From 3ee2ca0d3cd3961e5e68c58383e2ac23c3f8e0f8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sun, 13 Sep 2020 15:51:46 +0200 Subject: Fix T80023 Invisible objects or glitches with object 'in front' + 'X-ray' Rendering only to the depth buffer seems to need a valid fragment shader with a color output on some platform. --- .../draw/engines/workbench/shaders/workbench_merge_infront_frag.glsl | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/blender/draw/engines/workbench/shaders/workbench_merge_infront_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_merge_infront_frag.glsl index b77e168889f..856654549ca 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_merge_infront_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_merge_infront_frag.glsl @@ -8,6 +8,8 @@ out vec4 fragColor; void main() { float depth = texture(depthBuffer, uvcoordsvar.st).r; + /* Fix issues with Intel drivers (see T80023). */ + fragColor = vec4(0.0); /* Discard background pixels. */ if (depth == 1.0) { discard; -- cgit v1.2.3