file mode 100755 index 00000000000..a59e66cd850 --- /dev/null +++ b/source/gameengine/Physics/Sumo/SConscript @@ -0,0 +1,25 @@ +phy_sumo_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +Import ('solid_include') +phy_sumo_env.Append (CCFLAGS = cflags) +phy_sumo_env.Append (CXXFLAGS = cxxflags) +phy_sumo_env.Append (CPPDEFINES = defines) + +source_files = ['SumoPhysicsController.cpp', + 'SumoPhysicsEnvironment.cpp', + 'Fuzzics/src/SM_FhObject.cpp', + 'Fuzzics/src/SM_Object.cpp', + 'Fuzzics/src/SM_Scene.cpp'] + +phy_sumo_env.Append (CPPPATH = ['.', + '../common', + 'Fuzzics/include', + solid_include, + '#/intern/moto/include' + ]) + +phy_sumo_env.Library (target='#/lib/PHY_Sumo', source=source_files) diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript new file mode 100755 index 00000000000..81cc93fa3c1 --- /dev/null +++ b/source/gameengine/Physics/common/SConscript @@ -0,0 +1,19 @@ +phy_physics_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +phy_physics_env.Append (CCFLAGS = cflags) +phy_physics_env.Append (CXXFLAGS = cxxflags) +phy_physics_env.Append (CPPDEFINES = defines) + +source_files = ['PHY_IMotionState.cpp', + 'PHY_IPhysicsController.cpp', + 'PHY_IPhysicsEnvironment.cpp'] + +phy_physics_env.Append (CPPPATH = ['.', + '../Dummy' + ]) + +phy_physics_env.Library (target='#/lib/PHY_Physics', source=source_files) diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript new file mode 100755 index 00000000000..d1dd79b55e8 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript @@ -0,0 +1,22 @@ +ras_openglrasterizer_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +ras_openglrasterizer_env.Append (CCFLAGS = cflags) +ras_openglrasterizer_env.Append (CXXFLAGS = cxxflags) +ras_openglrasterizer_env.Append (CPPDEFINES = defines) + +source_files = ['RAS_CheckVertexArrays.cpp', + 'RAS_OpenGLRasterizer.cpp', + 'RAS_VAOpenGLRasterizer.cpp'] + +ras_openglrasterizer_env.Append (CPPPATH=['.', + '#source/kernel/gen_system', + '#intern/string', + '#intern/moto/include', + '#source/gameengine/Rasterizer' + ]) + +ras_openglrasterizer_env.Library (target='#/lib/RAS_OpenGLRasterizer', source=source_files) diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript new file mode 100755 index 00000000000..5d8b31d53ec --- /dev/null +++ b/source/gameengine/Rasterizer/SConscript @@ -0,0 +1,27 @@ +ras_rasterizer_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +ras_rasterizer_env.Append (CCFLAGS = cflags) +ras_rasterizer_env.Append (CXXFLAGS = cxxflags) +ras_rasterizer_env.Append (CPPDEFINES = defines) + +source_files = ['RAS_BucketManager.cpp', + 'RAS_FramingManager.cpp', + 'RAS_IPolygonMaterial.cpp', + 'RAS_IRenderTools.cpp', + 'RAS_MaterialBucket.cpp', + 'RAS_MeshObject.cpp', + 'RAS_Polygon.cpp', + 'RAS_TexVert.cpp', + 'RAS_texmatrix.cpp'] + +ras_rasterizer_env.Append (CPPPATH=['.', + '#source/kernel/gen_system', + '#intern/string', + '#intern/moto/include' + ]) + +ras_rasterizer_env.Library (target='#/lib/RAS_rasterizer', source=source_files) diff --git a/source/gameengine/SConscript b/source/gameengine/SConscript new file mode 100644 index 00000000000..9ae0df1a8aa --- /dev/null +++ b/source/gameengine/SConscript @@ -0,0 +1,22 @@ +Import ('use_ode') +Import ('use_sumo') + +SConscript(['Ketsji/SConscript', + 'Ketsji/KXNetwork/SConscript', + 'Expressions/SConscript', + 'BlenderRoutines/SConscript', + 'Converter/SConscript', + 'Network/SConscript', + 'Network/LoopBackNetwork/SConscript', + 'GameLogic/SConscript', + 'Physics/common/SConscript', + 'Physics/Dummy/SConscript', + 'Rasterizer/SConscript', + 'Rasterizer/RAS_OpenGLRasterizer/SConscript', + 'SceneGraph/SConscript']) + +if use_sumo == 'true': + SConscript(['Physics/Sumo/SConscript']) + +if use_ode == 'true': + SConscript(['Physics/BlOde/SConscript']) diff --git a/source/gameengine/SceneGraph/SConscript b/source/gameengine/SceneGraph/SConscript new file mode 100755 index 00000000000..6f51bef7989 --- /dev/null +++ b/source/gameengine/SceneGraph/SConscript @@ -0,0 +1,20 @@ +sg_scenegraph_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +sg_scenegraph_env.Append (CCFLAGS = cflags) +sg_scenegraph_env.Append (CXXFLAGS = cxxflags) +sg_scenegraph_env.Append (CPPDEFINES = defines) + +source_files = ['SG_Controller.cpp', + 'SG_IObject.cpp', + 'SG_Node.cpp', + 'SG_Spatial.cpp'] + +sg_scenegraph_env.Append (CPPPATH=['.', + '#intern/moto/include' + ]) + +sg_scenegraph_env.Library (target='#/lib/SG_SceneGraph', source=source_files) -- cgit v1.2.3