From 441f26a1702444d256a54e5baf67bc7c07d75af5 Mon Sep 17 00:00:00 2001 From: "Guillermo S. Romero" Date: Tue, 31 Mar 2009 22:34:34 +0000 Subject: Clean up for the imminent migration from SVN to GIT. --- intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp | 412 ++-- .../make/msvc_6_0/dummy/DummySoundSystem.dsp | 206 +- .../make/msvc_6_0/openal/OpenALSoundSystem.dsp | 212 +- intern/bmfont/make/msvc_6_0/bmfont.dsp | 352 ++-- intern/bmfont/make/msvc_6_0/bmfont.dsw | 58 +- intern/bmfont/test/make/msvc_6_0/BMF_Test.dsp | 218 +- intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw | 88 +- intern/boolop/intern/BOP_Merge2.cpp | 2 +- intern/boolop/intern/BOP_Misc.h | 2 +- intern/boolop/make/msvc_6_0/boolop.dsp | 444 ++--- intern/bsp/make/msvc6_0/bsplib.dsp | 276 +-- intern/bsp/make/msvc6_0/bsplib.dsw | 58 +- intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp | 252 +-- intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw | 250 +-- intern/container/make/msvc_6_0/container.dsp | 266 +-- intern/container/make/msvc_6_0/container.dsw | 58 +- intern/decimation/make/msvc_6_0/decimation.dsp | 372 ++-- intern/decimation/make/msvc_6_0/decimation.dsw | 66 +- intern/elbeem/make/msvc_6_0/elbeem.dsp | 580 +++--- intern/ghost/make/msvc/ghost.dsp | 584 +++--- intern/ghost/make/msvc/ghost.dsw | 58 +- intern/ghost/test/make/msvc_6_0/gears.dsp | 204 +- intern/ghost/test/make/msvc_6_0/gears_C.dsp | 204 +- intern/ghost/test/make/msvc_6_0/ghost_test.dsw | 154 +- intern/guardedalloc/intern/mmap_win.c | 2 +- intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp | 228 +-- intern/guardedalloc/mmap_win.h | 2 +- intern/iksolver/make/msvc_6_0/iksolver.dsp | 520 ++--- intern/iksolver/make/msvc_6_0/iksolver.dsw | 70 +- .../ik_glut_test/make/msvc_6_0/ik_glut_test.dsp | 260 +-- .../ik_glut_test/make/msvc_6_0/ik_glut_test.dsw | 98 +- intern/make/msvc_6_0/build_install_all.dsp | 136 +- intern/make/msvc_6_0/intern.dsw | 604 +++--- intern/memutil/make/msvc_60/memutil.dsp | 300 +-- intern/memutil/make/msvc_60/memutil.dsw | 58 +- intern/moto/make/msvc_6_0/MoTo.dsp | 758 +++---- intern/moto/make/msvc_6_0/MoTo.dsw | 58 +- intern/opennl/make/msvc_6_0/OpenNL.dsp | 504 ++--- intern/opennl/make/msvc_6_0/OpenNL.dsw | 58 +- intern/string/make/msvc_6_0/string.dsp | 244 +-- intern/string/make/msvc_6_0/string.dsw | 58 +- .../blender/BLO_readblenfile/BLO_readblenfile.dsp | 310 +-- projectfiles/blender/BPY_python/BPY_python.dsp | 1176 +++++------ projectfiles/blender/avi/BL_avi.dsp | 398 ++-- projectfiles/blender/blender.dsp | 248 +-- projectfiles/blender/blender.dsw | 1486 +++++++------- projectfiles/blender/blenkernel/BKE_blenkernel.dsp | 1128 +++++------ projectfiles/blender/blenlib/BLI_blenlib.dsp | 636 +++--- .../blenpluginapi/blenpluginapi/blenpluginapi.dsp | 238 +-- projectfiles/blender/ftfont/FTF_ftfont.dsp | 236 +-- projectfiles/blender/glut/BL_glut.dsp | 648 +++--- projectfiles/blender/imbuf/BL_imbuf.dsp | 876 ++++----- projectfiles/blender/img/BL_img.dsp | 342 ++-- projectfiles/blender/loader/BLO_loader.dsp | 372 ++-- projectfiles/blender/makesdna/DNA_makesdna.dsp | 746 +++---- projectfiles/blender/radiosity/BRA_radiosity.dsp | 266 +-- projectfiles/blender/render/BRE_render.dsp | 384 ++-- .../renderconverter/BRE_renderconverter.dsp | 204 +- projectfiles/blender/src/BL_src.dsp | 2080 ++++++++++---------- projectfiles/blender/src/BL_src_cre.dsp | 204 +- projectfiles/datatoc/datatoc.dsp | 200 +- .../gameengine/blenderhook/KX_blenderhook.dsp | 322 +-- projectfiles/gameengine/converter/KX_converter.dsp | 556 +++--- .../gameengine/expression/EXP_expressions.dsp | 604 +++--- .../gameengine/gamelogic/SCA_gamelogic.dsp | 812 ++++---- .../gameengine/gameplayer/axctl/GP_axctl.dsp | 506 ++--- .../gameengine/gameplayer/common/GP_common.dsp | 510 ++--- .../gameengine/gameplayer/ghost/GP_ghost.dsp | 312 +-- .../gameengine/gameplayer/glut/GP_glut.dsp | 410 ++-- .../loader/BlenderLoader/BlenderLoader.dsp | 412 ++-- .../gameengine/gameplayer/netscape/GP_netscape.dsp | 346 ++-- .../gameplayer/netscape2/GP_netscape.dsp | 362 ++-- projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp | 364 ++-- projectfiles/gameengine/gameplayer/qt/gp.dsp | 328 +-- projectfiles/gameengine/gameplayer/qt/gpplugin.dsp | 1648 ++++++++-------- projectfiles/gameengine/gameplayer/qt/qtgp.dsw | 646 +++--- projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp | 410 ++-- projectfiles/gameengine/ketsji/KX_ketsji.dsp | 1380 ++++++------- .../gameengine/ketsji/network/KX_network.dsp | 372 ++-- .../network/loopbacknetwork/NG_loopbacknetwork.dsp | 310 +-- .../gameengine/network/network/NG_network.dsp | 348 ++-- .../terraplaynetwork/NG_terraplaynetwork.dsp | 360 ++-- .../physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp | 308 +-- .../physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp | 324 +-- .../gameengine/physics/PHY_Physics/PHY_Physics.dsp | 356 ++-- .../physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp | 324 +-- .../gameengine/rasterizer/RAS_rasterizer.dsp | 486 ++--- .../openglrasterizer/RAS_openglrasterizer.dsp | 366 ++-- .../gameengine/scenegraph/SG_scenegraph.dsp | 398 ++-- .../kernel/gen_messaging/gen_messaging.dsp | 310 +-- projectfiles/kernel/system/SYS_system.dsp | 366 ++-- projectfiles/sumo/fuzzics/SM_fuzzics.dsp | 432 ++-- projectfiles/sumo/moto/SM_moto.dsp | 664 +++---- projectfiles/sumo/solid/SM_solid.dsp | 680 +++---- projectfiles_vc7/sumo/moto/SM_moto.dsp | 664 +++---- projectfiles_vc7/sumo/solid/SM_solid.dsp | 680 +++---- release/beos-4.5-i386/specific.sh | 0 release/beos-5.0-i386/specific.sh | 0 release/irix-6.2-mips/specific.sh | 0 release/scripts/import_web3d.py | 0 release/scripts/scripttemplate_camer_object.py | 104 - release/scripts/scripttemplate_camera_object.py | 104 + source/blender/blenkernel/BKE_bmesh.h | 2 +- source/blender/blenkernel/BKE_bmeshCustomData.h | 2 +- source/blender/blenkernel/BKE_cloth.h | 2 +- source/blender/blenkernel/BKE_collision.h | 2 +- source/blender/blenkernel/BKE_particle.h | 2 +- source/blender/blenkernel/BKE_suggestions.h | 2 +- source/blender/blenkernel/intern/BME_Customdata.c | 2 +- source/blender/blenkernel/intern/BME_conversions.c | 2 +- source/blender/blenkernel/intern/BME_eulers.c | 2 +- source/blender/blenkernel/intern/BME_mesh.c | 2 +- source/blender/blenkernel/intern/BME_structure.c | 2 +- source/blender/blenkernel/intern/BME_tools.c | 2 +- source/blender/blenkernel/intern/bmesh_private.h | 2 +- source/blender/blenkernel/intern/particle.c | 2 +- source/blender/blenkernel/intern/particle_system.c | 2 +- source/blender/blenkernel/intern/suggestions.c | 2 +- source/blender/imbuf/intern/IMB_jp2.h | 2 +- source/blender/imbuf/intern/dds/Makefile | 2 +- source/blender/include/BDR_sketch.h | 2 +- source/blender/include/BIF_editparticle.h | 2 +- source/blender/include/BIF_generate.h | 2 +- source/blender/include/BIF_radialcontrol.h | 2 +- source/blender/include/BIF_retarget.h | 2 +- source/blender/include/BIF_sketch.h | 2 +- source/blender/include/BSE_editaction_types.h | 2 +- source/blender/makesdna/DNA_cloth_types.h | 2 +- source/blender/makesdna/DNA_particle_types.h | 2 +- source/blender/nodes/TEX_node.h | 2 +- .../blender/nodes/intern/CMP_nodes/CMP_normalize.c | 2 +- source/blender/nodes/intern/SHD_nodes/SHD_invert.c | 2 +- source/blender/nodes/intern/TEX_nodes/Makefile | 2 +- source/blender/nodes/intern/TEX_nodes/TEX_image.c | 2 +- .../blender/nodes/intern/TEX_nodes/TEX_valToRgb.c | 2 +- source/blender/python/api2_2x/doc/epy_docgen.sh | 0 source/blender/render/intern/source/raytrace.c | 2 +- source/blender/src/editarmature_generate.c | 2 +- source/blender/src/editarmature_sketch.c | 2 +- source/blender/src/editparticle.c | 2 +- source/blender/src/radialcontrol.c | 2 +- source/darwin/Makefile | 2 +- source/gameengine/Ketsji/KX_ParentActuator.cpp | 2 +- source/gameengine/Ketsji/KX_ParentActuator.h | 2 +- source/gameengine/PyDoc/KX_ParentActuator.py | 2 +- source/gameengine/PyDoc/SCA_JoystickSensor.py | 2 +- source/gameengine/PyDoc/epy_docgen.sh | 0 147 files changed, 19741 insertions(+), 19741 deletions(-) mode change 100644 => 100755 release/beos-4.5-i386/specific.sh mode change 100644 => 100755 release/beos-5.0-i386/specific.sh mode change 100644 => 100755 release/irix-6.2-mips/specific.sh mode change 100755 => 100644 release/scripts/import_web3d.py delete mode 100644 release/scripts/scripttemplate_camer_object.py create mode 100644 release/scripts/scripttemplate_camera_object.py mode change 100644 => 100755 source/blender/python/api2_2x/doc/epy_docgen.sh mode change 100644 => 100755 source/gameengine/PyDoc/epy_docgen.sh diff --git a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp index c7ce7aa7a70..1bd973dfb6c 100644 --- a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp +++ b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp @@ -1,206 +1,206 @@ -# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SoundSystem - Win32 Release -!MESSAGE This 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SoundSystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "DummySoundSystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "DummySoundSystem.mak" CFG="DummySoundSystem - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "DummySoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "DummySoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "DummySoundSystem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\libDummySoundSystem.lib" + +!ELSEIF "$(CFG)" == "DummySoundSystem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# SUBTRACT CPP /Fr +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug\libDummySoundSystem.lib" + +!ENDIF + +# Begin Target + +# Name "DummySoundSystem - Win32 Release" +# Name "DummySoundSystem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\dummy\SND_DummyDevice.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\dummy\SND_DummyDevice.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp index 67a6bd0bb5a..ef0c10e8eff 100644 --- a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp +++ b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp @@ -1,106 +1,106 @@ -# Microsoft Developer Studio Project File - Name="OpenALSoundSystem" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=OpenALSoundSystem - Win32 Release -!MESSAGE This is not a valid makefile. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "bmfont.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "bmfont.mak" CFG="bmfont - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "bmfont - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "bmfont - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "bmfont - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\bmfont\libbmfont.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copying BMFONT files library (release target) to lib tree. +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "bmfont - 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Win32 Release" +# Name "bmfont - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\BMF_Api.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_BitmapFont.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helv10.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helv12.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helvb10.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helvb12.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helvb14.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_helvb8.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_scr12.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_scr14.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_font_scr15.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\BMF_BitmapFont.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BMF_FontData.h +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\BMF_Api.h +# End Source File +# Begin Source File + +SOURCE=..\..\BMF_Fonts.h +# End Source File +# Begin Source File + +SOURCE=..\..\BMF_Settings.h +# End Source File +# End Group +# End Group +# End Target +# End Project diff --git a/intern/bmfont/make/msvc_6_0/bmfont.dsw b/intern/bmfont/make/msvc_6_0/bmfont.dsw index d2e2f94cd0b..265738bc0fe 100644 --- a/intern/bmfont/make/msvc_6_0/bmfont.dsw +++ b/intern/bmfont/make/msvc_6_0/bmfont.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BMF_Test.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BMF_Test.mak" CFG="BMF_Test - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BMF_Test - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "BMF_Test - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BMF_Test - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/ghost/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libstring.a libghost.a glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/ghost/lib" + +!ELSEIF "$(CFG)" == "BMF_Test - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test/debug" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/BMF_bmfont/test/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/ghost/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib opengl32.lib libstring.a libghost.a user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/ghost/lib" + +!ENDIF + +# Begin Target + +# Name "BMF_Test - Win32 Release" +# Name "BMF_Test - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\intern\BMF_glut_helb8.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\intern\BMF_glut_helb8.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\BMF_Test.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw index 5baacb9adf7..321de497224 100644 --- a/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw +++ b/intern/bmfont/test/make/msvc_6_0/BMF_Test.dsw @@ -1,44 +1,44 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "BMF_Test"=.\BMF_Test.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name BMF_bmfont - End Project Dependency -}}} - -############################################################################### - -Project: "BMF_bmfont"=..\..\..\make\msvc_6_0\BMF_bmfont.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "BMF_Test"=.\BMF_Test.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name BMF_bmfont + End Project Dependency +}}} + +############################################################################### + +Project: "BMF_bmfont"=..\..\..\make\msvc_6_0\BMF_bmfont.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/boolop/intern/BOP_Merge2.cpp b/intern/boolop/intern/BOP_Merge2.cpp index bbf3f8ba702..2dc182289b3 100644 --- a/intern/boolop/intern/BOP_Merge2.cpp +++ b/intern/boolop/intern/BOP_Merge2.cpp @@ -1,6 +1,6 @@ /** * - * $Id: BOP_Merge22.cpp 14444 2008-04-16 22:40:48Z hos $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/intern/boolop/intern/BOP_Misc.h b/intern/boolop/intern/BOP_Misc.h index d021579d161..ce963b5ce92 100644 --- a/intern/boolop/intern/BOP_Misc.h +++ b/intern/boolop/intern/BOP_Misc.h @@ -1,6 +1,6 @@ /** * - * $Id: BOP_Misc.h 14444 2008-04-16 22:40:48Z khughes $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/intern/boolop/make/msvc_6_0/boolop.dsp b/intern/boolop/make/msvc_6_0/boolop.dsp index f8a072b4531..d4e0025adc2 100644 --- a/intern/boolop/make/msvc_6_0/boolop.dsp +++ b/intern/boolop/make/msvc_6_0/boolop.dsp @@ -1,222 +1,222 @@ -# Microsoft Developer Studio Project File - Name="boolop" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=boolop - Win32 Debug -!MESSAGE This is not a valid makefile. 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XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\vc60.* ..\..\..\..\..\lib\windows\bsp\lib\debug\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "bsplib - Win32 Release" +# Name "bsplib - Win32 Debug" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGException.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGISplitter.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGMesh.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGMesh.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_CSGMesh_CFIterator.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_MeshPrimitives.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\BSP_MeshPrimitives.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\CSG_BooleanOps.cpp +# End Source File +# End Group +# Begin Group "extern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\extern\CSG_BooleanOps.h +# End Source File +# End Group +# End Target +# End Project diff --git a/intern/bsp/make/msvc6_0/bsplib.dsw b/intern/bsp/make/msvc6_0/bsplib.dsw index 1827dc3746e..de8cdcd1d33 100644 --- a/intern/bsp/make/msvc6_0/bsplib.dsw +++ b/intern/bsp/make/msvc6_0/bsplib.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "bsplib"=.\bsplib.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "bsplib"=.\bsplib.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp index aaa45273845..4474eaa5d90 100644 --- a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp +++ b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsp @@ -1,126 +1,126 @@ -# Microsoft Developer Studio Project File - Name="BSP_GhostTest" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=BSP_GhostTest - Win32 Debug -!MESSAGE This is not a valid makefile. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BSP_GhostTest.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BSP_GhostTest.mak" CFG="BSP_GhostTest - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BSP_GhostTest - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "BSP_GhostTest - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BSP_GhostTest - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "../../extern/" /I "../../../../lib/windows/string/include" /I "../../../../lib/windows/ghost/include" /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/memutil/include" /I "../../../../lib/windows/container/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\lib\windows\glut-3.7\lib\\" + +!ELSEIF "$(CFG)" == "BSP_GhostTest - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../extern/" /I "../../../../lib/windows/string/include" /I "../../../../lib/windows/ghost/include" /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/memutil/include" /I "../../../../lib/windows/container/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x413 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\lib\windows\glut-3.7\lib\\" + +!ENDIF + +# Begin Target + +# Name "BSP_GhostTest - Win32 Release" +# Name "BSP_GhostTest - Win32 Debug" +# Begin Source File + +SOURCE=.\BSP_GhostTest3D.cpp +# End Source File +# Begin Source File + +SOURCE=.\BSP_GhostTest3D.h +# End Source File +# Begin Source File + +SOURCE=.\BSP_MeshDrawer.cpp +# End Source File +# Begin Source File + +SOURCE=.\BSP_MeshDrawer.h +# End Source File +# Begin Source File + +SOURCE=.\BSP_PlyLoader.cpp +# End Source File +# Begin Source File + +SOURCE=.\BSP_PlyLoader.h +# End Source File +# Begin Source File + +SOURCE=.\BSP_TMesh.h +# End Source File +# Begin Source File + +SOURCE=.\main.cpp +# End Source File +# Begin Source File + +SOURCE=.\ply.h +# End Source File +# Begin Source File + +SOURCE=.\plyfile.c +# End Source File +# End Target +# End Project diff --git a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw index 802fba84bef..0d9ca3d2b08 100644 --- a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw +++ b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest.dsw @@ -1,125 +1,125 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "BSP_GhostTest"=.\BSP_GhostTest.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name bsplib - End Project Dependency - Begin Project Dependency - Project_Dep_Name ghost - End Project Dependency - Begin Project Dependency - Project_Dep_Name string - End Project Dependency - Begin Project Dependency - Project_Dep_Name MoTo - End Project Dependency -}}} - -############################################################################### - -Project: "MoTo"=..\..\..\moto\make\msvc_6_0\MoTo.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "bsplib"=..\..\make\msvc6_0\bsplib.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name container - End Project Dependency - Begin Project Dependency - Project_Dep_Name memutil - End Project Dependency - Begin Project Dependency - Project_Dep_Name MoTo - End Project Dependency -}}} - -############################################################################### - -Project: "container"=..\..\..\container\make\msvc_6_0\container.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name memutil - End Project Dependency -}}} - -############################################################################### - -Project: "ghost"=..\..\..\ghost\make\msvc\ghost.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "memutil"=..\..\..\memutil\make\msvc_60\memutil.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "string"=..\..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "BSP_GhostTest"=.\BSP_GhostTest.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name bsplib + End Project Dependency + Begin Project Dependency + Project_Dep_Name ghost + End Project Dependency + Begin Project Dependency + Project_Dep_Name string + End Project Dependency + Begin Project Dependency + Project_Dep_Name MoTo + End Project Dependency +}}} + +############################################################################### + +Project: "MoTo"=..\..\..\moto\make\msvc_6_0\MoTo.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "bsplib"=..\..\make\msvc6_0\bsplib.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name container + End Project Dependency + Begin Project Dependency + Project_Dep_Name memutil + End Project Dependency + Begin Project Dependency + Project_Dep_Name MoTo + End Project Dependency +}}} + +############################################################################### + +Project: "container"=..\..\..\container\make\msvc_6_0\container.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name memutil + End Project Dependency +}}} + +############################################################################### + +Project: "ghost"=..\..\..\ghost\make\msvc\ghost.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "memutil"=..\..\..\memutil\make\msvc_60\memutil.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "string"=..\..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/container/make/msvc_6_0/container.dsp b/intern/container/make/msvc_6_0/container.dsp index 2ccf1f0a384..ac565c4c1ec 100644 --- a/intern/container/make/msvc_6_0/container.dsp +++ b/intern/container/make/msvc_6_0/container.dsp @@ -1,133 +1,133 @@ -# Microsoft Developer Studio Project File - Name="container" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=container - Win32 Debug -!MESSAGE This is not a valid makefile. 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XCOPY /Y ..\..\..\..\obj\windows\intern\container\debug\vc60.* ..\..\..\..\..\lib\windows\container\lib\debug\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "container - Win32 Release" +# Name "container - Win32 Debug" +# Begin Group "intern" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\intern\CTR_List.cpp + +!IF "$(CFG)" == "container - Win32 Release" + +# ADD CPP /I "../extern" /I "../../" + +!ELSEIF "$(CFG)" == "container - Win32 Debug" + +# ADD CPP /I "../../" + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\CTR_List.h +# End Source File +# Begin Source File + +SOURCE=..\..\CTR_Map.h +# End Source File +# Begin Source File + +SOURCE=..\..\CTR_TaggedIndex.h +# End Source File +# Begin Source File + +SOURCE=..\..\CTR_TaggedSetOps.h +# End Source File +# Begin Source File + +SOURCE=..\..\CTR_UHeap.h +# End Source File +# End Target +# End Project diff --git a/intern/container/make/msvc_6_0/container.dsw b/intern/container/make/msvc_6_0/container.dsw index 13092e3c427..ed9604641fb 100644 --- a/intern/container/make/msvc_6_0/container.dsw +++ b/intern/container/make/msvc_6_0/container.dsw @@ -1,29 +1,29 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "container"=.\container.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "container"=.\container.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/decimation/make/msvc_6_0/decimation.dsp b/intern/decimation/make/msvc_6_0/decimation.dsp index 013e9e077fb..40b65a032db 100644 --- a/intern/decimation/make/msvc_6_0/decimation.dsp +++ b/intern/decimation/make/msvc_6_0/decimation.dsp @@ -1,186 +1,186 @@ -# Microsoft Developer Studio Project File - Name="decimation" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=decimation - Win32 Debug -!MESSAGE This is not a valid makefile. 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For example: +!MESSAGE +!MESSAGE NMAKE /f "gears.mak" CFG="gears - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gears - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "gears - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gears - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../.." /I "../../../../string" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "gears - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/debug" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../.." /I "../../../../string" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "gears - Win32 Release" +# Name "gears - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\gears\GHOST_Test.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/intern/ghost/test/make/msvc_6_0/gears_C.dsp b/intern/ghost/test/make/msvc_6_0/gears_C.dsp index 5972d123268..df0ae0448fd 100644 --- a/intern/ghost/test/make/msvc_6_0/gears_C.dsp +++ b/intern/ghost/test/make/msvc_6_0/gears_C.dsp @@ -1,102 +1,102 @@ -# Microsoft Developer Studio Project File - Name="gears_C" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=gears_C - Win32 Release -!MESSAGE This is not a valid makefile. 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For example: -!MESSAGE -!MESSAGE NMAKE /f "gears_C.mak" CFG="gears_C - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "gears_C - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "gears_C - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "gears_C - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../.." /I "../../../../string" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 - -!ELSEIF "$(CFG)" == "gears_C - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/debug" -# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../.." /I "../../../../string" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept - -!ENDIF - -# Begin Target - -# Name "gears_C - Win32 Release" -# Name "gears_C - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE="..\..\gears\GHOST_C-Test.c" -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="gears_C" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=gears_C - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gears_C.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "gears_C.mak" CFG="gears_C - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gears_C - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "gears_C - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gears_C - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../.." /I "../../../../string" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "gears_C - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../../../../../obj/windows/intern/ghost/test/debug" +# PROP Intermediate_Dir "../../../../../../obj/windows/intern/ghost/test/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../.." /I "../../../../string" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 glu32.lib opengl32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "gears_C - Win32 Release" +# Name "gears_C - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE="..\..\gears\GHOST_C-Test.c" +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/intern/ghost/test/make/msvc_6_0/ghost_test.dsw b/intern/ghost/test/make/msvc_6_0/ghost_test.dsw index 03bf5eb5c9a..7a56a3b5ef1 100644 --- a/intern/ghost/test/make/msvc_6_0/ghost_test.dsw +++ b/intern/ghost/test/make/msvc_6_0/ghost_test.dsw @@ -1,77 +1,77 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "gears"=.\gears.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name ghost - End Project Dependency - Begin Project Dependency - Project_Dep_Name string - End Project Dependency -}}} - -############################################################################### - -Project: "gears_C"=.\gears_C.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name ghost - End Project Dependency - Begin Project Dependency - Project_Dep_Name string - End Project Dependency -}}} - -############################################################################### - -Project: "ghost"=..\..\..\make\msvc\ghost.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "string"=..\..\..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "gears"=.\gears.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name ghost + End Project Dependency + Begin Project Dependency + Project_Dep_Name string + End Project Dependency +}}} + +############################################################################### + +Project: "gears_C"=.\gears_C.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name ghost + End Project Dependency + Begin Project Dependency + Project_Dep_Name string + End Project Dependency +}}} + +############################################################################### + +Project: "ghost"=..\..\..\make\msvc\ghost.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "string"=..\..\..\..\string\make\msvc_6_0\string.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/intern/guardedalloc/intern/mmap_win.c b/intern/guardedalloc/intern/mmap_win.c index 642cc16296e..5c59640200f 100644 --- a/intern/guardedalloc/intern/mmap_win.c +++ b/intern/guardedalloc/intern/mmap_win.c @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp b/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp index 21cc20e14f1..1c02b639a30 100644 --- a/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp +++ b/intern/guardedalloc/make/msvc_6_0/guardedalloc.dsp @@ -1,114 +1,114 @@ -# Microsoft Developer Studio Project File - Name="guardedalloc" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=guardedalloc - Win32 Debug -!MESSAGE This is not a valid makefile. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ik_glut_test.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "blender.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "blender.mak" CFG="blender - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "blender - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "blender - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "blender - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\obj\windows\blender" +# PROP Intermediate_Dir "..\..\obj\windows\blender" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /c +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib shell32.lib gdi32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib BLI_bullet.lib pthreadVC2.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\bin\blender.exe" /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib" /libpath:"..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\lib\windows\string\lib" /libpath:"..\..\..\lib\windows\solid\lib" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib" /libpath:"..\..\..\lib\windows\decimation\lib" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy" /libpath:"..\..\obj\windows\intern\soundsystem\openal" /libpath:"..\..\..\lib\windows\soundsystem\lib\\" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\boolop\lib" /libpath:"..\..\..\lib\windows\bullet\lib" /libpath:"..\..\..\lib\windows\pthreads\lib" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ XCOPY /Y ..\..\..\lib\windows\sdl\lib\*dll ..\..\bin\ ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "blender - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\obj\windows\blender\debug" +# PROP Intermediate_Dir "..\..\obj\windows\blender\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /GZ /c +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib shell32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib BLI_bullet_d.lib pthreadVC2.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\bin\debug\blender.exe" /pdbtype:sept /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib\debug" /libpath:"..\..\..\lib\windows\moto\lib\debug" /libpath:"..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib\debug" /libpath:"..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\lib\windows\solid\lib\\" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\debug" /libpath:"..\..\..\lib\windows\decimation\lib\debug" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy\debug" /libpath:"..\..\obj\windows\intern\soundsystem\openal\debug" /libpath:"..\..\..\lib\windows\soundsystem\lib\debug\\" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib\debug" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl\debug" /libpath:"..\..\..\lib\windows\elbeem\lib\debug" /libpath:"..\..\..\lib\windows\boolop\lib" /libpath:"..\..\..\lib\windows\bullet\lib" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\pthreads\lib" +# SUBTRACT LINK32 /pdb:none +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "blender - Win32 Release" +# Name "blender - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\source\creator\creator.c +# End Source File +# Begin Source File + +SOURCE=..\..\source\icons\winblender.rc +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\source\icons\winblender.ico +# End Source File +# Begin Source File + +SOURCE=..\..\source\icons\winblenderfile.ico +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/blender/blender.dsw b/projectfiles/blender/blender.dsw index 3a69055807e..c7369f9df6c 100644 --- a/projectfiles/blender/blender.dsw +++ b/projectfiles/blender/blender.dsw @@ -1,743 +1,743 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - 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/libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" +# SUBTRACT BASE LINK32 /nodefaultlib +# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /out:"..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"../../../../../lib/windows/bmfont/lib" /libpath:"../../../../../lib/windows/string/lib" /libpath:"../../../../../lib/windows/python/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" 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BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I 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"_AFXDLL" +# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx" +# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" 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b/projectfiles/gameengine/gameplayer/common/GP_common.dsp index c1509608731..d3103c4f88a 100644 --- a/projectfiles/gameengine/gameplayer/common/GP_common.dsp +++ b/projectfiles/gameengine/gameplayer/common/GP_common.dsp @@ -1,255 +1,255 @@ -# Microsoft Developer Studio Project File - Name="GP_common" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=GP_common - Win32 Release -!MESSAGE This is not a valid makefile. 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Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_ghost.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_ghost - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprt.lib" /out:"..\..\..\..\obj\windows\blenderplayer.exe" /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "GP_ghost - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "dSINGLE" /U "_DEBUG" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\obj\windows\debug\blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib\\" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\..\lib\windows\ghost\lib\\" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "GP_ghost - Win32 Release" +# Name "GP_ghost - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\icons\winplayer.rc +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\..\..\source\icons\winplayer.ico +# End Source File +# End Group +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp b/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp index 64315293ac6..7e3a2060f92 100644 --- a/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp +++ b/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp @@ -1,205 +1,205 @@ -# Microsoft Developer Studio Project File - Name="GP_glut" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=GP_glut - Win32 Profile -!MESSAGE This is not a valid makefile. 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Win32 Release" +# Name "GP_glut - Win32 Debug" +# Name "GP_glut - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutGamePlayer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutCanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutPolygonMaterial.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp b/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp index 1af82b0644f..eb16fea9fd2 100644 --- a/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp +++ b/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp @@ -1,206 +1,206 @@ -# Microsoft Developer Studio Project File - 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BlenderLoader.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BlenderLoader.mak" CFG="BlenderLoader - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BlenderLoader - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "BlenderLoader - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "BlenderLoader - Win32 Profile" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BlenderLoader - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" +# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../../lib/windows/python/include/python2.0" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /I "../../../../../source/gameengine/SoundSystem/SND_Dummy" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\..\..\..\..\obj\windows\BlenderLoader.exe" /libpath:"../../../../../../lib/windows/moto/lib" /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + +!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" +# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fr /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + +!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BlenderLoader___Win32_Profile" +# PROP BASE Intermediate_Dir "BlenderLoader___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "BlenderLoader___Win32_Profile" +# PROP Intermediate_Dir "BlenderLoader___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# SUBTRACT BASE CPP /Fr +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 sdldebug.lib sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" +# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib" + +!ENDIF + +# Begin Target + +# Name "BlenderLoader - Win32 Release" +# Name "BlenderLoader - Win32 Debug" +# Name "BlenderLoader - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp index 60dc29e4918..e3145b14931 100644 --- a/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp +++ b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp @@ -1,173 +1,173 @@ -# Microsoft Developer Studio Project File - Name="GP_netscape" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=GP_netscape - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_netscape.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_netscape.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_netscape - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_netscape - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_netscape - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_netscape - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib libblenkey.a libz.a /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" + +!ELSEIF "$(CFG)" == "GP_netscape - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libz.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib python15.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" + +!ELSEIF "$(CFG)" == "GP_netscape - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_netscape___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_netscape___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_netscape___Win32_Profile" +# PROP Intermediate_Dir "GP_netscape___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" + +!ENDIF + +# Begin Target + +# Name "GP_netscape - Win32 Release" +# Name "GP_netscape - Win32 Debug" +# Name "GP_netscape - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp index e065ac280b7..5ebdc5c9b7d 100644 --- a/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp +++ b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp @@ -1,181 +1,181 @@ -# Microsoft Developer Studio Project File - Name="GP_netscape2" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=GP_netscape2 - Win32 Profile -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "GP_netscape.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_netscape.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape2 - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_netscape2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_netscape2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "GP_netscape2 - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_netscape2 - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" /libpath:"../../../../../lib/windows/openal/lib" + +!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 +# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\\" + +!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_netscape2___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_netscape2___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_netscape2___Win32_Profile" +# PROP Intermediate_Dir "GP_netscape2___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" +# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" + +!ENDIF + +# Begin Target + +# Name "GP_netscape2 - Win32 Release" +# Name "GP_netscape2 - Win32 Debug" +# Name "GP_netscape2 - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.rc +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\npshell.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\plgwnd.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp index 84aa94ef1a5..6fc1d06c3f1 100644 --- a/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp +++ b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp @@ -1,182 +1,182 @@ -# Microsoft Developer Studio Project File - 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For example: -!MESSAGE -!MESSAGE NMAKE /f "GP_ps2.mak" CFG="GP_ps2 - Win32 Profile" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "GP_ps2 - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_ps2 - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE "GP_ps2 - Win32 Profile" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "GP_ps2 - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 - 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Name="GP_ps2" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=GP_ps2 - Win32 Profile +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "GP_ps2.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_ps2.mak" CFG="GP_ps2 - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_ps2 - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_ps2 - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_ps2 - Win32 Profile" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_ps2 - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_ps2___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_ps2___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_ps2___Win32_Profile" +# PROP Intermediate_Dir "GP_ps2___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "GP_ps2 - 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-!ENDIF - -# Begin Target - -# Name "gp - Win32 Release" -# Name "gp - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h -# End Source File -# Begin Source File - 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Name="gp" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=gp - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gp.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "gp.mak" CFG="gp - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gp - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "gp - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gp - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x413 /d "NDEBUG" +# ADD RSC /l 0x413 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\..\..\..\obj\windows\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" + +!ELSEIF "$(CFG)" == "gp - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /GX /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x413 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\debug\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "gp - 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"..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ - "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ - "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ - "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ - 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"..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ - "..\..\..\..\source\sumo\include\solid.h"\ - "..\..\..\..\source\sumo\include\solid_types.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ - "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ - -NODEP_CPP_GP_IN=\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\ - -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp -DEP_CPP_QTEXA=\ - "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ - "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ - "..\..\..\..\source\gameengine\Expressions\IntValue.h"\ - "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ - "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ - "..\..\..\..\source\gameengine\Expressions\Value.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\ - "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\ - "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ - "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ - "..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\ - "..\..\..\..\source\sumo\include\solid.h"\ - "..\..\..\..\source\sumo\include\solid_types.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ - "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ - -NODEP_CPP_QTEXA=\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ - -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp -DEP_CPP_QTKEY=\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ - -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp -DEP_CPP_QTOPE=\ - "..\..\..\..\..\qtwin\include\qapplication.h"\ - "..\..\..\..\..\qtwin\include\qarray.h"\ - "..\..\..\..\..\qtwin\include\qasciidict.h"\ - "..\..\..\..\..\qtwin\include\qbrush.h"\ - "..\..\..\..\..\qtwin\include\qcollection.h"\ - "..\..\..\..\..\qtwin\include\qcolor.h"\ - "..\..\..\..\..\qtwin\include\qconfig-large.h"\ - "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ - "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ - "..\..\..\..\..\qtwin\include\qconfig-small.h"\ - "..\..\..\..\..\qtwin\include\qconfig.h"\ - "..\..\..\..\..\qtwin\include\qcstring.h"\ - "..\..\..\..\..\qtwin\include\qcursor.h"\ - "..\..\..\..\..\qtwin\include\qdatastream.h"\ - "..\..\..\..\..\qtwin\include\qevent.h"\ - "..\..\..\..\..\qtwin\include\qfeatures.h"\ - "..\..\..\..\..\qtwin\include\qfont.h"\ - "..\..\..\..\..\qtwin\include\qfontinfo.h"\ - "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ - "..\..\..\..\..\qtwin\include\qframe.h"\ - "..\..\..\..\..\qtwin\include\qgarray.h"\ - "..\..\..\..\..\qtwin\include\qgdict.h"\ - 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"..\..\..\..\..\qtwin\include\qsizepolicy.h"\ - "..\..\..\..\..\qtwin\include\qstring.h"\ - "..\..\..\..\..\qtwin\include\qstringlist.h"\ - "..\..\..\..\..\qtwin\include\qstyle.h"\ - "..\..\..\..\..\qtwin\include\qt_windows.h"\ - "..\..\..\..\..\qtwin\include\qtranslator.h"\ - "..\..\..\..\..\qtwin\include\qvaluelist.h"\ - "..\..\..\..\..\qtwin\include\qwidget.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ - "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ - "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ - "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ - "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ - "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ - "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ - "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ - "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ - 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"..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ + "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp +DEP_CPP_GP_IN=\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ + "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ + "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ + "..\..\..\..\source\gameengine\Expressions\Value.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\ + "..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\ + "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\source\sumo\include\solid.h"\ + "..\..\..\..\source\sumo\include\solid_types.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +NODEP_CPP_GP_IN=\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp +DEP_CPP_QTEXA=\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\ + "..\..\..\..\source\gameengine\Expressions\IntValue.h"\ + "..\..\..\..\source\gameengine\Expressions\ListValue.h"\ + "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\ + "..\..\..\..\source\gameengine\Expressions\Value.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\ + "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\ + "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\ + "..\..\..\..\source\sumo\include\solid.h"\ + "..\..\..\..\source\sumo\include\solid_types.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +NODEP_CPP_QTEXA=\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp +DEP_CPP_QTKEY=\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp +DEP_CPP_QTOPE=\ + "..\..\..\..\..\qtwin\include\qapplication.h"\ + "..\..\..\..\..\qtwin\include\qarray.h"\ + "..\..\..\..\..\qtwin\include\qasciidict.h"\ + "..\..\..\..\..\qtwin\include\qbrush.h"\ + "..\..\..\..\..\qtwin\include\qcollection.h"\ + "..\..\..\..\..\qtwin\include\qcolor.h"\ + "..\..\..\..\..\qtwin\include\qconfig-large.h"\ + "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ + "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ + "..\..\..\..\..\qtwin\include\qconfig-small.h"\ + "..\..\..\..\..\qtwin\include\qconfig.h"\ + "..\..\..\..\..\qtwin\include\qcstring.h"\ + "..\..\..\..\..\qtwin\include\qcursor.h"\ + "..\..\..\..\..\qtwin\include\qdatastream.h"\ + "..\..\..\..\..\qtwin\include\qevent.h"\ + "..\..\..\..\..\qtwin\include\qfeatures.h"\ + "..\..\..\..\..\qtwin\include\qfont.h"\ + "..\..\..\..\..\qtwin\include\qfontinfo.h"\ + "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ + "..\..\..\..\..\qtwin\include\qframe.h"\ + "..\..\..\..\..\qtwin\include\qgarray.h"\ + "..\..\..\..\..\qtwin\include\qgdict.h"\ + "..\..\..\..\..\qtwin\include\qgl.h"\ + "..\..\..\..\..\qtwin\include\qglist.h"\ + "..\..\..\..\..\qtwin\include\qglobal.h"\ + "..\..\..\..\..\qtwin\include\qiconset.h"\ + "..\..\..\..\..\qtwin\include\qintdict.h"\ + "..\..\..\..\..\qtwin\include\qiodevice.h"\ + "..\..\..\..\..\qtwin\include\qlist.h"\ + "..\..\..\..\..\qtwin\include\qmenudata.h"\ + "..\..\..\..\..\qtwin\include\qmime.h"\ + "..\..\..\..\..\qtwin\include\qnamespace.h"\ + "..\..\..\..\..\qtwin\include\qobject.h"\ + "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ + "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ + "..\..\..\..\..\qtwin\include\qpalette.h"\ + "..\..\..\..\..\qtwin\include\qpixmap.h"\ + "..\..\..\..\..\qtwin\include\qpoint.h"\ + "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ + "..\..\..\..\..\qtwin\include\qrect.h"\ + "..\..\..\..\..\qtwin\include\qregexp.h"\ + "..\..\..\..\..\qtwin\include\qregion.h"\ + "..\..\..\..\..\qtwin\include\qshared.h"\ + "..\..\..\..\..\qtwin\include\qsignal.h"\ + "..\..\..\..\..\qtwin\include\qsize.h"\ + "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ + "..\..\..\..\..\qtwin\include\qstring.h"\ + "..\..\..\..\..\qtwin\include\qstringlist.h"\ + "..\..\..\..\..\qtwin\include\qstyle.h"\ + "..\..\..\..\..\qtwin\include\qt_windows.h"\ + "..\..\..\..\..\qtwin\include\qtranslator.h"\ + "..\..\..\..\..\qtwin\include\qvaluelist.h"\ + "..\..\..\..\..\qtwin\include\qwidget.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp +DEP_CPP_QTSYS=\ + "..\..\..\..\..\qtwin\include\qapplication.h"\ + "..\..\..\..\..\qtwin\include\qarray.h"\ + "..\..\..\..\..\qtwin\include\qasciidict.h"\ + "..\..\..\..\..\qtwin\include\qbrush.h"\ + "..\..\..\..\..\qtwin\include\qcollection.h"\ + "..\..\..\..\..\qtwin\include\qcolor.h"\ + "..\..\..\..\..\qtwin\include\qconfig-large.h"\ + "..\..\..\..\..\qtwin\include\qconfig-medium.h"\ + "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\ + "..\..\..\..\..\qtwin\include\qconfig-small.h"\ + "..\..\..\..\..\qtwin\include\qconfig.h"\ + "..\..\..\..\..\qtwin\include\qcstring.h"\ + "..\..\..\..\..\qtwin\include\qcursor.h"\ + "..\..\..\..\..\qtwin\include\qdatastream.h"\ + "..\..\..\..\..\qtwin\include\qevent.h"\ + "..\..\..\..\..\qtwin\include\qfeatures.h"\ + "..\..\..\..\..\qtwin\include\qfont.h"\ + "..\..\..\..\..\qtwin\include\qfontinfo.h"\ + "..\..\..\..\..\qtwin\include\qfontmetrics.h"\ + "..\..\..\..\..\qtwin\include\qframe.h"\ + "..\..\..\..\..\qtwin\include\qgarray.h"\ + "..\..\..\..\..\qtwin\include\qgdict.h"\ + "..\..\..\..\..\qtwin\include\qgl.h"\ + "..\..\..\..\..\qtwin\include\qglist.h"\ + "..\..\..\..\..\qtwin\include\qglobal.h"\ + "..\..\..\..\..\qtwin\include\qiconset.h"\ + "..\..\..\..\..\qtwin\include\qintdict.h"\ + "..\..\..\..\..\qtwin\include\qiodevice.h"\ + "..\..\..\..\..\qtwin\include\qlist.h"\ + "..\..\..\..\..\qtwin\include\qmenudata.h"\ + "..\..\..\..\..\qtwin\include\qmime.h"\ + "..\..\..\..\..\qtwin\include\qnamespace.h"\ + "..\..\..\..\..\qtwin\include\qobject.h"\ + "..\..\..\..\..\qtwin\include\qobjectdefs.h"\ + "..\..\..\..\..\qtwin\include\qpaintdevice.h"\ + "..\..\..\..\..\qtwin\include\qpalette.h"\ + "..\..\..\..\..\qtwin\include\qpixmap.h"\ + "..\..\..\..\..\qtwin\include\qpoint.h"\ + "..\..\..\..\..\qtwin\include\qpopupmenu.h"\ + "..\..\..\..\..\qtwin\include\qrect.h"\ + "..\..\..\..\..\qtwin\include\qregexp.h"\ + "..\..\..\..\..\qtwin\include\qregion.h"\ + "..\..\..\..\..\qtwin\include\qshared.h"\ + "..\..\..\..\..\qtwin\include\qsignal.h"\ + "..\..\..\..\..\qtwin\include\qsize.h"\ + "..\..\..\..\..\qtwin\include\qsizepolicy.h"\ + "..\..\..\..\..\qtwin\include\qstring.h"\ + "..\..\..\..\..\qtwin\include\qstringlist.h"\ + "..\..\..\..\..\qtwin\include\qstyle.h"\ + "..\..\..\..\..\qtwin\include\qt_windows.h"\ + "..\..\..\..\..\qtwin\include\qtranslator.h"\ + "..\..\..\..\..\qtwin\include\qvaluelist.h"\ + "..\..\..\..\..\qtwin\include\qwidget.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs.h"\ + "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\ + "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\ + "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\ + "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\ + "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\ + "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\ + "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\ + "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\ + "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\ + "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\ + +NODEP_CPP_QTSYS=\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\BKE_bad_level_calls.h"\ + "..\..\..\..\source\gameengine\GamePlayer\Qt\BLO_readfile.h"\ + +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/gameplayer/qt/qtgp.dsw b/projectfiles/gameengine/gameplayer/qt/qtgp.dsw index 22d9c5db23c..aac0b0f2423 100644 --- a/projectfiles/gameengine/gameplayer/qt/qtgp.dsw +++ b/projectfiles/gameengine/gameplayer/qt/qtgp.dsw @@ -1,323 +1,323 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "BLO_loader"=..\..\..\blender\loader\BLO_loader.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "EXP_expressions"=..\..\expression\EXP_expressions.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Project: "SCA_GameLogic"=..\..\gamelogic\SCA_GameLogic.dsp - Package 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End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_moto - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_solid - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_openal - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_sound - End Project Dependency - Begin Project Dependency - Project_Dep_Name SYS_system - End Project Dependency -}}} - -############################################################################### - -Project: "gpplugin"=.\gpplugin.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ - Begin Project Dependency - Project_Dep_Name EXP_expressions - End Project Dependency - Begin Project Dependency - Project_Dep_Name SCA_GameLogic - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_ketsji - End Project Dependency - Begin Project Dependency - Project_Dep_Name KX_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name SG_SceneGraph - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_loopbacknetwork - End Project Dependency - Begin Project Dependency - Project_Dep_Name NG_network - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_openglrasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name RAS_rasterizer - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_fuzzics - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_moto - End Project Dependency - Begin Project Dependency - Project_Dep_Name SM_solid - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_openal - End Project Dependency - Begin Project Dependency - Project_Dep_Name SND_sound - End Project Dependency - Begin Project Dependency - Project_Dep_Name SYS_system - End Project Dependency -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "BLO_loader"=..\..\..\blender\loader\BLO_loader.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "EXP_expressions"=..\..\expression\EXP_expressions.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SCA_GameLogic"=..\..\gamelogic\SCA_GameLogic.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "KX_ketsji"=..\..\ketsji\KX_ketsji.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "KX_network"=..\..\ketsji\network\KX_network.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SG_SceneGraph"=..\..\scenegraph\SG_SceneGraph.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "NG_loopbacknetwork"=..\..\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "NG_network"=..\..\network\network\NG_network.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "RAS_openglrasterizer"=..\..\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "RAS_rasterizer"=..\..\rasterizer\RAS_rasterizer.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SM_fuzzics"=..\..\..\sumo\fuzzics\SM_fuzzics.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SM_moto"=..\..\..\sumo\moto\SM_moto.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SM_solid"=..\..\..\sumo\solid\SM_solid.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SND_openal"=..\..\sound\openal\SND_openal.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SND_sound"=..\..\sound\SND_sound.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "SYS_system"=..\..\..\kernel\system\SYS_system.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "gp"=.\gp.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name EXP_expressions + End Project Dependency + Begin Project Dependency + Project_Dep_Name SCA_GameLogic + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_ketsji + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name SG_SceneGraph + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_loopbacknetwork + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_openglrasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_rasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_fuzzics + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_moto + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_solid + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_openal + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_sound + End Project Dependency + Begin Project Dependency + Project_Dep_Name SYS_system + End Project Dependency +}}} + +############################################################################### + +Project: "gpplugin"=.\gpplugin.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name EXP_expressions + End Project Dependency + Begin Project Dependency + Project_Dep_Name SCA_GameLogic + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_ketsji + End Project Dependency + Begin Project Dependency + Project_Dep_Name KX_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name SG_SceneGraph + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_loopbacknetwork + End Project Dependency + Begin Project Dependency + Project_Dep_Name NG_network + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_openglrasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name RAS_rasterizer + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_fuzzics + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_moto + End Project Dependency + Begin Project Dependency + Project_Dep_Name SM_solid + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_openal + End Project Dependency + Begin Project Dependency + Project_Dep_Name SND_sound + End Project Dependency + Begin Project Dependency + Project_Dep_Name SYS_system + End Project Dependency +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp b/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp index 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For example: +!MESSAGE +!MESSAGE NMAKE /f "GP_sdl.mak" CFG="GP_sdl - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "GP_sdl - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_sdl - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "GP_sdl - Win32 Profile" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "GP_sdl - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\sdl" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 sdl.lib sdlmain.lib kernel32.lib winspool.lib comdlg32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" + +!ELSEIF "$(CFG)" == "GP_sdl - 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Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GP_sdl___Win32_Profile" +# PROP BASE Intermediate_Dir "GP_sdl___Win32_Profile" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GP_sdl___Win32_Profile" +# PROP Intermediate_Dir "GP_sdl___Win32_Profile" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" +# ADD LINK32 glu32.lib sdlmaindebug.lib sdldebug.lib opengl32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release" + +!ENDIF + +# Begin Target + +# Name "GP_sdl - Win32 Release" +# Name "GP_sdl - Win32 Debug" +# Name "GP_sdl - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLCanvas.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj +# End Source File +# End Target +# End Project diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp index b7139d01bc3..8c4370d9c9a 100644 --- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp +++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp @@ -1,690 +1,690 @@ -# Microsoft Developer Studio Project File - 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Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib" +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "NG_loopbacknetwork - Win32 Release" +# Name "NG_loopbacknetwork - Win32 Debug" +# Name "NG_loopbacknetwork - Win32 MT DLL Debug" +# Name "NG_loopbacknetwork - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/network/network/NG_network.dsp b/projectfiles/gameengine/network/network/NG_network.dsp index 8c13c01f7e7..ca67963500c 100644 --- a/projectfiles/gameengine/network/network/NG_network.dsp +++ b/projectfiles/gameengine/network/network/NG_network.dsp @@ -1,174 +1,174 @@ -# Microsoft Developer Studio Project File - 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "NG_terraplaynetwork.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "NG_terraplaynetwork.mak" CFG="NG_terraplaynetwork - Win32 Profile" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "NG_terraplaynetwork - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_terraplaynetwork - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE "NG_terraplaynetwork - Win32 Profile" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "NG_terraplaynetwork - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" + +!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" + +!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib" +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 Profile" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "NG_terraplaynetwork___Win32_Profile" +# PROP BASE Intermediate_Dir "NG_terraplaynetwork___Win32_Profile" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "NG_terraplaynetwork___Win32_Profile" +# PROP Intermediate_Dir "NG_terraplaynetwork___Win32_Profile" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib" + +!ENDIF + +# Begin Target + +# Name "NG_terraplaynetwork - Win32 Release" +# Name "NG_terraplaynetwork - Win32 Debug" +# Name "NG_terraplaynetwork - Win32 MT DLL Debug" +# Name "NG_terraplaynetwork - Win32 MT DLL Release" +# Name "NG_terraplaynetwork - Win32 Profile" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp index 0cc26260fd0..0620baa5d03 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp @@ -1,154 +1,154 @@ -# Microsoft Developer Studio Project File - Name="PHY_Dummy" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=PHY_Dummy - Win32 MT DLL Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "PHY_Dummy.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 MT DLL Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "PHY_Dummy - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "PHY_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "PHY_Dummy - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GR /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - 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-!ENDIF - -# Begin Target - -# Name "PHY_Dummy - Win32 Release" -# Name "PHY_Dummy - Win32 Debug" -# Name "PHY_Dummy - Win32 MT DLL Debug" -# Name "PHY_Dummy - Win32 MT DLL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="PHY_Dummy" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=PHY_Dummy - Win32 MT DLL Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "PHY_Dummy.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 MT DLL Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "PHY_Dummy - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "PHY_Dummy - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GR /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "PHY_Dummy - Win32 Release" +# Name "PHY_Dummy - Win32 Debug" +# Name "PHY_Dummy - Win32 MT DLL Debug" +# Name "PHY_Dummy - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp index fef5dbf63f5..9d607db809c 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp @@ -1,162 +1,162 @@ -# Microsoft Developer Studio Project File - Name="PHY_Ode" - 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Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "PHY_Physics___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "PHY_Physics___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "PHY_Physics - Win32 Release" +# Name "PHY_Physics - Win32 Debug" +# Name "PHY_Physics - Win32 MT DLL Debug" +# Name "PHY_Physics - Win32 MT DLL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h +# End Source File +# End Group +# End Target +# End Project diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp index 8f148363add..1a9f6e98201 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.dsp @@ -1,162 +1,162 @@ -# Microsoft Developer Studio Project File - 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Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h" +# End Source File +# Begin Source File + +SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h" +# End Source File +# End Group +# End Target +# End Project diff --git a/release/beos-4.5-i386/specific.sh b/release/beos-4.5-i386/specific.sh old mode 100644 new mode 100755 diff --git a/release/beos-5.0-i386/specific.sh b/release/beos-5.0-i386/specific.sh old mode 100644 new mode 100755 diff --git a/release/irix-6.2-mips/specific.sh b/release/irix-6.2-mips/specific.sh old mode 100644 new mode 100755 diff --git a/release/scripts/import_web3d.py b/release/scripts/import_web3d.py old mode 100755 new mode 100644 diff --git a/release/scripts/scripttemplate_camer_object.py b/release/scripts/scripttemplate_camer_object.py deleted file mode 100644 index cacc35ed1a5..00000000000 --- a/release/scripts/scripttemplate_camer_object.py +++ /dev/null @@ -1,104 +0,0 @@ -#!BPY -""" -Name: 'Camera/Object Example' -Blender: 245 -Group: 'ScriptTemplate' -Tooltip: 'Script template for setting the camera direction' -""" - -from Blender import Window -import bpy - -script_data = \ -'''#!BPY -""" -Name: 'My Camera script' -Blender: 245 -Group: 'Object' -Tooltip: 'Rotate the camera to center on the active object' -""" - -import Blender -from Blender import Window, Scene, Draw, Mathutils - -# Rotate the camera in such a way that it centers on the currently active object -def RotCamToOb(cam, ob): - - # Get the camera matrix - camMat = cam.getMatrix('worldspace'); - - # Get the location of the camera and object and make sure they're vectors - camLoc = Mathutils.Vector(cam.loc) - obLoc = Mathutils.Vector(ob.loc) - - # Get the vector (direction) from the camera to the object - newVec = obLoc - camLoc - - # Make a quaternion that points the camera along the vector - newQuat = newVec.toTrackQuat('-z', 'y') - - # Convert the new quaternion to a rotation matrix (and resize it to 4x4 so it matches the other matrices) - rotMat = newQuat.toMatrix().resize4x4() - - # Make a matrix with only the current location of the camera - transMat = Mathutils.TranslationMatrix(camMat.translationPart()); - - # Multiply the rotation and translation matrixes to make 1 matrix with all data - newMat = rotMat * transMat - - # Now we make this matrix the camera matrix and voila done! - cam.setMatrix(newMat) - -#Make sure blender and the objects are in the right state and start doing stuff -def SceneCheck(): - - # Show a neat waitcursor whilst the script runs - Window.WaitCursor(1) - - # If we are in edit mode, go out of edit mode and store the status in a var - emode = int(Window.EditMode()) - if emode: Window.EditMode(0) - - # Get the scene, the camera and the currently active object - scn = Scene.GetCurrent() - cam = scn.getCurrentCamera() - ob = scn.getActiveObject() - - # Lets do some checks to make sure we have everything - # And if we don't then call a return which stops the entire script - if not cam: - Draw.PupMenu('Error, no active camera, aborting.') - return - - if not ob: - Draw.PupMenu('Error, no active object, aborting.') - return - - if cam == ob: - Draw.PupMenu('Error, select an object other than the camera, aborting.') - return - - # Start the main function of the script if we didn't encounter any errors - RotCamToOb(cam, ob) - - # Update the scene - scn.update() - - # Redraw the 3d view so we can instantly see what was changed - Window.Redraw(Window.Types.VIEW3D) - - # If we were in edit mode when the script started, go back into edit mode - if emode: Window.EditMode(1) - - # Remove the waitcursor - Window.WaitCursor(0) - -# Start the script -SceneCheck() - -''' - -new_text = bpy.data.texts.new('camobject_template.py') -new_text.write(script_data) -bpy.data.texts.active = new_text -Window.RedrawAll() diff --git a/release/scripts/scripttemplate_camera_object.py b/release/scripts/scripttemplate_camera_object.py new file mode 100644 index 00000000000..cacc35ed1a5 --- /dev/null +++ b/release/scripts/scripttemplate_camera_object.py @@ -0,0 +1,104 @@ +#!BPY +""" +Name: 'Camera/Object Example' +Blender: 245 +Group: 'ScriptTemplate' +Tooltip: 'Script template for setting the camera direction' +""" + +from Blender import Window +import bpy + +script_data = \ +'''#!BPY +""" +Name: 'My Camera script' +Blender: 245 +Group: 'Object' +Tooltip: 'Rotate the camera to center on the active object' +""" + +import Blender +from Blender import Window, Scene, Draw, Mathutils + +# Rotate the camera in such a way that it centers on the currently active object +def RotCamToOb(cam, ob): + + # Get the camera matrix + camMat = cam.getMatrix('worldspace'); + + # Get the location of the camera and object and make sure they're vectors + camLoc = Mathutils.Vector(cam.loc) + obLoc = Mathutils.Vector(ob.loc) + + # Get the vector (direction) from the camera to the object + newVec = obLoc - camLoc + + # Make a quaternion that points the camera along the vector + newQuat = newVec.toTrackQuat('-z', 'y') + + # Convert the new quaternion to a rotation matrix (and resize it to 4x4 so it matches the other matrices) + rotMat = newQuat.toMatrix().resize4x4() + + # Make a matrix with only the current location of the camera + transMat = Mathutils.TranslationMatrix(camMat.translationPart()); + + # Multiply the rotation and translation matrixes to make 1 matrix with all data + newMat = rotMat * transMat + + # Now we make this matrix the camera matrix and voila done! + cam.setMatrix(newMat) + +#Make sure blender and the objects are in the right state and start doing stuff +def SceneCheck(): + + # Show a neat waitcursor whilst the script runs + Window.WaitCursor(1) + + # If we are in edit mode, go out of edit mode and store the status in a var + emode = int(Window.EditMode()) + if emode: Window.EditMode(0) + + # Get the scene, the camera and the currently active object + scn = Scene.GetCurrent() + cam = scn.getCurrentCamera() + ob = scn.getActiveObject() + + # Lets do some checks to make sure we have everything + # And if we don't then call a return which stops the entire script + if not cam: + Draw.PupMenu('Error, no active camera, aborting.') + return + + if not ob: + Draw.PupMenu('Error, no active object, aborting.') + return + + if cam == ob: + Draw.PupMenu('Error, select an object other than the camera, aborting.') + return + + # Start the main function of the script if we didn't encounter any errors + RotCamToOb(cam, ob) + + # Update the scene + scn.update() + + # Redraw the 3d view so we can instantly see what was changed + Window.Redraw(Window.Types.VIEW3D) + + # If we were in edit mode when the script started, go back into edit mode + if emode: Window.EditMode(1) + + # Remove the waitcursor + Window.WaitCursor(0) + +# Start the script +SceneCheck() + +''' + +new_text = bpy.data.texts.new('camobject_template.py') +new_text.write(script_data) +bpy.data.texts.active = new_text +Window.RedrawAll() diff --git a/source/blender/blenkernel/BKE_bmesh.h b/source/blender/blenkernel/BKE_bmesh.h index 8ec7144faf6..04ffc0a4092 100644 --- a/source/blender/blenkernel/BKE_bmesh.h +++ b/source/blender/blenkernel/BKE_bmesh.h @@ -3,7 +3,7 @@ * * BMesh modeler structure and functions. * - * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_bmeshCustomData.h b/source/blender/blenkernel/BKE_bmeshCustomData.h index 4f5f2641f54..e910fc13ed4 100644 --- a/source/blender/blenkernel/BKE_bmeshCustomData.h +++ b/source/blender/blenkernel/BKE_bmeshCustomData.h @@ -3,7 +3,7 @@ * * BMesh modeler structure and functions. * - * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h index f3c13d3d820..28c826d17c3 100644 --- a/source/blender/blenkernel/BKE_cloth.h +++ b/source/blender/blenkernel/BKE_cloth.h @@ -1,7 +1,7 @@ /** * BKE_cloth.h * - * $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h index c483148e4de..5e6485d48a3 100644 --- a/source/blender/blenkernel/BKE_collision.h +++ b/source/blender/blenkernel/BKE_collision.h @@ -1,7 +1,7 @@ /** * BKE_cloth.h * - * $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h index caba63ef8ce..ecc97dd5d3b 100644 --- a/source/blender/blenkernel/BKE_particle.h +++ b/source/blender/blenkernel/BKE_particle.h @@ -1,7 +1,7 @@ /* BKE_particle.h * * - * $Id: BKE_particle.h $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/BKE_suggestions.h b/source/blender/blenkernel/BKE_suggestions.h index d58b8f58bf5..473e3f547f2 100644 --- a/source/blender/blenkernel/BKE_suggestions.h +++ b/source/blender/blenkernel/BKE_suggestions.h @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_Customdata.c b/source/blender/blenkernel/intern/BME_Customdata.c index 1fc8a4071dc..ea149e03959 100644 --- a/source/blender/blenkernel/intern/BME_Customdata.c +++ b/source/blender/blenkernel/intern/BME_Customdata.c @@ -3,7 +3,7 @@ * * Custom Data functions for Bmesh * - * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_conversions.c b/source/blender/blenkernel/intern/BME_conversions.c index daf0de5b748..39af580969f 100644 --- a/source/blender/blenkernel/intern/BME_conversions.c +++ b/source/blender/blenkernel/intern/BME_conversions.c @@ -3,7 +3,7 @@ * * BMesh mesh level functions. * - * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_eulers.c b/source/blender/blenkernel/intern/BME_eulers.c index 801e0b8bdec..d0b4ab6a9ca 100644 --- a/source/blender/blenkernel/intern/BME_eulers.c +++ b/source/blender/blenkernel/intern/BME_eulers.c @@ -3,7 +3,7 @@ * * BMesh Euler construction API. * - * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_mesh.c b/source/blender/blenkernel/intern/BME_mesh.c index ad46a7c1eb7..f635cfcfcd2 100644 --- a/source/blender/blenkernel/intern/BME_mesh.c +++ b/source/blender/blenkernel/intern/BME_mesh.c @@ -3,7 +3,7 @@ * * BMesh mesh level functions. * - * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_structure.c b/source/blender/blenkernel/intern/BME_structure.c index ca27f5efd10..22ee48e4f7e 100644 --- a/source/blender/blenkernel/intern/BME_structure.c +++ b/source/blender/blenkernel/intern/BME_structure.c @@ -3,7 +3,7 @@ * * Low level routines for manipulating the BMesh structure. * - * $Id: BME_structure.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/BME_tools.c b/source/blender/blenkernel/intern/BME_tools.c index 90259031e5c..f3e4add34e9 100644 --- a/source/blender/blenkernel/intern/BME_tools.c +++ b/source/blender/blenkernel/intern/BME_tools.c @@ -3,7 +3,7 @@ * * Functions for changing the topology of a mesh. * - * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/bmesh_private.h b/source/blender/blenkernel/intern/bmesh_private.h index f34ef0090f3..dd7d20bcf15 100644 --- a/source/blender/blenkernel/intern/bmesh_private.h +++ b/source/blender/blenkernel/intern/bmesh_private.h @@ -3,7 +3,7 @@ * * low level, 'private' function prototypes for bmesh kernel. * - * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 44ee5c236fa..c2304c86bee 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -1,7 +1,7 @@ /* particle.c * * - * $Id: particle.c $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 8a964c5b32e..7bda29ebcaf 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -1,7 +1,7 @@ /* particle_system.c * * - * $Id: particle_system.c $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/blenkernel/intern/suggestions.c b/source/blender/blenkernel/intern/suggestions.c index 6530909336c..dee33656332 100644 --- a/source/blender/blenkernel/intern/suggestions.c +++ b/source/blender/blenkernel/intern/suggestions.c @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/IMB_jp2.h b/source/blender/imbuf/intern/IMB_jp2.h index fcdd4589fca..abc6b78357c 100644 --- a/source/blender/imbuf/intern/IMB_jp2.h +++ b/source/blender/imbuf/intern/IMB_jp2.h @@ -1,7 +1,7 @@ /* * IMB_jp2.h * - * $Id: IMB_bmp.h 14444 2008-04-16 22:40:48Z hos $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/imbuf/intern/dds/Makefile b/source/blender/imbuf/intern/dds/Makefile index 28f9e24c947..e14f9320d19 100644 --- a/source/blender/imbuf/intern/dds/Makefile +++ b/source/blender/imbuf/intern/dds/Makefile @@ -1,5 +1,5 @@ # -# $Id: Makefile 7037 2006-03-12 14:11:23Z ton $ +# $Id$ # # ***** BEGIN GPL LICENSE BLOCK ***** # diff --git a/source/blender/include/BDR_sketch.h b/source/blender/include/BDR_sketch.h index 55d6e1d80cf..d64f763eccd 100644 --- a/source/blender/include/BDR_sketch.h +++ b/source/blender/include/BDR_sketch.h @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BIF_editparticle.h b/source/blender/include/BIF_editparticle.h index 2db9aacc96b..9abf4e6c2b4 100644 --- a/source/blender/include/BIF_editparticle.h +++ b/source/blender/include/BIF_editparticle.h @@ -1,7 +1,7 @@ /* BIF_editparticle.h * * - * $Id: BIF_editparticle.h $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BIF_generate.h b/source/blender/include/BIF_generate.h index e64edf99bdc..fa70c10ac2c 100644 --- a/source/blender/include/BIF_generate.h +++ b/source/blender/include/BIF_generate.h @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BIF_radialcontrol.h b/source/blender/include/BIF_radialcontrol.h index 81181a3a91e..a23b9c7aa61 100644 --- a/source/blender/include/BIF_radialcontrol.h +++ b/source/blender/include/BIF_radialcontrol.h @@ -1,5 +1,5 @@ /* - * $Id: multires.h 13015 2007-12-27 07:27:03Z nicholasbishop $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BIF_retarget.h b/source/blender/include/BIF_retarget.h index 9de10fb2a38..0a58f298990 100644 --- a/source/blender/include/BIF_retarget.h +++ b/source/blender/include/BIF_retarget.h @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BIF_sketch.h b/source/blender/include/BIF_sketch.h index 9cd7393633e..2419d915b14 100644 --- a/source/blender/include/BIF_sketch.h +++ b/source/blender/include/BIF_sketch.h @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/include/BSE_editaction_types.h b/source/blender/include/BSE_editaction_types.h index be210415973..c0842d405e3 100644 --- a/source/blender/include/BSE_editaction_types.h +++ b/source/blender/include/BSE_editaction_types.h @@ -1,5 +1,5 @@ /** - * $Id: BIF_editaction.h 10519 2007-04-13 11:15:08Z aligorith $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h index c99dc44cd5e..311a70c93ca 100644 --- a/source/blender/makesdna/DNA_cloth_types.h +++ b/source/blender/makesdna/DNA_cloth_types.h @@ -1,5 +1,5 @@ /** -* $Id: DNA_cloth_types.h,v 1.1 2007/08/01 02:28:34 daniel Exp $ +* $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h index 7dd69b2151c..52d427eda4e 100644 --- a/source/blender/makesdna/DNA_particle_types.h +++ b/source/blender/makesdna/DNA_particle_types.h @@ -1,7 +1,7 @@ /* DNA_particle_types.h * * - * $Id: DNA_particle_types.h $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/TEX_node.h b/source/blender/nodes/TEX_node.h index c52fc757507..d298f062143 100644 --- a/source/blender/nodes/TEX_node.h +++ b/source/blender/nodes/TEX_node.h @@ -1,5 +1,5 @@ /** - * $Id: CMP_node.h 12429 2007-10-29 14:37:19Z bebraw $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c b/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c index a62e4be4015..846aec490c2 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c +++ b/source/blender/nodes/intern/CMP_nodes/CMP_normalize.c @@ -1,5 +1,5 @@ /** - * $Id: CMP_normalize.c,v 1.0 2007/03/24 06:57:29 scourage Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c index 72ee1483ecf..fbab7f64cb3 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_invert.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_invert.c @@ -1,5 +1,5 @@ /** - * $Id: SHD_math.c,v 1.4 2007/04/04 13:58:12 jesterking Exp $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/intern/TEX_nodes/Makefile b/source/blender/nodes/intern/TEX_nodes/Makefile index 7fad19a772c..ac741280478 100644 --- a/source/blender/nodes/intern/TEX_nodes/Makefile +++ b/source/blender/nodes/intern/TEX_nodes/Makefile @@ -1,5 +1,5 @@ # -# $Id: Makefile 12796 2007-12-05 16:58:52Z sirdude $ +# $Id$ # # ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** # diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_image.c b/source/blender/nodes/intern/TEX_nodes/TEX_image.c index f9477fef12b..b84088da154 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_image.c +++ b/source/blender/nodes/intern/TEX_nodes/TEX_image.c @@ -1,5 +1,5 @@ /** - * $Id: TEX_image.c 10456 2007-04-04 13:58:12Z jesterking $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c b/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c index ec59769fdfd..71d9cb07e18 100644 --- a/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c +++ b/source/blender/nodes/intern/TEX_nodes/TEX_valToRgb.c @@ -1,5 +1,5 @@ /** - * $Id: SHD_valToRgb.c 10456 2007-04-04 13:58:12Z jesterking $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/python/api2_2x/doc/epy_docgen.sh b/source/blender/python/api2_2x/doc/epy_docgen.sh old mode 100644 new mode 100755 diff --git a/source/blender/render/intern/source/raytrace.c b/source/blender/render/intern/source/raytrace.c index ec47df74d04..09d3711885a 100644 --- a/source/blender/render/intern/source/raytrace.c +++ b/source/blender/render/intern/source/raytrace.c @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/src/editarmature_generate.c b/source/blender/src/editarmature_generate.c index 189a823ab98..ad312f079bd 100644 --- a/source/blender/src/editarmature_generate.c +++ b/source/blender/src/editarmature_generate.c @@ -1,5 +1,5 @@ /** - * $Id: editarmature_generate.c $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/src/editarmature_sketch.c b/source/blender/src/editarmature_sketch.c index 1452a3d0441..38e44319b47 100644 --- a/source/blender/src/editarmature_sketch.c +++ b/source/blender/src/editarmature_sketch.c @@ -1,5 +1,5 @@ /** - * $Id: $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/src/editparticle.c b/source/blender/src/editparticle.c index 0538bcb98d7..d48b84789d8 100644 --- a/source/blender/src/editparticle.c +++ b/source/blender/src/editparticle.c @@ -1,7 +1,7 @@ /* editparticle.c * * - * $Id: editparticle.c $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/blender/src/radialcontrol.c b/source/blender/src/radialcontrol.c index 404aac225c6..b61a150bada 100644 --- a/source/blender/src/radialcontrol.c +++ b/source/blender/src/radialcontrol.c @@ -1,5 +1,5 @@ /* - * $Id: multires.c 13015 2007-12-27 07:27:03Z nicholasbishop $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/darwin/Makefile b/source/darwin/Makefile index 4959fa428e9..5ffc4350960 100644 --- a/source/darwin/Makefile +++ b/source/darwin/Makefile @@ -1,5 +1,5 @@ # -# $Id: Makefile,v 1.7 2003/05/12 18:12:25 sgefant Exp $ +# $Id$ # # ***** BEGIN GPL LICENSE BLOCK ***** # diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp index fc5d679f200..3430fd85184 100644 --- a/source/gameengine/Ketsji/KX_ParentActuator.cpp +++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp @@ -1,7 +1,7 @@ /** * Set or remove an objects parent * - * $Id: SCA_ParentActuator.cpp 13932 2008-03-01 19:05:41Z ben2610 $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/gameengine/Ketsji/KX_ParentActuator.h b/source/gameengine/Ketsji/KX_ParentActuator.h index c647e6cc8a9..257c95c9260 100644 --- a/source/gameengine/Ketsji/KX_ParentActuator.h +++ b/source/gameengine/Ketsji/KX_ParentActuator.h @@ -2,7 +2,7 @@ * Set or remove an objects parent * * - * $Id: KX_ParentActuator.h 3271 2004-10-16 11:41:50Z kester $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * diff --git a/source/gameengine/PyDoc/KX_ParentActuator.py b/source/gameengine/PyDoc/KX_ParentActuator.py index 76252e5cfad..4a5f72e7cc2 100644 --- a/source/gameengine/PyDoc/KX_ParentActuator.py +++ b/source/gameengine/PyDoc/KX_ParentActuator.py @@ -1,4 +1,4 @@ -# $Id: KX_ParentActuator.py 2615 2004-06-02 12:43:27Z kester $ +# $Id$ # Documentation for KX_ParentActuator from SCA_IActuator import * diff --git a/source/gameengine/PyDoc/SCA_JoystickSensor.py b/source/gameengine/PyDoc/SCA_JoystickSensor.py index 111ee7f4cfa..944ff64dc64 100644 --- a/source/gameengine/PyDoc/SCA_JoystickSensor.py +++ b/source/gameengine/PyDoc/SCA_JoystickSensor.py @@ -1,4 +1,4 @@ -# $Id: SCA_RandomSensor.py 15444 2008-07-05 17:05:05Z lukep $ +# $Id$ # Documentation for SCA_RandomSensor from SCA_ISensor import * diff --git a/source/gameengine/PyDoc/epy_docgen.sh b/source/gameengine/PyDoc/epy_docgen.sh old mode 100644 new mode 100755 -- cgit v1.2.3