From 4649deaab7c5f66005cce844c73bc275c60aea0a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 7 Jun 2019 13:27:17 +0200 Subject: DRW: Remove common_view_lib uniform default values Thoses default values makes the uniform never disabled so they are updated even if not used. --- source/blender/draw/modes/shaders/common_view_lib.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/draw/modes/shaders/common_view_lib.glsl b/source/blender/draw/modes/shaders/common_view_lib.glsl index e7bffaa7455..4cbb2c34aeb 100644 --- a/source/blender/draw/modes/shaders/common_view_lib.glsl +++ b/source/blender/draw/modes/shaders/common_view_lib.glsl @@ -24,14 +24,14 @@ layout(std140) uniform viewBlock _world_clip_planes_calc_clip_distance(p, clipPlanes) #endif -uniform int resourceChunk = 0; +uniform int resourceChunk; #ifdef GPU_VERTEX_SHADER # ifdef GL_ARB_shader_draw_parameters # define resource_id (gl_BaseInstanceARB + gl_InstanceID) # else /* no ARB_shader_draw_parameters */ -uniform int baseInstance = 0; +uniform int baseInstance; # define resource_id (baseInstance + gl_InstanceID) # endif -- cgit v1.2.3