From 406452ec5d9ab3054800a31b32cfc5275592bd61 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Mon, 12 Nov 2018 17:17:59 +0100 Subject: Py API Docs: Another example for offscreen rendering --- doc/python_api/examples/gpu.8.py | 83 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 doc/python_api/examples/gpu.8.py diff --git a/doc/python_api/examples/gpu.8.py b/doc/python_api/examples/gpu.8.py new file mode 100644 index 00000000000..187276d61f5 --- /dev/null +++ b/doc/python_api/examples/gpu.8.py @@ -0,0 +1,83 @@ +""" +Generate a texture using Offscreen Rendering +-------------------------------------------- + +1. Create an :class:`gpu.types.GPUOffScreen` object. +2. Draw some circles into it. +3. Make a new shader for drawing a planar texture in 3D. +4. Draw the generated texture using the new shader. +""" +import bpy +import gpu +import bgl +from mathutils import Matrix +from gpu_extras.batch import batch_for_shader +from gpu_extras.presets import draw_circle_2d + +# Create and fill offscreen +########################################## + +offscreen = gpu.types.GPUOffScreen(512, 512) + +offscreen.bind() +try: + bgl.glClear(bgl.GL_COLOR_BUFFER_BIT) + with gpu.matrix.push_pop(): + gpu.matrix.load_matrix(Matrix.Identity(4)) + gpu.matrix.load_projection_matrix(Matrix.Identity(4)) + + amount = 10 + for i in range(-amount, amount + 1): + x_pos = i / amount + draw_circle_2d((x_pos, 0.0), (1, 1, 1, 1), 0.5, 200) +finally: + offscreen.unbind() + + +# Drawing the generated texture in 3D space +############################################# + +vertex_shader = ''' + uniform mat4 modelMatrix; + uniform mat4 viewProjectionMatrix; + + in vec2 position; + in vec2 uv; + + out vec2 uvInterp; + + void main() + { + uvInterp = uv; + gl_Position = viewProjectionMatrix * modelMatrix * vec4(position, 0.0, 1.0); + } +''' + +fragment_shader = ''' + uniform sampler2D image; + + in vec2 uvInterp; + + void main() + { + gl_FragColor = texture(image, uvInterp); + } +''' + +shader = gpu.types.GPUShader(vertex_shader, fragment_shader) +batch = batch_for_shader(shader, 'TRI_FAN', + {"position" : ((-1, -1), (1, -1), (1, 1), (-1, 1)), + "uv" : ((0, 0), (1, 0), (1, 1), (0, 1))}) + + +def draw(): + bgl.glActiveTexture(bgl.GL_TEXTURE0) + bgl.glBindTexture(bgl.GL_TEXTURE_2D, offscreen.color_texture) + + shader.bind() + shader.uniform_float("modelMatrix", Matrix.Translation((1, 2, 3)) @ Matrix.Scale(3, 4)) + shader.uniform_float("viewProjectionMatrix", bpy.context.region_data.perspective_matrix) + shader.uniform_float("image", 0) + batch.draw(shader) + +bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW') \ No newline at end of file -- cgit v1.2.3