From 47bb3c5d5d0d8f1a2eb27211eba863d065516e0a Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 28 Nov 2019 15:34:23 +0100 Subject: EEVEE: RenderLayers Small change do not draw an unsupported renderpass in the viewport --- source/blender/draw/engines/eevee/eevee_renderpasses.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/eevee/eevee_renderpasses.c b/source/blender/draw/engines/eevee/eevee_renderpasses.c index b83216ee6d0..9b7bd34c9fa 100644 --- a/source/blender/draw/engines/eevee/eevee_renderpasses.c +++ b/source/blender/draw/engines/eevee/eevee_renderpasses.c @@ -236,7 +236,7 @@ void EEVEE_renderpasses_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) const DRWContextState *draw_ctx = DRW_context_state_get(); const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); - bool is_valid = true; + bool is_valid = (render_pass & EEVEE_RENDERPASSES_SUPPORTED) > 0; bool needs_color_transfer = (render_pass & EEVEE_RENDERPASSES_COLOR_PASS) > 0 && DRW_state_is_opengl_render(); -- cgit v1.2.3