From 3246edc8b46cad7f29c9ebcac9d5c9b3f63f0c6d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 23 May 2020 01:30:40 +0200 Subject: GPU: Draw: Move filter parameters to sampler_state. --- source/blender/gpu/intern/gpu_draw.c | 37 +++------------------------------ source/blender/gpu/intern/gpu_texture.c | 4 ++++ 2 files changed, 7 insertions(+), 34 deletions(-) diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 7871907a7d4..7a9b4bafc74 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -161,7 +161,7 @@ static GLenum gpu_get_mipmap_filter(bool mag) void GPU_set_anisotropic(Main *bmain, float value) { if (GTS.anisotropic != value) { - GPU_free_images(bmain); + GPU_samplers_free(); /* Clamp value to the maximum value the graphics card supports */ const float max = GPU_max_texture_anisotropy(); @@ -170,6 +170,8 @@ void GPU_set_anisotropic(Main *bmain, float value) } GTS.anisotropic = value; + + GPU_samplers_init(); } } @@ -449,22 +451,12 @@ static uint gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf) BKE_image_release_ibuf(ima, ibuf, NULL); } - glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1)); - if (GPU_get_mipmap()) { glGenerateMipmap(GL_TEXTURE_2D_ARRAY); - glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0)); if (ima) { ima->gpuflag |= IMA_GPU_MIPMAP_COMPLETE; } } - else { - glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } - - if (GLEW_EXT_texture_filter_anisotropic) { - glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic()); - } glBindTexture(GL_TEXTURE_2D_ARRAY, 0); @@ -1098,18 +1090,12 @@ void GPU_create_gl_tex(uint *bind, GL_TEXTURE_2D, 0, internal_format, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect); } - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1)); - if (GPU_get_mipmap() && mipmap) { glGenerateMipmap(GL_TEXTURE_2D); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0)); if (ima) { ima->gpuflag |= IMA_GPU_MIPMAP_COMPLETE; } } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } } else if (textarget == GL_TEXTURE_CUBE_MAP) { int w = rectw / 3, h = recth / 2; @@ -1132,22 +1118,13 @@ void GPU_create_gl_tex(uint *bind, } } - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1)); - if (GPU_get_mipmap() && mipmap) { glGenerateMipmap(GL_TEXTURE_CUBE_MAP); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0)); if (ima) { ima->gpuflag |= IMA_GPU_MIPMAP_COMPLETE; } } - else { - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); gpu_del_cube_map(cube_map); } @@ -1156,10 +1133,6 @@ void GPU_create_gl_tex(uint *bind, } } - if (GLEW_EXT_texture_filter_anisotropic) { - glTexParameterf(textarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic()); - } - glBindTexture(textarget, 0); if (ibuf) { @@ -1211,10 +1184,6 @@ bool GPU_upload_dxt_texture(ImBuf *ibuf, bool use_srgb) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1)); - if (GLEW_EXT_texture_filter_anisotropic) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic()); - } - blocksize = (ibuf->dds_data.fourcc == FOURCC_DXT1) ? 8 : 16; for (i = 0; i < ibuf->dds_data.nummipmaps && (width || height); i++) { if (width == 0) { diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c index f5dd24219df..d58ced3f956 100644 --- a/source/blender/gpu/intern/gpu_texture.c +++ b/source/blender/gpu/intern/gpu_texture.c @@ -1181,6 +1181,10 @@ GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode) tex->target = textarget; tex->target_base = textarget; tex->samples = 0; + tex->sampler_state = GPU_SAMPLER_REPEAT; + if (GPU_get_mipmap()) { + tex->sampler_state |= (GPU_SAMPLER_MIPMAP | GPU_SAMPLER_FILTER); + } if (!glIsTexture(tex->bindcode)) { GPU_print_error_debug("Blender Texture Not Loaded"); -- cgit v1.2.3