From 4a5ee1a5a2adc8032cf710357081d3a1e3fcad95 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 13 Jan 2018 13:11:03 +0100 Subject: Cycles: add Displacement node. This converts object space height to world space displacement, to be linked to the new vector displacement material output. Differential Revision: https://developer.blender.org/D3015 --- intern/cycles/blender/blender_shader.cpp | 3 + intern/cycles/kernel/shaders/CMakeLists.txt | 1 + intern/cycles/kernel/shaders/node_displacement.osl | 29 ++++++++++ intern/cycles/kernel/svm/svm.h | 3 + intern/cycles/kernel/svm/svm_displace.h | 27 +++++++-- intern/cycles/kernel/svm/svm_types.h | 1 + intern/cycles/render/nodes.cpp | 39 +++++++++++++ intern/cycles/render/nodes.h | 12 ++++ release/scripts/startup/nodeitems_builtins.py | 1 + source/blender/blenkernel/BKE_node.h | 1 + source/blender/blenkernel/intern/node.c | 1 + .../blender/gpu/shaders/gpu_shader_material.glsl | 5 ++ source/blender/nodes/CMakeLists.txt | 1 + source/blender/nodes/NOD_shader.h | 1 + source/blender/nodes/NOD_static_types.h | 1 + .../nodes/shader/nodes/node_shader_displacement.c | 65 ++++++++++++++++++++++ 16 files changed, 186 insertions(+), 5 deletions(-) create mode 100644 intern/cycles/kernel/shaders/node_displacement.osl create mode 100644 source/blender/nodes/shader/nodes/node_shader_displacement.c diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 67845bb5561..45633b29209 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -872,6 +872,9 @@ static ShaderNode *add_node(Scene *scene, bevel->samples = b_bevel_node.samples(); node = bevel; } + else if(b_node.is_a(&RNA_ShaderNodeDisplacement)) { + node = new DisplacementNode(); + } if(node) { node->name = b_node.name(); diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt index 83cfdbcf8ba..fb983a44579 100644 --- a/intern/cycles/kernel/shaders/CMakeLists.txt +++ b/intern/cycles/kernel/shaders/CMakeLists.txt @@ -23,6 +23,7 @@ set(SRC_OSL node_convert_from_point.osl node_convert_from_vector.osl node_diffuse_bsdf.osl + node_displacement.osl node_emission.osl node_environment_texture.osl node_fresnel.osl diff --git a/intern/cycles/kernel/shaders/node_displacement.osl b/intern/cycles/kernel/shaders/node_displacement.osl new file mode 100644 index 00000000000..fb81533c778 --- /dev/null +++ b/intern/cycles/kernel/shaders/node_displacement.osl @@ -0,0 +1,29 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "stdosl.h" + +shader node_displacement( + float Height = 0.0, + float Scale = 1.0, + normal Normal = N, + output vector Displacement = vector(0.0, 0.0, 0.0)) +{ + Displacement = normalize(transform("object", Normal)); + Displacement *= Height * Scale; + Displacement = transform("object", "world", Displacement); +} + diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index d3dac5706d0..cbc603d4645 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -267,6 +267,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a case NODE_SET_DISPLACEMENT: svm_node_set_displacement(kg, sd, stack, node.y); break; + case NODE_DISPLACEMENT: + svm_node_displacement(kg, sd, stack, node); + break; # endif /* NODES_FEATURE(NODE_FEATURE_BUMP) */ # ifdef __TEXTURES__ case NODE_TEX_IMAGE: diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h index 656357be52d..1ac2c8fd52e 100644 --- a/intern/cycles/kernel/svm/svm_displace.h +++ b/intern/cycles/kernel/svm/svm_displace.h @@ -22,8 +22,8 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac { #ifdef __RAY_DIFFERENTIALS__ /* get normal input */ - uint normal_offset, distance_offset, invert, use_object_space; - decode_node_uchar4(node.y, &normal_offset, &distance_offset, &invert, &use_object_space); + uint normal_offset, scale_offset, invert, use_object_space; + decode_node_uchar4(node.y, &normal_offset, &scale_offset, &invert, &use_object_space); float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N; @@ -55,15 +55,15 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac float absdet = fabsf(det); float strength = stack_load_float(stack, strength_offset); - float distance = stack_load_float(stack, distance_offset); + float scale = stack_load_float(stack, scale_offset); if(invert) - distance *= -1.0f; + scale *= -1.0f; strength = max(strength, 0.0f); /* compute and output perturbed normal */ - float3 normal_out = safe_normalize(absdet*normal_in - distance*signf(det)*surfgrad); + float3 normal_out = safe_normalize(absdet*normal_in - scale*signf(det)*surfgrad); if(is_zero(normal_out)) { normal_out = normal_in; } @@ -95,5 +95,22 @@ ccl_device void svm_node_set_displacement(KernelGlobals *kg, ShaderData *sd, flo sd->P += dP; } +ccl_device void svm_node_displacement(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) +{ + uint height_offset, scale_offset, normal_offset, displacement_offset; + decode_node_uchar4(node.y, &height_offset, &scale_offset, &normal_offset, &displacement_offset); + + float height = stack_load_float(stack, height_offset); + float scale = stack_load_float(stack, scale_offset); + float3 normal = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N; + + float3 dP = normal; + object_inverse_normal_transform(kg, sd, &dP); + dP *= height * scale; + object_dir_transform(kg, sd, &dP); + + stack_store_float3(stack, displacement_offset, dP); +} + CCL_NAMESPACE_END diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index c7fe7948422..00c7752da8c 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -133,6 +133,7 @@ typedef enum ShaderNodeType { NODE_ENTER_BUMP_EVAL, NODE_LEAVE_BUMP_EVAL, NODE_BEVEL, + NODE_DISPLACEMENT, } ShaderNodeType; typedef enum NodeAttributeType { diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 4452fadaf02..87e8ec3d3cc 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -5644,4 +5644,43 @@ void BevelNode::compile(OSLCompiler& compiler) compiler.add(this, "node_bevel"); } +/* Displacement */ + +NODE_DEFINE(DisplacementNode) +{ + NodeType* type = NodeType::add("displacement", create, NodeType::SHADER); + + SOCKET_IN_FLOAT(height, "Height", 0.0f); + SOCKET_IN_FLOAT(scale, "Scale", 1.0f); + SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + + SOCKET_OUT_VECTOR(displacement, "Displacement"); + + return type; +} + +DisplacementNode::DisplacementNode() +: ShaderNode(node_type) +{ +} + +void DisplacementNode::compile(SVMCompiler& compiler) +{ + ShaderInput *height_in = input("Height"); + ShaderInput *scale_in = input("Scale"); + ShaderInput *normal_in = input("Normal"); + ShaderOutput *displacement_out = output("Displacement"); + + compiler.add_node(NODE_DISPLACEMENT, + compiler.encode_uchar4(compiler.stack_assign(height_in), + compiler.stack_assign(scale_in), + compiler.stack_assign_if_linked(normal_in), + compiler.stack_assign(displacement_out))); +} + +void DisplacementNode::compile(OSLCompiler& compiler) +{ + compiler.add(this, "node_displacement"); +} + CCL_NAMESPACE_END diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 64d7522a23a..d1f32bbf491 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -1027,6 +1027,18 @@ public: int samples; }; +class DisplacementNode : public ShaderNode { +public: + SHADER_NODE_CLASS(DisplacementNode) + virtual int get_feature() { + return NODE_FEATURE_BUMP; + } + + float height; + float scale; + float3 normal; +}; + CCL_NAMESPACE_END #endif /* __NODES_H__ */ diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 8a8032e5bfb..fd458c71b7f 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -271,6 +271,7 @@ shader_node_categories = [ ShaderNewNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[ NodeItem("ShaderNodeMapping"), NodeItem("ShaderNodeBump"), + NodeItem("ShaderNodeDisplacement"), NodeItem("ShaderNodeNormalMap"), NodeItem("ShaderNodeNormal"), NodeItem("ShaderNodeVectorCurve"), diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 30175a42ce5..854a3e64acc 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -790,6 +790,7 @@ struct ShadeResult; #define SH_NODE_TEX_POINTDENSITY 192 #define SH_NODE_BSDF_PRINCIPLED 193 #define SH_NODE_BEVEL 197 +#define SH_NODE_DISPLACEMENT 198 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 3bec7cf386a..932b8b0c30a 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -3589,6 +3589,7 @@ static void registerShaderNodes(void) register_node_type_sh_attribute(); register_node_type_sh_bevel(); + register_node_type_sh_displacement(); register_node_type_sh_geometry(); register_node_type_sh_light_path(); register_node_type_sh_light_falloff(); diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index f98d7b9f5bb..b89317da84a 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3816,6 +3816,11 @@ void node_bevel(float radius, vec3 N, out vec3 result) result = N; } +void node_displacement(float height, float dist, vec3 N, out vec3 result) +{ + result = height * dist * N; +} + /* output */ void node_output_material(vec4 surface, vec4 volume, float displacement, out vec4 result) diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index 21f9afec903..f8cbd14a346 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -193,6 +193,7 @@ set(SRC shader/nodes/node_shader_subsurface_scattering.c shader/nodes/node_shader_tangent.c shader/nodes/node_shader_bevel.c + shader/nodes/node_shader_displacement.c shader/nodes/node_shader_tex_brick.c shader/nodes/node_shader_tex_checker.c shader/nodes/node_shader_tex_coord.c diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index f7d36e3dbef..9590b0c7944 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -79,6 +79,7 @@ void register_node_type_sh_tex_pointdensity(void); void register_node_type_sh_attribute(void); void register_node_type_sh_bevel(void); +void register_node_type_sh_displacement(void); void register_node_type_sh_geometry(void); void register_node_type_sh_light_path(void); void register_node_type_sh_light_falloff(void); diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index 13844298c5a..56a34a92b93 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -127,6 +127,7 @@ DefNode( ShaderNode, SH_NODE_UVALONGSTROKE, def_sh_uvalongstroke, "UV DefNode( ShaderNode, SH_NODE_SEPXYZ, 0, "SEPXYZ", SeparateXYZ, "Separate XYZ", "" ) DefNode( ShaderNode, SH_NODE_COMBXYZ, 0, "COMBXYZ", CombineXYZ, "Combine XYZ", "" ) DefNode( ShaderNode, SH_NODE_BEVEL, def_sh_bevel, "BEVEL", Bevel, "Bevel", "" ) +DefNode( ShaderNode, SH_NODE_DISPLACEMENT, 0, "DISPLACEMENT", Displacement, "Displacement", "" ) DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" ) DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" ) diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.c b/source/blender/nodes/shader/nodes/node_shader_displacement.c new file mode 100644 index 00000000000..bcd11b758f8 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_displacement.c @@ -0,0 +1,65 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../node_shader_util.h" + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_displacement_in[] = { + { SOCK_FLOAT, 0, N_("Height"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, + { SOCK_FLOAT, 0, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, + { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + { -1, 0, "" } +}; + +static bNodeSocketTemplate sh_node_displacement_out[] = { + { SOCK_VECTOR, 0, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + +static int gpu_shader_displacement(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) +{ + if (!in[2].link) { + GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[2].link); + } + + return GPU_stack_link(mat, "node_displacement", in, out); +} + +/* node type definition */ +void register_node_type_sh_displacement(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_DISPLACEMENT, "Displacement", NODE_CLASS_OP_VECTOR, 0); + node_type_compatibility(&ntype, NODE_NEW_SHADING); + node_type_socket_templates(&ntype, sh_node_displacement_in, sh_node_displacement_out); + node_type_storage(&ntype, "", NULL, NULL); + node_type_gpu(&ntype, gpu_shader_displacement); + + nodeRegisterType(&ntype); +} -- cgit v1.2.3