From 3edd87f0099923742ed5a60e23ebfcdd539fb76e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 23 Sep 2022 14:33:42 +1000 Subject: Cleanup: format --- source/blender/draw/engines/overlay/overlay_edit_uv.cc | 8 ++++---- .../shaders/overlay_edit_mesh_vert_no_geom.glsl | 4 ++-- source/blender/gpu/metal/mtl_batch.hh | 17 ++++++++--------- source/blender/gpu/metal/mtl_drawlist.hh | 18 +++++++++++++----- source/blender/gpu/metal/mtl_immediate.hh | 1 - source/blender/gpu/metal/mtl_immediate.mm | 5 +++-- 6 files changed, 30 insertions(+), 23 deletions(-) diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.cc b/source/blender/draw/engines/overlay/overlay_edit_uv.cc index 25fa25c611d..7425c577897 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_uv.cc +++ b/source/blender/draw/engines/overlay/overlay_edit_uv.cc @@ -116,10 +116,10 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata) const bool show_modified_uvs = sima->flag & SI_DRAWSHADOW; const bool is_tiled_image = image && (image->source == IMA_SRC_TILED); const bool do_edges_only = (ts->uv_flag & UV_SYNC_SELECTION) ? - /* NOTE: Ignore #SCE_SELECT_EDGE because a single selected edge - * on the mesh may cause single UV vertices to be selected. */ - false : - (ts->uv_selectmode == UV_SELECT_EDGE); + /* NOTE: Ignore #SCE_SELECT_EDGE because a single selected edge + * on the mesh may cause single UV vertices to be selected. */ + false : + (ts->uv_selectmode == UV_SELECT_EDGE); const bool do_faces = ((sima->flag & SI_NO_DRAWFACES) == 0); const bool do_face_dots = (ts->uv_flag & UV_SYNC_SELECTION) ? (ts->selectmode & SCE_SELECT_FACE) != 0 : diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl index dd0de683ae1..81ca7480bee 100644 --- a/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl @@ -58,9 +58,9 @@ void main() /* Base index of the line primitive: * IF PrimType == LineList: base_vertex_id = quad_id*2 * IF PrimType == LineStrip: base_vertex_id = quad_id - * + * * Note: This is currently used as LineList. - * + * * Note: Primitive Restart Will not work with this setup as-is. We should avoid using * input primitive types which use restart indices. */ int base_vertex_id = quad_id * 2; diff --git a/source/blender/gpu/metal/mtl_batch.hh b/source/blender/gpu/metal/mtl_batch.hh index 66603dabd15..236367bf5a4 100644 --- a/source/blender/gpu/metal/mtl_batch.hh +++ b/source/blender/gpu/metal/mtl_batch.hh @@ -16,24 +16,23 @@ namespace blender { namespace gpu { - /* Pass-through MTLBatch. TODO(Metal): Implement. */ class MTLBatch : public Batch { public: - void draw(int v_first, int v_count, int i_first, int i_count) override { - + void draw(int v_first, int v_count, int i_first, int i_count) override + { } - void draw_indirect(GPUStorageBuf *indirect_buf, intptr_t offset) override { - + void draw_indirect(GPUStorageBuf *indirect_buf, intptr_t offset) override + { } - + void multi_draw_indirect(GPUStorageBuf *indirect_buf, int count, intptr_t offset, - intptr_t stride) override { - - } + intptr_t stride) override + { + } MEM_CXX_CLASS_ALLOC_FUNCS("MTLBatch"); }; diff --git a/source/blender/gpu/metal/mtl_drawlist.hh b/source/blender/gpu/metal/mtl_drawlist.hh index 9eb465b26a0..ed99c76faa7 100644 --- a/source/blender/gpu/metal/mtl_drawlist.hh +++ b/source/blender/gpu/metal/mtl_drawlist.hh @@ -21,11 +21,19 @@ namespace gpu { */ class MTLDrawList : public DrawList { public: - MTLDrawList(int length) {} - ~MTLDrawList() {} - - void append(GPUBatch *batch, int i_first, int i_count) override {} - void submit() override {} + MTLDrawList(int length) + { + } + ~MTLDrawList() + { + } + + void append(GPUBatch *batch, int i_first, int i_count) override + { + } + void submit() override + { + } MEM_CXX_CLASS_ALLOC_FUNCS("MTLDrawList"); }; diff --git a/source/blender/gpu/metal/mtl_immediate.hh b/source/blender/gpu/metal/mtl_immediate.hh index b743efb397d..8d852282ac8 100644 --- a/source/blender/gpu/metal/mtl_immediate.hh +++ b/source/blender/gpu/metal/mtl_immediate.hh @@ -6,7 +6,6 @@ * Mimics old style opengl immediate mode drawing. */ - #pragma once #include "MEM_guardedalloc.h" diff --git a/source/blender/gpu/metal/mtl_immediate.mm b/source/blender/gpu/metal/mtl_immediate.mm index 41632e39092..4820c9db9df 100644 --- a/source/blender/gpu/metal/mtl_immediate.mm +++ b/source/blender/gpu/metal/mtl_immediate.mm @@ -115,7 +115,8 @@ void MTLImmediate::end() /* Disable Indexed rendering in SSBO vertex fetch. */ int uniform_ssbo_use_indexed = active_mtl_shader->uni_ssbo_uses_indexed_rendering; - BLI_assert_msg(uniform_ssbo_use_indexed != -1, "Expected valid uniform location for ssbo_uses_indexed_rendering."); + BLI_assert_msg(uniform_ssbo_use_indexed != -1, + "Expected valid uniform location for ssbo_uses_indexed_rendering."); int uses_indexed_rendering = 0; active_mtl_shader->uniform_int(uniform_ssbo_use_indexed, 1, 1, &uses_indexed_rendering); } @@ -206,7 +207,7 @@ void MTLImmediate::end() /* SSBO Vertex Fetch Attribute bind. */ if (active_mtl_shader->get_uses_ssbo_vertex_fetch()) { BLI_assert_msg(mtl_shader_attribute.buffer_index == 0, - "All attributes should be in buffer index zero"); + "All attributes should be in buffer index zero"); MTLSSBOAttribute ssbo_attr( mtl_shader_attribute.index, mtl_shader_attribute.buffer_index, -- cgit v1.2.3