From 2fbf2b3775405566eb5906da2c7223eb9b626427 Mon Sep 17 00:00:00 2001 From: Chris Want Date: Sun, 15 Feb 2004 17:50:56 +0000 Subject: Moved a line to make armarures recalculate better after framechanged scriptlinks are executed. This fixes bug #997. Note: this fix does not need to be mentioned in release notes (problem was caused by the recent armature speedups). --- source/blender/src/headerbuttons.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/src/headerbuttons.c b/source/blender/src/headerbuttons.c index 2bd1ea98d3d..69cba39f4ff 100644 --- a/source/blender/src/headerbuttons.c +++ b/source/blender/src/headerbuttons.c @@ -509,10 +509,10 @@ void do_update_for_newframe(int mute) allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWBUTSOBJECT, 0); - clear_all_constraints(); /* layers/materials, object ipos are calculted in where_is_object (too) */ do_all_ipos(); BPY_do_all_scripts(SCRIPT_FRAMECHANGED); + clear_all_constraints(); do_all_keys(); do_all_actions(); do_all_ikas(); -- cgit v1.2.3