From 33ce0cb5a1edea4b5aaa7d37f6ad74b3b35b95f8 Mon Sep 17 00:00:00 2001 From: Tautvydas Andrikys Date: Thu, 14 May 2020 17:41:37 +0200 Subject: Fix T63588: Cycles unnecessarily updates background importance sampling map --- intern/cycles/render/light.cpp | 22 +++++++++++++++------- intern/cycles/render/light.h | 5 ++++- intern/cycles/render/shader.cpp | 8 +++++--- 3 files changed, 24 insertions(+), 11 deletions(-) diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp index 9adf8e5341a..cd19b03ac53 100644 --- a/intern/cycles/render/light.cpp +++ b/intern/cycles/render/light.cpp @@ -181,6 +181,7 @@ bool Light::has_contribution(Scene *scene) LightManager::LightManager() { need_update = true; + need_update_background = true; use_light_visibility = false; } @@ -901,7 +902,7 @@ void LightManager::device_update(Device *device, VLOG(1) << "Total " << scene->lights.size() << " lights."; - device_free(device, dscene); + device_free(device, dscene, need_update_background); use_light_visibility = false; @@ -915,9 +916,11 @@ void LightManager::device_update(Device *device, if (progress.get_cancel()) return; - device_update_background(device, dscene, scene, progress); - if (progress.get_cancel()) - return; + if (need_update_background) { + device_update_background(device, dscene, scene, progress); + if (progress.get_cancel()) + return; + } device_update_ies(dscene); if (progress.get_cancel()) @@ -929,14 +932,17 @@ void LightManager::device_update(Device *device, } need_update = false; + need_update_background = false; } -void LightManager::device_free(Device *, DeviceScene *dscene) +void LightManager::device_free(Device *, DeviceScene *dscene, const bool free_background) { dscene->light_distribution.free(); dscene->lights.free(); - dscene->light_background_marginal_cdf.free(); - dscene->light_background_conditional_cdf.free(); + if (free_background) { + dscene->light_background_marginal_cdf.free(); + dscene->light_background_conditional_cdf.free(); + } dscene->ies_lights.free(); } @@ -989,6 +995,7 @@ int LightManager::add_ies(const string &content) ies_slots[slot]->hash = hash; need_update = true; + need_update_background = true; return slot; } @@ -1007,6 +1014,7 @@ void LightManager::remove_ies(int slot) /* If the slot has no more users, update the device to remove it. */ need_update |= (ies_slots[slot]->users == 0); + need_update_background |= need_update; } void LightManager::device_update_ies(DeviceScene *dscene) diff --git a/intern/cycles/render/light.h b/intern/cycles/render/light.h index 4f3048c1f32..1a99b2b76ae 100644 --- a/intern/cycles/render/light.h +++ b/intern/cycles/render/light.h @@ -88,6 +88,9 @@ class LightManager { bool use_light_visibility; bool need_update; + /* Need to update background (including multiple importance map) */ + bool need_update_background; + LightManager(); ~LightManager(); @@ -97,7 +100,7 @@ class LightManager { void remove_ies(int slot); void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress); - void device_free(Device *device, DeviceScene *dscene); + void device_free(Device *device, DeviceScene *dscene, const bool free_background = true); void tag_update(Scene *scene); diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index 8403a636e1c..39ba45a751a 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -318,9 +318,11 @@ void Shader::tag_update(Scene *scene) * has use_mis set to false. We are quite close to release now, so * better to be safe. */ - if (this == scene->background->get_shader(scene) && - scene->light_manager->has_background_light(scene)) { - scene->light_manager->need_update = true; + if (this == scene->background->get_shader(scene)) { + scene->light_manager->need_update_background = true; + if (scene->light_manager->has_background_light(scene)) { + scene->light_manager->need_update = true; + } } /* quick detection of which kind of shaders we have to avoid loading -- cgit v1.2.3