From 513a907730e28f2c6da6ea7b1c94addd3d581d96 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 18 Aug 2010 07:45:32 +0000 Subject: rna rename Bone and Text changes --- release/scripts/io/import_anim_bvh.py | 2 +- release/scripts/modules/graphviz_export.py | 4 +- release/scripts/modules/rigify/__init__.py | 20 +-- release/scripts/modules/rigify/arm_biped.py | 52 +++---- release/scripts/modules/rigify/copy.py | 4 +- release/scripts/modules/rigify/delta.py | 8 +- release/scripts/modules/rigify/eye_balls.py | 20 +-- release/scripts/modules/rigify/eye_lid.py | 38 +++--- release/scripts/modules/rigify/finger_curl.py | 40 +++--- release/scripts/modules/rigify/leg_biped.py | 54 ++++---- release/scripts/modules/rigify/leg_quadruped.py | 42 +++--- release/scripts/modules/rigify/mouth.py | 34 ++--- release/scripts/modules/rigify/neck.py | 24 ++-- release/scripts/modules/rigify/neck_flex.py | 34 ++--- release/scripts/modules/rigify/palm_curl.py | 16 +-- .../scripts/modules/rigify/shape_key_control.py | 2 +- .../scripts/modules/rigify/shape_key_distance.py | 2 +- .../scripts/modules/rigify/shape_key_rotdiff.py | 2 +- release/scripts/modules/rigify/spine_pivot_flex.py | 46 +++---- release/scripts/modules/rigify/stretch.py | 4 +- release/scripts/modules/rigify/stretch_twist.py | 8 +- release/scripts/modules/rigify/tail_control.py | 6 +- release/scripts/modules/rigify/tongue.py | 34 ++--- release/scripts/modules/rigify/track_dual.py | 6 +- release/scripts/modules/rigify/track_reverse.py | 4 +- release/scripts/modules/rigify_utils.py | 6 +- release/scripts/op/add_armature_human.py | 150 ++++++++++----------- release/scripts/ui/properties_data_armature.py | 2 +- release/scripts/ui/properties_data_bone.py | 24 ++-- source/blender/editors/armature/poseobject.c | 8 +- source/blender/editors/object/object_add.c | 10 +- source/blender/editors/object/object_relations.c | 8 +- source/blender/editors/object/object_select.c | 4 +- source/blender/makesrna/intern/rna_armature.c | 18 +-- source/blender/makesrna/intern/rna_text.c | 4 +- .../makesrna/rna_cleanup/rna_properties.txt | 40 +++--- 36 files changed, 390 insertions(+), 390 deletions(-) diff --git a/release/scripts/io/import_anim_bvh.py b/release/scripts/io/import_anim_bvh.py index 3a807680700..04cae915a49 100644 --- a/release/scripts/io/import_anim_bvh.py +++ b/release/scripts/io/import_anim_bvh.py @@ -426,7 +426,7 @@ def bvh_node_dict2armature(context, bvh_nodes, ROT_MODE='XYZ', IMPORT_START_FRAM bvh_node.parent and\ bvh_node.parent.temp.name not in ZERO_AREA_BONES and\ bvh_node.parent.rest_tail_local == bvh_node.rest_head_local: - bvh_node.temp.connected = True + bvh_node.temp.use_connect = True # Replace the editbone with the editbone name, # to avoid memory errors accessing the editbone outside editmode diff --git a/release/scripts/modules/graphviz_export.py b/release/scripts/modules/graphviz_export.py index 900d69670d5..2389e1f9020 100644 --- a/release/scripts/modules/graphviz_export.py +++ b/release/scripts/modules/graphviz_export.py @@ -66,7 +66,7 @@ def graph_armature(obj, filepath, FAKE_PARENT=True, CONSTRAINTS=True, DRIVERS=Tr print("") for bone in bones: b = arm.bones[bone] - print(">>", bone, ["*>", "->"][b.connected], getattr(getattr(b, "parent", ""), "name", "")) + print(">>", bone, ["*>", "->"][b.use_connect], getattr(getattr(b, "parent", ""), "name", "")) label = [bone] bone = arm.bones[bone] @@ -103,7 +103,7 @@ def graph_armature(obj, filepath, FAKE_PARENT=True, CONSTRAINTS=True, DRIVERS=Tr parent = bone.parent if parent: parent_name = parent.name - connected = bone.connected + connected = bone.use_connect elif FAKE_PARENT: parent_name = 'Object::%s' % obj.name connected = False diff --git a/release/scripts/modules/rigify/__init__.py b/release/scripts/modules/rigify/__init__.py index f38186aca28..2eed5bbb74e 100644 --- a/release/scripts/modules/rigify/__init__.py +++ b/release/scripts/modules/rigify/__init__.py @@ -282,7 +282,7 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True): edit_bone.head = (0.0, 0.0, 0.0) edit_bone.tail = (0.0, 1.0, 0.0) edit_bone.roll = 0.0 - edit_bone.layer = ROOT_LAYERS + edit_bone.layers = ROOT_LAYERS bpy.ops.object.mode_set(mode='OBJECT') # key: bone name @@ -412,7 +412,7 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True): else: root_ebone_tmp = root_ebone - ebone.connected = False + ebone.use_connect = False ebone.parent = root_ebone_tmp ''' @@ -429,7 +429,7 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True): con.target = obj con.subtarget = bone_name - if not pbone.bone.connected: + if not pbone.bone.use_connect: con = pbone.constraints.new('COPY_LOCATION') con.target = obj con.subtarget = bone_name @@ -445,23 +445,23 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True): layer_second_last[30] = True for bone_name, bone in arm.bones.items(): - bone.deform = False # Non DEF bones shouldn't deform + bone.use_deform = False # Non DEF bones shouldn't deform if bone_name.startswith(ORG_PREFIX): - bone.layer = ORG_LAYERS + bone.layers = ORG_LAYERS elif bone_name.startswith(MCH_PREFIX): # XXX fixme - bone.layer = MCH_LAYERS + bone.layers = MCH_LAYERS elif bone_name.startswith(DEF_PREFIX): # XXX fixme - bone.layer = DEF_LAYERS - bone.deform = True + bone.layers = DEF_LAYERS + bone.use_deform = True else: # Assign bone appearance if there is a widget for it obj.pose.bones[bone_name].custom_shape = context.scene.objects.get(WGT_PREFIX + bone_name) - layer_tot[:] = [max(lay) for lay in zip(layer_tot, bone.layer)] + layer_tot[:] = [max(lay) for lay in zip(layer_tot, bone.layers)] # Only for demo'ing layer_show = [a and not (b or c or d) for a, b, c, d in zip(layer_tot, ORG_LAYERS, MCH_LAYERS, DEF_LAYERS)] - arm.layer = layer_show + arm.layers = layer_show # obj.hide = True diff --git a/release/scripts/modules/rigify/arm_biped.py b/release/scripts/modules/rigify/arm_biped.py index f80a617df47..cbd7b522807 100644 --- a/release/scripts/modules/rigify/arm_biped.py +++ b/release/scripts/modules/rigify/arm_biped.py @@ -37,24 +37,24 @@ def metarig_template(): bone.head[:] = 0.0000, -0.0425, 0.0000 bone.tail[:] = 0.0942, -0.0075, 0.0333 bone.roll = -0.2227 - bone.connected = False + bone.use_connect = False bone = arm.edit_bones.new('upper_arm') bone.head[:] = 0.1066, -0.0076, -0.0010 bone.tail[:] = 0.2855, 0.0206, -0.0104 bone.roll = 1.6152 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['shoulder'] bone = arm.edit_bones.new('forearm') bone.head[:] = 0.2855, 0.0206, -0.0104 bone.tail[:] = 0.4550, -0.0076, -0.0023 bone.roll = 1.5153 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['upper_arm'] bone = arm.edit_bones.new('hand') bone.head[:] = 0.4550, -0.0076, -0.0023 bone.tail[:] = 0.5423, -0.0146, -0.0131 bone.roll = -3.0083 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['forearm'] bpy.ops.object.mode_set(mode='OBJECT') @@ -78,7 +78,7 @@ def metarig_definition(obj, orig_bone_name): hands = [] for pbone in obj.pose.bones: index = pbone.parent_index(mt.arm_p) - if index == 2 and pbone.bone.connected and pbone.bone.parent.connected: + if index == 2 and pbone.bone.use_connect and pbone.bone.parent.use_connect: hands.append(pbone) if len(hands) != 1: @@ -106,12 +106,12 @@ def ik(obj, definitions, base_names, options): ik_chain = mt.copy(to_fmt="MCH-%s_ik", base_names=base_names, exclude_attrs=["shoulder"]) # IK needs no parent_index - ik_chain.hand_e.connected = False + ik_chain.hand_e.use_connect = False ik_chain.hand_e.parent = None - ik_chain.hand_e.local_location = False + ik_chain.hand_e.use_local_location = False ik_chain.rename("hand", get_base_name(base_names[mt.hand]) + "_ik" + get_side_name(mt.hand)) - ik_chain.arm_e.connected = False + ik_chain.arm_e.use_connect = False ik_chain.arm_e.parent = mt.shoulder_e # Add the bone used for the arms poll target @@ -119,7 +119,7 @@ def ik(obj, definitions, base_names, options): ik.pole = add_pole_target_bone(obj, mt.forearm, "elbow_target" + get_side_name(mt.forearm), mode='ZAVERAGE') ik.update() - ik.pole_e.local_location = False + ik.pole_e.use_local_location = False # option: elbow_parent elbow_parent_name = options.get("elbow_parent", "") @@ -168,11 +168,11 @@ def ik(obj, definitions, base_names, options): if "ik_layer" in options: layer = [n==options["ik_layer"] for n in range(0,32)] else: - layer = list(mt.arm_b.layer) - ik_chain.hand_b.layer = layer - ik.hand_vis_b.layer = layer - ik.pole_b.layer = layer - ik.pole_vis_b.layer = layer + layer = list(mt.arm_b.layers) + ik_chain.hand_b.layers = layer + ik.hand_vis_b.layers = layer + ik.pole_b.layers = layer + ik.pole_vis_b.layers = layer bpy.ops.object.mode_set(mode='EDIT') # don't blend the shoulder @@ -197,7 +197,7 @@ def fk(obj, definitions, base_names, options): # upper arm constrains to this. ex.socket_e = copy_bone_simple(arm, mt.arm, "MCH-%s_socket" % base_names[mt.arm]) ex.socket = ex.socket_e.name - ex.socket_e.connected = False + ex.socket_e.use_connect = False ex.socket_e.parent = mt.shoulder_e ex.socket_e.length *= 0.5 @@ -206,11 +206,11 @@ def fk(obj, definitions, base_names, options): ex.hand_delta_e = copy_bone_simple(arm, fk_chain.hand, "MCH-delta_%s" % base_names[mt.hand], parent=True) ex.hand_delta = ex.hand_delta_e.name ex.hand_delta_e.length *= 0.5 - ex.hand_delta_e.connected = False + ex.hand_delta_e.use_connect = False if "hand_roll" in options: ex.hand_delta_e.roll += radians(options["hand_roll"]) - fk_chain.hand_e.connected = False + fk_chain.hand_e.use_connect = False fk_chain.hand_e.parent = ex.hand_delta_e bpy.ops.object.mode_set(mode='OBJECT') @@ -273,10 +273,10 @@ def fk(obj, definitions, base_names, options): if "fk_layer" in options: layer = [n==options["fk_layer"] for n in range(0,32)] else: - layer = list(mt.arm_b.layer) - fk_chain.arm_b.layer = layer - fk_chain.forearm_b.layer = layer - fk_chain.hand_b.layer = layer + layer = list(mt.arm_b.layers) + fk_chain.arm_b.layers = layer + fk_chain.forearm_b.layers = layer + fk_chain.hand_b.layers = layer # Forearm was getting wrong roll somehow. Hack to fix that. bpy.ops.object.mode_set(mode='EDIT') @@ -295,8 +295,8 @@ def deform(obj, definitions, base_names, options): # Create upper arm bones: two bones, each half of the upper arm. uarm1 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.01" % base_names[definitions[1]], parent=True) uarm2 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.02" % base_names[definitions[1]], parent=True) - uarm1.connected = False - uarm2.connected = False + uarm1.use_connect = False + uarm2.use_connect = False uarm2.parent = uarm1 center = uarm1.center uarm1.tail = center @@ -305,8 +305,8 @@ def deform(obj, definitions, base_names, options): # Create forearm bones: two bones, each half of the forearm. farm1 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.01" % base_names[definitions[2]], parent=True) farm2 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.02" % base_names[definitions[2]], parent=True) - farm1.connected = False - farm2.connected = False + farm1.use_connect = False + farm2.use_connect = False farm2.parent = farm1 center = farm1.center farm1.tail = center @@ -314,7 +314,7 @@ def deform(obj, definitions, base_names, options): # Create twist bone twist = copy_bone_simple(obj.data, definitions[2], "MCH-arm_twist") - twist.connected = False + twist.use_connect = False twist.parent = obj.data.edit_bones[definitions[3]] twist.length /= 2 diff --git a/release/scripts/modules/rigify/copy.py b/release/scripts/modules/rigify/copy.py index e0bff555a9b..c051e5bb7f6 100644 --- a/release/scripts/modules/rigify/copy.py +++ b/release/scripts/modules/rigify/copy.py @@ -33,7 +33,7 @@ def metarig_template(): bone.head[:] = 0.0000, 0.0000, 0.0000 bone.tail[:] = 0.0000, 0.0000, 1.0000 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones['Bone'] @@ -98,7 +98,7 @@ def control(obj, definitions, base_names, options): cp.cpy_p.lock_scale = tuple(mt.cpy_p.lock_scale) # Layers - cp.cpy_b.layer = list(mt.cpy_b.layer) + cp.cpy_b.layers = list(mt.cpy_b.layers) return (mt.cpy,) diff --git a/release/scripts/modules/rigify/delta.py b/release/scripts/modules/rigify/delta.py index dce03b5f412..d0b4fbccce9 100644 --- a/release/scripts/modules/rigify/delta.py +++ b/release/scripts/modules/rigify/delta.py @@ -34,18 +34,18 @@ def metarig_template(): bone.head[:] = 0.0000, 0.0000, 0.0000 bone.tail[:] = -0.0000, 0.7382, 0.1895 bone.roll = -0.0000 - bone.connected = False + bone.use_connect = False bone = arm.edit_bones.new('delta') bone.head[:] = -0.0497, 0.8414, 0.3530 bone.tail[:] = -0.2511, 1.1588, 0.9653 bone.roll = 2.6044 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['bonesker'] bone = arm.edit_bones.new('boney') bone.head[:] = 0.7940, 2.5592, 0.4134 bone.tail[:] = 0.7940, 3.3975, 0.4890 bone.roll = 3.1416 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['delta'] bpy.ops.object.mode_set(mode='OBJECT') @@ -67,7 +67,7 @@ def metarig_definition(obj, orig_bone_name): if len(children) != 1: raise RigifyError("only 1 child supported for delta on bone '%s'" % delta.name) - if delta.connected: + if delta.use_connect: raise RigifyError("bone cannot be connected to its parent '%s'" % delta.name) bone_definition = [delta.name, children[0].name] diff --git a/release/scripts/modules/rigify/eye_balls.py b/release/scripts/modules/rigify/eye_balls.py index 48f0448dfb3..b1889d7c36f 100644 --- a/release/scripts/modules/rigify/eye_balls.py +++ b/release/scripts/modules/rigify/eye_balls.py @@ -134,7 +134,7 @@ def metarig_template(): bone.head[:] = 0.0000, 0.0000, 0.0000 bone.tail[:] = 0.0000, 0.0000, 1.0000 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones['Bone'] @@ -379,15 +379,15 @@ def control(obj, definitions, base_names, options): # Set layers - #layer = list(bb[definitions[2]].layer) - #bb[lid1].layer = layer - #bb[lid2].layer = layer - #bb[lid3].layer = layer - #bb[lid4].layer = layer - #bb[lid5].layer = layer - #bb[lid6].layer = layer - #bb[lid7].layer = layer - #bb[lid8].layer = layer + #layer = list(bb[definitions[2]].layers) + #bb[lid1].layers = layer + #bb[lid2].layers = layer + #bb[lid3].layers = layer + #bb[lid4].layers = layer + #bb[lid5].layers = layer + #bb[lid6].layers = layer + #bb[lid7].layers = layer + #bb[lid8].layers = layer return (None,) diff --git a/release/scripts/modules/rigify/eye_lid.py b/release/scripts/modules/rigify/eye_lid.py index bb9749011c2..2d7e3e0e61f 100644 --- a/release/scripts/modules/rigify/eye_lid.py +++ b/release/scripts/modules/rigify/eye_lid.py @@ -56,7 +56,7 @@ def metarig_template(): bone.head[:] = 0.0000, 0.0000, 0.0000 bone.tail[:] = 0.0000, 0.0000, 1.0000 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones['Bone'] @@ -148,10 +148,10 @@ def deform(obj, definitions, base_names, options): eb[dlid3].parent = eb[dlid4] eb[dlid33].parent = eb[dlid3] - eb[dlid2].connected = True - eb[dlid22].connected = True - eb[dlid3].connected = True - eb[dlid33].connected = True + eb[dlid2].use_connect = True + eb[dlid22].use_connect = True + eb[dlid3].use_connect = True + eb[dlid33].use_connect = True eb[dlid1].bbone_segments = 8 eb[dlid2].bbone_segments = 8 @@ -170,10 +170,10 @@ def deform(obj, definitions, base_names, options): eb[dlid7].parent = eb[dlid8] eb[dlid77].parent = eb[dlid7] - eb[dlid6].connected = True - eb[dlid66].connected = True - eb[dlid7].connected = True - eb[dlid77].connected = True + eb[dlid6].use_connect = True + eb[dlid66].use_connect = True + eb[dlid7].use_connect = True + eb[dlid77].use_connect = True eb[dlid5].bbone_segments = 8 eb[dlid6].bbone_segments = 8 @@ -615,15 +615,15 @@ def control(obj, definitions, base_names, options): # Set layers - layer = list(bb[definitions[2]].layer) - bb[lid1].layer = layer - bb[lid2].layer = layer - bb[lid3].layer = layer - bb[lid4].layer = layer - bb[lid5].layer = layer - bb[lid6].layer = layer - bb[lid7].layer = layer - bb[lid8].layer = layer + layer = list(bb[definitions[2]].layers) + bb[lid1].layers = layer + bb[lid2].layers = layer + bb[lid3].layers = layer + bb[lid4].layers = layer + bb[lid5].layers = layer + bb[lid6].layers = layer + bb[lid7].layers = layer + bb[lid8].layers = layer return (None,) @@ -648,7 +648,7 @@ def make_lid_stretch_bone(obj, name, bone1, bone2, roll_alpha): # Create the bone, pointing from bone1 to bone2 bone_e = copy_bone_simple(obj.data, bone1, name, parent=True) - bone_e.connected = False + bone_e.use_connect = False bone_e.tail = eb[bone2].head bone = bone_e.name diff --git a/release/scripts/modules/rigify/finger_curl.py b/release/scripts/modules/rigify/finger_curl.py index 63f1816012b..947ec75c9f8 100644 --- a/release/scripts/modules/rigify/finger_curl.py +++ b/release/scripts/modules/rigify/finger_curl.py @@ -35,18 +35,18 @@ def metarig_template(): bone.head[:] = 0.0000, 0.0000, 0.0000 bone.tail[:] = 0.0353, -0.0184, -0.0053 bone.roll = -2.8722 - bone.connected = False + bone.use_connect = False bone = arm.edit_bones.new('finger.02') bone.head[:] = 0.0353, -0.0184, -0.0053 bone.tail[:] = 0.0702, -0.0364, -0.0146 bone.roll = -2.7099 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger.01'] bone = arm.edit_bones.new('finger.03') bone.head[:] = 0.0702, -0.0364, -0.0146 bone.tail[:] = 0.0903, -0.0461, -0.0298 bone.roll = -2.1709 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger.02'] bpy.ops.object.mode_set(mode='OBJECT') @@ -84,8 +84,8 @@ def deform(obj, definitions, base_names, options): # Create base digit bones: two bones, each half of the base digit. f1a = copy_bone_simple(obj.data, definitions[0], "DEF-%s.01" % base_names[definitions[0]], parent=True) f1b = copy_bone_simple(obj.data, definitions[0], "DEF-%s.02" % base_names[definitions[0]], parent=True) - f1a.connected = False - f1b.connected = False + f1a.use_connect = False + f1b.use_connect = False f1b.parent = f1a center = f1a.center f1a.tail = center @@ -182,7 +182,7 @@ def main(obj, bone_definition, base_names, options): else: tot_len = eb[org_f1].length + eb[org_f2].length control = copy_bone_simple(arm, bone_definition[0], base_name + get_side_name(base_names[bone_definition[0]]), parent=True).name - eb[control].connected = eb[org_f1].connected + eb[control].use_connect = eb[org_f1].use_connect eb[control].parent = eb[org_f1].parent eb[control].length = tot_len @@ -203,12 +203,12 @@ def main(obj, bone_definition, base_names, options): # Set parents of the bones, interleaving the driver bones with the secondary control bones if three_digits: - eb[f3].connected = False - eb[df3].connected = False - eb[f2].connected = False - eb[df2].connected = False - eb[f1].connected = False - eb[df1].connected = eb[org_f1].connected + eb[f3].use_connect = False + eb[df3].use_connect = False + eb[f2].use_connect = False + eb[df2].use_connect = False + eb[f1].use_connect = False + eb[df1].use_connect = eb[org_f1].use_connect if three_digits: eb[f3].parent = eb[df3] @@ -223,7 +223,7 @@ def main(obj, bone_definition, base_names, options): socket = copy_bone_simple(arm, org_f1, "MCH-socket_"+control, parent=True).name hinge = copy_bone_simple(arm, eb[org_f1].parent.name, "MCH-hinge_"+control).name - eb[control].connected = False + eb[control].use_connect = False eb[control].parent = eb[hinge] # Create the deform rig while we're still in edit mode @@ -362,16 +362,16 @@ def main(obj, bone_definition, base_names, options): if "ex_layer" in options: layer = [n==options["ex_layer"] for n in range(0,32)] else: - layer = list(arm.bones[bone_definition[0]].layer) + layer = list(arm.bones[bone_definition[0]].layers) #for bone_name in [f1, f2, f3]: - # arm.bones[bone_name].layer = layer - arm.bones[f1].layer = layer - arm.bones[f2].layer = layer + # arm.bones[bone_name].layers = layer + arm.bones[f1].layers = layer + arm.bones[f2].layers = layer if three_digits: - arm.bones[f3].layer = layer + arm.bones[f3].layers = layer - layer = list(arm.bones[bone_definition[0]].layer) - bb[control].layer = layer + layer = list(arm.bones[bone_definition[0]].layers) + bb[control].layers = layer # no blending the result of this return None diff --git a/release/scripts/modules/rigify/leg_biped.py b/release/scripts/modules/rigify/leg_biped.py index 53028986873..767bf38b157 100644 --- a/release/scripts/modules/rigify/leg_biped.py +++ b/release/scripts/modules/rigify/leg_biped.py @@ -36,36 +36,36 @@ def metarig_template(): bone.head[:] = 0.0000, 0.0000, 0.0000 bone.tail[:] = 0.0000, 0.0000, 0.2506 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bone = arm.edit_bones.new('thigh') bone.head[:] = 0.1253, 0.0000, -0.0000 bone.tail[:] = 0.0752, -0.0251, -0.4260 bone.roll = 0.1171 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hips'] bone = arm.edit_bones.new('shin') bone.head[:] = 0.0752, -0.0251, -0.4260 bone.tail[:] = 0.0752, 0.0000, -0.8771 bone.roll = 0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['thigh'] bone = arm.edit_bones.new('foot') bone.head[:] = 0.0752, 0.0000, -0.8771 bone.tail[:] = 0.1013, -0.1481, -0.9773 bone.roll = -0.4662 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['shin'] bone = arm.edit_bones.new('toe') bone.head[:] = 0.1013, -0.1481, -0.9773 bone.tail[:] = 0.1100, -0.2479, -0.9773 bone.roll = 3.1416 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['foot'] bone = arm.edit_bones.new('heel') bone.head[:] = 0.0652, 0.0501, -1.0024 bone.tail[:] = 0.0927, -0.1002, -1.0024 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['foot'] bpy.ops.object.mode_set(mode='OBJECT') @@ -109,11 +109,11 @@ def metarig_definition(obj, orig_bone_name): if len(children) != 2: raise RigifyError("expected the foot bone:'%s' to have 2 children" % bone.name) - if children[0].connected == children[1].connected: + if children[0].use_connect == children[1].use_connect: raise RigifyError("expected one bone to be connected") toe, heel = children - if heel.connected: + if heel.use_connect: toe, heel = heel, toe @@ -154,7 +154,7 @@ def ik(obj, bone_definition, base_names, options): ik.foot_e = copy_bone_simple(arm, mt.heel, base_foot_name + "_ik" + get_side_name(base_names[mt_chain.foot])) ik.foot = ik.foot_e.name ik.foot_e.translate(mt_chain.foot_e.head - ik.foot_e.head) - ik.foot_e.local_location = False + ik.foot_e.use_local_location = False # foot roll: heel pointing backwards, half length ik.foot_roll_e = copy_bone_simple(arm, mt.heel, base_foot_name + "_roll" + get_side_name(base_names[mt_chain.foot])) @@ -180,11 +180,11 @@ def ik(obj, bone_definition, base_names, options): # rename 'MCH-toe' --> to 'toe_ik' and make the child of ik.foot_roll_01 # ------------------ FK or IK? ik_chain.rename("toe", get_base_name(base_names[mt_chain.toe]) + "_ik" + get_side_name(base_names[mt_chain.toe])) - ik_chain.toe_e.connected = False + ik_chain.toe_e.use_connect = False ik_chain.toe_e.parent = ik.foot_roll_01_e # re-parent ik_chain.foot to the - ik_chain.foot_e.connected = False + ik_chain.foot_e.use_connect = False ik_chain.foot_e.parent = ik.foot_roll_02_e @@ -198,7 +198,7 @@ def ik(obj, bone_definition, base_names, options): ik.knee_target_e.translate(offset) ik.knee_target_e.length *= 0.5 ik.knee_target_e.parent = ik.foot_e - ik.knee_target_e.local_location = False + ik.knee_target_e.use_local_location = False # roll the bone to point up... could also point in the same direction as ik.foot_roll # ik.foot_roll_02_e.matrix * Vector((0.0, 0.0, 1.0)) # ACK!, no rest matrix in editmode @@ -267,11 +267,11 @@ def ik(obj, bone_definition, base_names, options): if "ik_layer" in options: layer = [n == options["ik_layer"] for n in range(0, 32)] else: - layer = list(mt_chain.thigh_b.layer) + layer = list(mt_chain.thigh_b.layers) for attr in ik_chain.attr_names: - getattr(ik_chain, attr + "_b").layer = layer + getattr(ik_chain, attr + "_b").layers = layer for attr in ik.attr_names: - getattr(ik, attr + "_b").layer = layer + getattr(ik, attr + "_b").layers = layer bpy.ops.object.mode_set(mode='EDIT') @@ -312,11 +312,11 @@ def fk(obj, bone_definition, base_names, options): foot = foot_e.name foot_e.translate(mt_chain.foot_e.head - foot_e.head) foot_e.parent = fk_chain.shin_e - foot_e.connected = fk_chain.foot_e.connected - fk_chain.foot_e.connected = False + foot_e.use_connect = fk_chain.foot_e.use_connect + fk_chain.foot_e.use_connect = False fk_chain.foot_e.parent = foot_e - fk_chain.thigh_e.connected = False + fk_chain.thigh_e.use_connect = False fk_chain.thigh_e.parent = ex.thigh_hinge_e bpy.ops.object.mode_set(mode='OBJECT') @@ -370,12 +370,12 @@ def fk(obj, bone_definition, base_names, options): if "fk_layer" in options: layer = [n == options["fk_layer"] for n in range(0, 32)] else: - layer = list(mt_chain.thigh_b.layer) + layer = list(mt_chain.thigh_b.layers) for attr in fk_chain.attr_names: - getattr(fk_chain, attr + "_b").layer = layer + getattr(fk_chain, attr + "_b").layers = layer for attr in ex.attr_names: - getattr(ex, attr + "_b").layer = layer - arm.bones[foot].layer = layer + getattr(ex, attr + "_b").layers = layer + arm.bones[foot].layers = layer bpy.ops.object.mode_set(mode='EDIT') @@ -390,8 +390,8 @@ def deform(obj, definitions, base_names, options): # Create upper leg bones: two bones, each half of the upper leg. uleg1 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.01" % base_names[definitions[1]], parent=True) uleg2 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.02" % base_names[definitions[1]], parent=True) - uleg1.connected = False - uleg2.connected = False + uleg1.use_connect = False + uleg2.use_connect = False uleg2.parent = uleg1 center = uleg1.center uleg1.tail = center @@ -400,8 +400,8 @@ def deform(obj, definitions, base_names, options): # Create lower leg bones: two bones, each half of the lower leg. lleg1 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.01" % base_names[definitions[2]], parent=True) lleg2 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.02" % base_names[definitions[2]], parent=True) - lleg1.connected = False - lleg2.connected = False + lleg1.use_connect = False + lleg2.use_connect = False lleg2.parent = lleg1 center = lleg1.center lleg1.tail = center @@ -410,7 +410,7 @@ def deform(obj, definitions, base_names, options): # Create a bone for the second lower leg deform bone to twist with twist = copy_bone_simple(obj.data, lleg2.name, "MCH-leg_twist") twist.length /= 4 - twist.connected = False + twist.use_connect = False twist.parent = obj.data.edit_bones[definitions[3]] # Create foot bone diff --git a/release/scripts/modules/rigify/leg_quadruped.py b/release/scripts/modules/rigify/leg_quadruped.py index 688387bbd53..640e1766ca6 100644 --- a/release/scripts/modules/rigify/leg_quadruped.py +++ b/release/scripts/modules/rigify/leg_quadruped.py @@ -37,30 +37,30 @@ def metarig_template(): bone.head[:] = -0.0728, -0.2427, 0.0000 bone.tail[:] = -0.0728, -0.2427, 0.2427 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bone = arm.edit_bones.new('thigh') bone.head[:] = 0.0000, 0.0000, -0.0000 bone.tail[:] = 0.0813, -0.2109, -0.3374 bone.roll = -0.4656 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['body'] bone = arm.edit_bones.new('shin') bone.head[:] = 0.0813, -0.2109, -0.3374 bone.tail[:] = 0.0714, -0.0043, -0.5830 bone.roll = -0.2024 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['thigh'] bone = arm.edit_bones.new('foot') bone.head[:] = 0.0714, -0.0043, -0.5830 bone.tail[:] = 0.0929, -0.0484, -0.7652 bone.roll = -0.3766 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['shin'] bone = arm.edit_bones.new('toe') bone.head[:] = 0.0929, -0.0484, -0.7652 bone.tail[:] = 0.1146, -0.1244, -0.7652 bone.roll = -0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['foot'] bpy.ops.object.mode_set(mode='OBJECT') @@ -120,7 +120,7 @@ def ik(obj, bone_definition, base_names, options): ik_chain = mt_chain.copy(to_fmt="MCH-%s.ik", base_names=base_names) - ik_chain.thigh_e.connected = False + ik_chain.thigh_e.use_connect = False ik_chain.thigh_e.parent = mt.hips_e ik_chain.foot_e.parent = None @@ -128,10 +128,10 @@ def ik(obj, bone_definition, base_names, options): ik_chain.rename("toe", get_base_name(base_names[bone_definition[4]]) + "_ik" + get_side_name(base_names[bone_definition[4]])) # keep the foot_ik as the parent - ik_chain.toe_e.connected = False + ik_chain.toe_e.use_connect = False # Foot uses pose space, not local space, for translation - ik_chain.foot_e.local_location = False + ik_chain.foot_e.use_local_location = False # must be after disconnecting the toe ik_chain.foot_e.align_orientation(mt_chain.toe_e) @@ -141,7 +141,7 @@ def ik(obj, bone_definition, base_names, options): # knee rotator knee_rotator = copy_bone_simple(arm, mt_chain.toe, "knee_rotator" + get_side_name(base_names[mt_chain.foot]), parent=True).name - eb[knee_rotator].connected = False + eb[knee_rotator].use_connect = False eb[knee_rotator].parent = eb[mt.hips] eb[knee_rotator].head = eb[ik_chain.thigh].head eb[knee_rotator].tail = eb[knee_rotator].head + eb[mt_chain.toe].vector @@ -156,7 +156,7 @@ def ik(obj, bone_definition, base_names, options): # then align it with the foot but reverse direction. ik.foot_roll_e = copy_bone_simple(arm, mt_chain.toe, get_base_name(base_names[mt_chain.foot]) + "_roll" + get_side_name(base_names[mt_chain.foot])) ik.foot_roll = ik.foot_roll_e.name - ik.foot_roll_e.connected = False + ik.foot_roll_e.use_connect = False ik.foot_roll_e.parent = ik_chain.foot_e ik.foot_roll_e.head -= mt_chain.toe_e.vector.normalize() * mt_chain.foot_e.length ik.foot_roll_e.tail = ik.foot_roll_e.head - (mt_chain.foot_e.vector.normalize() * mt_chain.toe_e.length) @@ -175,7 +175,7 @@ def ik(obj, bone_definition, base_names, options): ik.foot_target_e.parent = ik.foot_roll_01_e ik.foot_target_e.align_orientation(ik_chain.foot_e) ik.foot_target_e.length = ik_chain.foot_e.length / 2.0 - ik.foot_target_e.connected = True + ik.foot_target_e.use_connect = True # MCH-foot.02 child of MCH-foot ik.foot_roll_02_e = copy_bone_simple(arm, mt_chain.foot, "MCH-%s_02" % base_names[mt_chain.foot]) @@ -289,12 +289,12 @@ def ik(obj, bone_definition, base_names, options): if "ik_layer" in options: layer = [n==options["ik_layer"] for n in range(0,32)] else: - layer = list(mt_chain.thigh_b.layer) + layer = list(mt_chain.thigh_b.layers) for attr in ik_chain.attr_names: - obj.data.bones[getattr(ik_chain, attr)].layer = layer + obj.data.bones[getattr(ik_chain, attr)].layers = layer for attr in ik.attr_names: - obj.data.bones[getattr(ik, attr)].layer = layer - obj.data.bones[knee_rotator].layer = layer + obj.data.bones[getattr(ik, attr)].layers = layer + obj.data.bones[knee_rotator].layers = layer return None, ik_chain.thigh, ik_chain.shin, ik_chain.foot, ik_chain.toe @@ -325,7 +325,7 @@ def fk(obj, bone_definition, base_names, options): eb[hinge].length = eb[mt.hips].length / 2 # Make leg child of hinge - eb[fk_chain.thigh].connected = False + eb[fk_chain.thigh].use_connect = False eb[fk_chain.thigh].parent = eb[hinge] @@ -396,8 +396,8 @@ def deform(obj, definitions, base_names, options): # Create upper leg bones: two bones, each half of the upper leg. uleg1 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.01" % base_names[definitions[1]], parent=True) uleg2 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.02" % base_names[definitions[1]], parent=True) - uleg1.connected = False - uleg2.connected = False + uleg1.use_connect = False + uleg2.use_connect = False uleg2.parent = uleg1 center = uleg1.center uleg1.tail = center @@ -406,8 +406,8 @@ def deform(obj, definitions, base_names, options): # Create lower leg bones: two bones, each half of the lower leg. lleg1 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.01" % base_names[definitions[2]], parent=True) lleg2 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.02" % base_names[definitions[2]], parent=True) - lleg1.connected = False - lleg2.connected = False + lleg1.use_connect = False + lleg2.use_connect = False lleg2.parent = lleg1 center = lleg1.center lleg1.tail = center @@ -416,7 +416,7 @@ def deform(obj, definitions, base_names, options): # Create a bone for the second lower leg deform bone to twist with twist = copy_bone_simple(obj.data, lleg2.name, "MCH-leg_twist") twist.length /= 4 - twist.connected = False + twist.use_connect = False twist.parent = obj.data.edit_bones[definitions[3]] # Create foot bone diff --git a/release/scripts/modules/rigify/mouth.py b/release/scripts/modules/rigify/mouth.py index d516a48ec95..fff58861e02 100644 --- a/release/scripts/modules/rigify/mouth.py +++ b/release/scripts/modules/rigify/mouth.py @@ -93,7 +93,7 @@ def metarig_template(): bone.head[:] = 0.0000, 0.0000, 0.0000 bone.tail[:] = 0.0000, 0.0000, 1.0000 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones['Bone'] @@ -151,8 +151,8 @@ def deform(obj, definitions, base_names, options): eb[spread_l_2].tail = eb[definitions[5]].head eb[spread_l_1].roll = 0 eb[spread_l_2].roll = 0 - eb[spread_l_1].connected = False - eb[spread_l_2].connected = False + eb[spread_l_1].use_connect = False + eb[spread_l_2].use_connect = False eb[spread_l_1].parent = eb[definitions[6]] eb[spread_l_2].parent = eb[definitions[6]] @@ -162,8 +162,8 @@ def deform(obj, definitions, base_names, options): eb[spread_r_2].tail = eb[definitions[3]].head eb[spread_r_1].roll = 0 eb[spread_r_2].roll = 0 - eb[spread_r_1].connected = False - eb[spread_r_2].connected = False + eb[spread_r_1].use_connect = False + eb[spread_r_2].use_connect = False eb[spread_r_1].parent = eb[definitions[2]] eb[spread_r_2].parent = eb[definitions[2]] @@ -171,7 +171,7 @@ def deform(obj, definitions, base_names, options): # Jaw open bones (for driving corrective shape keys) jopen1 = copy_bone_simple(obj.data, jaw, "MCH-"+base_names[jaw]+".track1", parent=True).name - eb[jopen1].connected = False + eb[jopen1].use_connect = False eb[jopen1].head = eb[jaw].tail eb[jopen1].tail = eb[jopen1].head + Vector((0, 0, eb[jaw].length/4)) @@ -426,7 +426,7 @@ def control(obj, definitions, base_names, options): # Jaw open tracker jopent = copy_bone_simple(obj.data, jaw_e.name, "MCH-"+base_names[jaw_e.name]+".track", parent=True).name - eb[jopent].connected = False + eb[jopent].use_connect = False eb[jopent].tail = jaw_e.tail + Vector((0.0, 0.0, jaw_e.length)) eb[jopent].head = jaw_e.tail @@ -684,15 +684,15 @@ def control(obj, definitions, base_names, options): # Set layers - layer = list(bb[definitions[2]].layer) - bb[lip1].layer = layer - bb[lip2].layer = layer - bb[lip3].layer = layer - bb[lip4].layer = layer - bb[lip5].layer = layer - bb[lip6].layer = layer - bb[lip7].layer = layer - bb[lip8].layer = layer + layer = list(bb[definitions[2]].layers) + bb[lip1].layers = layer + bb[lip2].layers = layer + bb[lip3].layers = layer + bb[lip4].layers = layer + bb[lip5].layers = layer + bb[lip6].layers = layer + bb[lip7].layers = layer + bb[lip8].layers = layer return (None,) @@ -717,7 +717,7 @@ def make_lip_stretch_bone(obj, name, bone1, bone2, roll_alpha): # Create the bone, pointing from bone1 to bone2 bone_e = copy_bone_simple(obj.data, bone1, name, parent=True) - bone_e.connected = False + bone_e.use_connect = False bone_e.tail = eb[bone2].head bone = bone_e.name diff --git a/release/scripts/modules/rigify/neck.py b/release/scripts/modules/rigify/neck.py index 0d2ab25bcc9..56717f0ebb0 100644 --- a/release/scripts/modules/rigify/neck.py +++ b/release/scripts/modules/rigify/neck.py @@ -35,42 +35,42 @@ def metarig_template(): #bone.head[:] = 0.0000, -0.0276, -0.1328 #bone.tail[:] = 0.0000, -0.0170, -0.0197 #bone.roll = 0.0000 - #bone.connected = False + #bone.use_connect = False #bone = arm.edit_bones.new('head') #bone.head[:] = 0.0000, -0.0170, -0.0197 #bone.tail[:] = 0.0000, 0.0726, 0.1354 #bone.roll = 0.0000 - #bone.connected = True + #bone.use_connect = True #bone.parent = arm.edit_bones['body'] #bone = arm.edit_bones.new('neck.01') #bone.head[:] = 0.0000, -0.0170, -0.0197 #bone.tail[:] = 0.0000, -0.0099, 0.0146 #bone.roll = 0.0000 - #bone.connected = False + #bone.use_connect = False #bone.parent = arm.edit_bones['head'] #bone = arm.edit_bones.new('neck.02') #bone.head[:] = 0.0000, -0.0099, 0.0146 #bone.tail[:] = 0.0000, -0.0242, 0.0514 #bone.roll = 0.0000 - #bone.connected = True + #bone.use_connect = True #bone.parent = arm.edit_bones['neck.01'] #bone = arm.edit_bones.new('neck.03') #bone.head[:] = 0.0000, -0.0242, 0.0514 #bone.tail[:] = 0.0000, -0.0417, 0.0868 #bone.roll = 0.0000 - #bone.connected = True + #bone.use_connect = True #bone.parent = arm.edit_bones['neck.02'] #bone = arm.edit_bones.new('neck.04') #bone.head[:] = 0.0000, -0.0417, 0.0868 #bone.tail[:] = 0.0000, -0.0509, 0.1190 #bone.roll = 0.0000 - #bone.connected = True + #bone.use_connect = True #bone.parent = arm.edit_bones['neck.03'] #bone = arm.edit_bones.new('neck.05') #bone.head[:] = 0.0000, -0.0509, 0.1190 #bone.tail[:] = 0.0000, -0.0537, 0.1600 #bone.roll = 0.0000 - #bone.connected = True + #bone.use_connect = True #bone.parent = arm.edit_bones['neck.04'] # #bpy.ops.object.mode_set(mode='OBJECT') @@ -330,13 +330,13 @@ def main(obj, bone_definition, base_names, options): if "ex_layer" in options: layer = [n==options["ex_layer"] for n in range(0,32)] else: - layer = list(arm.bones[bone_definition[1]].layer) + layer = list(arm.bones[bone_definition[1]].layers) for bone in neck: - bb[bone].layer = layer + bb[bone].layers = layer - layer = list(arm.bones[bone_definition[1]].layer) - bb[neck_ctrl].layer = layer - bb[head_ctrl].layer = layer + layer = list(arm.bones[bone_definition[1]].layers) + bb[neck_ctrl].layers = layer + bb[head_ctrl].layers = layer # no blending the result of this diff --git a/release/scripts/modules/rigify/neck_flex.py b/release/scripts/modules/rigify/neck_flex.py index 08f963434d1..1ab14e281b9 100644 --- a/release/scripts/modules/rigify/neck_flex.py +++ b/release/scripts/modules/rigify/neck_flex.py @@ -36,42 +36,42 @@ def metarig_template(): bone.head[:] = 0.0000, -0.0276, -0.1328 bone.tail[:] = 0.0000, -0.0170, -0.0197 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bone = arm.edit_bones.new('head') bone.head[:] = 0.0000, -0.0170, -0.0197 bone.tail[:] = 0.0000, 0.0726, 0.1354 bone.roll = 0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['body'] bone = arm.edit_bones.new('neck.01') bone.head[:] = 0.0000, -0.0170, -0.0197 bone.tail[:] = 0.0000, -0.0099, 0.0146 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['head'] bone = arm.edit_bones.new('neck.02') bone.head[:] = 0.0000, -0.0099, 0.0146 bone.tail[:] = 0.0000, -0.0242, 0.0514 bone.roll = 0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['neck.01'] bone = arm.edit_bones.new('neck.03') bone.head[:] = 0.0000, -0.0242, 0.0514 bone.tail[:] = 0.0000, -0.0417, 0.0868 bone.roll = 0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['neck.02'] bone = arm.edit_bones.new('neck.04') bone.head[:] = 0.0000, -0.0417, 0.0868 bone.tail[:] = 0.0000, -0.0509, 0.1190 bone.roll = 0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['neck.03'] bone = arm.edit_bones.new('neck.05') bone.head[:] = 0.0000, -0.0509, 0.1190 bone.tail[:] = 0.0000, -0.0537, 0.1600 bone.roll = 0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['neck.04'] bpy.ops.object.mode_set(mode='OBJECT') @@ -156,7 +156,7 @@ def main(obj, bone_definition, base_names, options): # Copy the head bone and offset ex.head_e = copy_bone_simple(arm, mt.head, "MCH-%s" % base_names[mt.head], parent=True) - ex.head_e.connected = False + ex.head_e.use_connect = False ex.head = ex.head_e.name # offset head_length = ex.head_e.length @@ -165,7 +165,7 @@ def main(obj, bone_definition, base_names, options): # Yes, use the body bone but call it a head hinge ex.head_hinge_e = copy_bone_simple(arm, mt.body, "MCH-%s_hinge" % base_names[mt.head], parent=False) - ex.head_hinge_e.connected = False + ex.head_hinge_e.use_connect = False ex.head_hinge = ex.head_hinge_e.name ex.head_hinge_e.head.y += head_length / 4.0 ex.head_hinge_e.tail.y += head_length / 4.0 @@ -173,7 +173,7 @@ def main(obj, bone_definition, base_names, options): # Insert the neck socket, the head copys this loation ex.neck_socket_e = arm.edit_bones.new("MCH-%s_socked" % neck_chain_basename) ex.neck_socket = ex.neck_socket_e.name - ex.neck_socket_e.connected = False + ex.neck_socket_e.use_connect = False ex.neck_socket_e.parent = mt.body_e ex.neck_socket_e.head = mt.head_e.head ex.neck_socket_e.tail = mt.head_e.head - Vector((0.0, neck_chain_segment_length / 2.0, 0.0)) @@ -195,9 +195,9 @@ def main(obj, bone_definition, base_names, options): neck_e_parent.roll = mt.head_e.roll orig_parent = neck_e.parent - neck_e.connected = False + neck_e.use_connect = False neck_e.parent = neck_e_parent - neck_e_parent.connected = False + neck_e_parent.use_connect = False if i == 0: neck_e_parent.parent = mt.body_e @@ -334,14 +334,14 @@ def main(obj, bone_definition, base_names, options): if "ex_layer" in options: layer = [n == options["ex_layer"] for n in range(0, 32)] else: - layer = list(arm.bones[bone_definition[1]].layer) + layer = list(arm.bones[bone_definition[1]].layers) for attr in ex_chain.attr_names: - getattr(ex_chain, attr + "_b").layer = layer + getattr(ex_chain, attr + "_b").layers = layer for attr in ex.attr_names: - getattr(ex, attr + "_b").layer = layer + getattr(ex, attr + "_b").layers = layer - layer = list(arm.bones[bone_definition[1]].layer) - ex.head_ctrl_b.layer = layer + layer = list(arm.bones[bone_definition[1]].layers) + ex.head_ctrl_b.layers = layer # no blending the result of this diff --git a/release/scripts/modules/rigify/palm_curl.py b/release/scripts/modules/rigify/palm_curl.py index 2bdd28a348a..369d6928e45 100644 --- a/release/scripts/modules/rigify/palm_curl.py +++ b/release/scripts/modules/rigify/palm_curl.py @@ -35,42 +35,42 @@ def metarig_template(): bone.head[:] = 0.0004, -0.0629, 0.0000 bone.tail[:] = 0.0021, -0.0209, 0.0000 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bone = arm.edit_bones.new('palm.03') bone.head[:] = -0.0000, 0.0000, 0.0000 bone.tail[:] = 0.0025, 0.0644, -0.0065 bone.roll = -3.1396 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand'] bone = arm.edit_bones.new('palm.02') bone.head[:] = 0.0252, -0.0000, 0.0000 bone.tail[:] = 0.0324, 0.0627, -0.0065 bone.roll = -3.1357 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand'] bone = arm.edit_bones.new('palm.01') bone.head[:] = 0.0504, 0.0000, 0.0000 bone.tail[:] = 0.0703, 0.0508, -0.0065 bone.roll = -3.1190 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand'] bone = arm.edit_bones.new('palm.04') bone.head[:] = -0.0252, 0.0000, 0.0000 bone.tail[:] = -0.0286, 0.0606, -0.0065 bone.roll = 3.1386 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand'] bone = arm.edit_bones.new('palm.05') bone.head[:] = -0.0504, 0.0000, 0.0000 bone.tail[:] = -0.0669, 0.0534, -0.0065 bone.roll = 3.1239 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand'] bone = arm.edit_bones.new('thumb') bone.head[:] = 0.0682, -0.0148, 0.0000 bone.tail[:] = 0.1063, 0.0242, -0.0065 bone.roll = -3.0929 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand'] bpy.ops.object.mode_set(mode='OBJECT') @@ -263,7 +263,7 @@ def main(obj, bone_definition, base_names, options): # last step setup layers - arm.bones[control_name].layer = list(arm.bones[bone_definition[1]].layer) + arm.bones[control_name].layers = list(arm.bones[bone_definition[1]].layers) # no blending the result of this diff --git a/release/scripts/modules/rigify/shape_key_control.py b/release/scripts/modules/rigify/shape_key_control.py index ac3987ca7e1..1bfca60255d 100644 --- a/release/scripts/modules/rigify/shape_key_control.py +++ b/release/scripts/modules/rigify/shape_key_control.py @@ -74,7 +74,7 @@ def metarig_template(): #bone.head[:] = 0.0000, 0.0000, 0.0000 #bone.tail[:] = 0.0000, 0.0000, 1.0000 #bone.roll = 0.0000 - #bone.connected = False + #bone.use_connect = False # #bpy.ops.object.mode_set(mode='OBJECT') #pbone = obj.pose.bones['Bone'] diff --git a/release/scripts/modules/rigify/shape_key_distance.py b/release/scripts/modules/rigify/shape_key_distance.py index 06dd3d67d4b..7d69517216f 100644 --- a/release/scripts/modules/rigify/shape_key_distance.py +++ b/release/scripts/modules/rigify/shape_key_distance.py @@ -71,7 +71,7 @@ def metarig_template(): bone.head[:] = 0.0000, 0.0000, 0.0000 bone.tail[:] = 0.0000, 0.0000, 1.0000 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones['Bone'] diff --git a/release/scripts/modules/rigify/shape_key_rotdiff.py b/release/scripts/modules/rigify/shape_key_rotdiff.py index 7049bcf74bb..dfc3b914a6a 100644 --- a/release/scripts/modules/rigify/shape_key_rotdiff.py +++ b/release/scripts/modules/rigify/shape_key_rotdiff.py @@ -71,7 +71,7 @@ def metarig_template(): bone.head[:] = 0.0000, 0.0000, 0.0000 bone.tail[:] = 0.0000, 0.0000, 1.0000 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones['Bone'] diff --git a/release/scripts/modules/rigify/spine_pivot_flex.py b/release/scripts/modules/rigify/spine_pivot_flex.py index c4c9886e2e2..645ee4045cc 100644 --- a/release/scripts/modules/rigify/spine_pivot_flex.py +++ b/release/scripts/modules/rigify/spine_pivot_flex.py @@ -36,54 +36,54 @@ def metarig_template(): bone.head[:] = 0.0000, -0.0306, 0.1039 bone.tail[:] = 0.0000, -0.0306, -0.0159 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bone = arm.edit_bones.new('rib_cage') bone.head[:] = 0.0000, -0.0306, 0.1039 bone.tail[:] = 0.0000, -0.0306, 0.2236 bone.roll = -0.0000 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['pelvis'] bone = arm.edit_bones.new('spine.01') bone.head[:] = 0.0000, 0.0000, -0.0000 bone.tail[:] = 0.0000, -0.0306, 0.1039 bone.roll = -0.0000 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['rib_cage'] bone = arm.edit_bones.new('spine.02') bone.head[:] = 0.0000, -0.0306, 0.1039 bone.tail[:] = -0.0000, -0.0398, 0.2045 bone.roll = -0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['spine.01'] bone = arm.edit_bones.new('spine.03') bone.head[:] = -0.0000, -0.0398, 0.2045 bone.tail[:] = -0.0000, -0.0094, 0.2893 bone.roll = -0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['spine.02'] bone = arm.edit_bones.new('spine.04') bone.head[:] = -0.0000, -0.0094, 0.2893 bone.tail[:] = -0.0000, 0.0335, 0.3595 bone.roll = -0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['spine.03'] bone = arm.edit_bones.new('spine.05') bone.head[:] = -0.0000, 0.0335, 0.3595 bone.tail[:] = -0.0000, 0.0555, 0.4327 bone.roll = -0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['spine.04'] bone = arm.edit_bones.new('spine.06') bone.head[:] = -0.0000, 0.0555, 0.4327 bone.tail[:] = -0.0000, 0.0440, 0.5207 bone.roll = -0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['spine.05'] bone = arm.edit_bones.new('spine.07') bone.head[:] = -0.0000, 0.0440, 0.5207 bone.tail[:] = -0.0000, 0.0021, 0.5992 bone.roll = -0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['spine.06'] bpy.ops.object.mode_set(mode='OBJECT') @@ -172,7 +172,7 @@ def main(obj, bone_definition, base_names, options): ex.pelvis_copy_e = copy_bone_simple(arm, mt.pelvis, base_names[mt.pelvis]) # no parent ex.pelvis_copy = ex.pelvis_copy_e.name - ex.pelvis_copy_e.local_location = False + ex.pelvis_copy_e.use_local_location = False # copy the pelvis, offset to make MCH-spine_rotate and MCH-ribcage_hinge ex.ribcage_hinge_e = copy_bone_simple(arm, mt.pelvis, "MCH-%s_hinge" % base_names[mt.ribcage]) @@ -182,7 +182,7 @@ def main(obj, bone_definition, base_names, options): ex.spine_rotate_e = copy_bone_simple(arm, mt.ribcage, "MCH-%s_rotate" % spine_chain_basename) ex.spine_rotate = ex.spine_rotate_e.name ex.spine_rotate_e.translate(Vector((0.0, spine_chain_segment_length / 2.0, 0.0))) - ex.spine_rotate_e.connected = False + ex.spine_rotate_e.use_connect = False ex.spine_rotate_e.parent = ex.pelvis_copy_e @@ -191,7 +191,7 @@ def main(obj, bone_definition, base_names, options): ex.ribcage_copy_e = copy_bone_simple(arm, mt.ribcage, base_names[mt.ribcage]) ex.ribcage_copy = ex.ribcage_copy_e.name - ex.ribcage_copy_e.connected = False + ex.ribcage_copy_e.use_connect = False ex.ribcage_copy_e.parent = ex.ribcage_hinge_e spine_chain = [child.name for child in spine_chain] @@ -219,7 +219,7 @@ def main(obj, bone_definition, base_names, options): ebone = copy_bone_simple(arm, child_name, "MCH-rev_%s" % child_name_orig) setattr(rv_chain, attr, ebone.name) - ebone.connected = False + ebone.use_connect = False mt_chain.update() ex_chain.update() @@ -230,7 +230,7 @@ def main(obj, bone_definition, base_names, options): attr = ex_chain.attr_names[i] + "_e" ebone = getattr(ex_chain, attr) if i == 0: - ebone.connected = False + ebone.use_connect = False ebone.parent = ex.pelvis_copy_e else: attr_parent = ex_chain.attr_names[i - 1] + "_e" @@ -255,9 +255,9 @@ def main(obj, bone_definition, base_names, options): spine_e = getattr(ex_chain, ex_chain.attr_names[i] + "_e") orig_parent = spine_e.parent - spine_e.connected = False + spine_e.use_connect = False spine_e.parent = spine_e_parent - spine_e_parent.connected = False + spine_e_parent.use_connect = False spine_e_parent.parent = orig_parent @@ -465,17 +465,17 @@ def main(obj, bone_definition, base_names, options): if "ex_layer" in options: layer = [n == options["ex_layer"] for n in range(0, 32)] else: - layer = list(arm.bones[bone_definition[1]].layer) + layer = list(arm.bones[bone_definition[1]].layers) for attr in ex.attr_names: - getattr(ex, attr + "_b").layer = layer + getattr(ex, attr + "_b").layers = layer for attr in ex_chain.attr_names: - getattr(ex_chain, attr + "_b").layer = layer + getattr(ex_chain, attr + "_b").layers = layer for attr in rv_chain.attr_names: - getattr(rv_chain, attr + "_b").layer = layer + getattr(rv_chain, attr + "_b").layers = layer - layer = list(arm.bones[bone_definition[1]].layer) - arm.bones[ex.pelvis_copy].layer = layer - arm.bones[ex.ribcage_copy].layer = layer + layer = list(arm.bones[bone_definition[1]].layers) + arm.bones[ex.pelvis_copy].layers = layer + arm.bones[ex.ribcage_copy].layers = layer # no support for blending chains return None diff --git a/release/scripts/modules/rigify/stretch.py b/release/scripts/modules/rigify/stretch.py index 1c3d317b4b1..67ceeb39954 100644 --- a/release/scripts/modules/rigify/stretch.py +++ b/release/scripts/modules/rigify/stretch.py @@ -35,7 +35,7 @@ RIG_TYPE = "stretch" # bone.head[:] = 0.0000, 0.0000, 0.0000 # bone.tail[:] = 0.0000, 0.0000, 1.0000 # bone.roll = 0.0000 -# bone.connected = False +# bone.use_connect = False # # bpy.ops.object.mode_set(mode='OBJECT') # pbone = obj.pose.bones['Bone'] @@ -84,7 +84,7 @@ def main(obj, bone_definition, base_names, options): mbone2 = "ORG-" + options["to"] bone_e = copy_bone_simple(obj.data, mbone1, "DEF-%s" % base_names[bone_definition[0]]) - bone_e.connected = False + bone_e.use_connect = False bone_e.parent = eb[mbone1] bone_e.tail = eb[mbone2].head bone = bone_e.name diff --git a/release/scripts/modules/rigify/stretch_twist.py b/release/scripts/modules/rigify/stretch_twist.py index 66719d80d42..5250c5a9735 100644 --- a/release/scripts/modules/rigify/stretch_twist.py +++ b/release/scripts/modules/rigify/stretch_twist.py @@ -35,7 +35,7 @@ RIG_TYPE = "stretch_twist" # bone.head[:] = 0.0000, 0.0000, 0.0000 # bone.tail[:] = 0.0000, 0.0000, 1.0000 # bone.roll = 0.0000 -# bone.connected = False +# bone.use_connect = False # # bpy.ops.object.mode_set(mode='OBJECT') # pbone = obj.pose.bones['Bone'] @@ -86,20 +86,20 @@ def main(obj, bone_definition, base_names, options): mbone2 = "ORG-" + options["to"] bone_e = copy_bone_simple(obj.data, mbone1, "MCH-%s" % base_names[bone_definition[0]]) - bone_e.connected = False + bone_e.use_connect = False bone_e.parent = None bone_e.head = (eb[mbone1].head + eb[mbone2].head) / 2 bone_e.tail = (bone_e.head[0], bone_e.head[1], bone_e.head[2]+0.1) mid_bone = bone_e.name bone_e = copy_bone_simple(obj.data, mbone1, "DEF-%s.01" % base_names[bone_definition[0]]) - bone_e.connected = False + bone_e.use_connect = False bone_e.parent = eb[mbone1] bone_e.tail = eb[mid_bone].head bone1 = bone_e.name bone_e = copy_bone_simple(obj.data, mbone2, "DEF-%s.02" % base_names[bone_definition[0]]) - bone_e.connected = False + bone_e.use_connect = False bone_e.parent = eb[mbone2] bone_e.tail = eb[mid_bone].head bone2 = bone_e.name diff --git a/release/scripts/modules/rigify/tail_control.py b/release/scripts/modules/rigify/tail_control.py index a629487c0c8..50a9bb236da 100644 --- a/release/scripts/modules/rigify/tail_control.py +++ b/release/scripts/modules/rigify/tail_control.py @@ -40,7 +40,7 @@ def metarig_template(): #bone.head[:] = 0.0000, -0.0306, 0.1039 #bone.tail[:] = 0.0000, -0.0306, -0.0159 #bone.roll = 0.0000 - #bone.connected = False + #bone.use_connect = False #bpy.ops.object.mode_set(mode='OBJECT') #pbone = obj.pose.bones['tail.01'] @@ -85,9 +85,9 @@ def main(obj, bone_definitions, base_names, options): for bone_def in bone_definitions: bone = copy_bone_simple(arm, bone_def, base_names[bone_def], parent=True).name if i == 1: # Don't change parent of first tail bone - eb[bone].connected = False + eb[bone].use_connect = False eb[bone].parent = eb[hinge2] - eb[bone].local_location = False + eb[bone].use_local_location = False i = 1 bones += [bone] diff --git a/release/scripts/modules/rigify/tongue.py b/release/scripts/modules/rigify/tongue.py index b6dfe756b71..fd32f3d0556 100644 --- a/release/scripts/modules/rigify/tongue.py +++ b/release/scripts/modules/rigify/tongue.py @@ -37,42 +37,42 @@ def metarig_template(): #bone.head[:] = 0.0000, -0.0276, -0.1328 #bone.tail[:] = 0.0000, -0.0170, -0.0197 #bone.roll = 0.0000 - #bone.connected = False + #bone.use_connect = False #bone = arm.edit_bones.new('head') #bone.head[:] = 0.0000, -0.0170, -0.0197 #bone.tail[:] = 0.0000, 0.0726, 0.1354 #bone.roll = 0.0000 - #bone.connected = True + #bone.use_connect = True #bone.parent = arm.edit_bones['body'] #bone = arm.edit_bones.new('neck.01') #bone.head[:] = 0.0000, -0.0170, -0.0197 #bone.tail[:] = 0.0000, -0.0099, 0.0146 #bone.roll = 0.0000 - #bone.connected = False + #bone.use_connect = False #bone.parent = arm.edit_bones['head'] #bone = arm.edit_bones.new('neck.02') #bone.head[:] = 0.0000, -0.0099, 0.0146 #bone.tail[:] = 0.0000, -0.0242, 0.0514 #bone.roll = 0.0000 - #bone.connected = True + #bone.use_connect = True #bone.parent = arm.edit_bones['neck.01'] #bone = arm.edit_bones.new('neck.03') #bone.head[:] = 0.0000, -0.0242, 0.0514 #bone.tail[:] = 0.0000, -0.0417, 0.0868 #bone.roll = 0.0000 - #bone.connected = True + #bone.use_connect = True #bone.parent = arm.edit_bones['neck.02'] #bone = arm.edit_bones.new('neck.04') #bone.head[:] = 0.0000, -0.0417, 0.0868 #bone.tail[:] = 0.0000, -0.0509, 0.1190 #bone.roll = 0.0000 - #bone.connected = True + #bone.use_connect = True #bone.parent = arm.edit_bones['neck.03'] #bone = arm.edit_bones.new('neck.05') #bone.head[:] = 0.0000, -0.0509, 0.1190 #bone.tail[:] = 0.0000, -0.0537, 0.1600 #bone.roll = 0.0000 - #bone.connected = True + #bone.use_connect = True #bone.parent = arm.edit_bones['neck.04'] # #bpy.ops.object.mode_set(mode='OBJECT') @@ -159,7 +159,7 @@ def main(obj, bone_definition, base_names, options): # Copy the head bone and offset ex.head_e = copy_bone_simple(arm, mt.head, "MCH-%s" % base_names[mt.head], parent=True) - ex.head_e.connected = False + ex.head_e.use_connect = False ex.head = ex.head_e.name # offset head_length = ex.head_e.length @@ -168,7 +168,7 @@ def main(obj, bone_definition, base_names, options): # Yes, use the body bone but call it a head hinge ex.head_hinge_e = copy_bone_simple(arm, mt.body, "MCH-%s_hinge" % base_names[mt.head], parent=False) - ex.head_hinge_e.connected = False + ex.head_hinge_e.use_connect = False ex.head_hinge = ex.head_hinge_e.name ex.head_hinge_e.head.y += head_length / 4.0 ex.head_hinge_e.tail.y += head_length / 4.0 @@ -176,7 +176,7 @@ def main(obj, bone_definition, base_names, options): # Insert the neck socket, the head copys this loation ex.neck_socket_e = arm.edit_bones.new("MCH-%s_socked" % neck_chain_basename) ex.neck_socket = ex.neck_socket_e.name - ex.neck_socket_e.connected = False + ex.neck_socket_e.use_connect = False ex.neck_socket_e.parent = mt.body_e ex.neck_socket_e.head = mt.head_e.head ex.neck_socket_e.tail = mt.head_e.head - Vector((0.0, neck_chain_segment_length / 2.0, 0.0)) @@ -198,9 +198,9 @@ def main(obj, bone_definition, base_names, options): neck_e_parent.roll = mt.head_e.roll orig_parent = neck_e.parent - neck_e.connected = False + neck_e.use_connect = False neck_e.parent = neck_e_parent - neck_e_parent.connected = False + neck_e_parent.use_connect = False if i == 0: neck_e_parent.parent = mt.body_e @@ -346,14 +346,14 @@ def main(obj, bone_definition, base_names, options): if "ex_layer" in options: layer = [n==options["ex_layer"] for n in range(0,32)] else: - layer = list(arm.bones[bone_definition[1]].layer) + layer = list(arm.bones[bone_definition[1]].layers) for attr in ex_chain.attr_names: - getattr(ex_chain, attr + "_b").layer = layer + getattr(ex_chain, attr + "_b").layers = layer for attr in ex.attr_names: - getattr(ex, attr + "_b").layer = layer + getattr(ex, attr + "_b").layers = layer - layer = list(arm.bones[bone_definition[1]].layer) - ex.head_ctrl_b.layer = layer + layer = list(arm.bones[bone_definition[1]].layers) + ex.head_ctrl_b.layers = layer # no blending the result of this diff --git a/release/scripts/modules/rigify/track_dual.py b/release/scripts/modules/rigify/track_dual.py index 38c2a86ab32..f9c48a3bfcb 100644 --- a/release/scripts/modules/rigify/track_dual.py +++ b/release/scripts/modules/rigify/track_dual.py @@ -35,7 +35,7 @@ RIG_TYPE = "track_dual" # bone.head[:] = 0.0000, 0.0000, 0.0000 # bone.tail[:] = 0.0000, 0.0000, 1.0000 # bone.roll = 0.0000 -# bone.connected = False +# bone.use_connect = False # # bpy.ops.object.mode_set(mode='OBJECT') # pbone = obj.pose.bones['Bone'] @@ -76,13 +76,13 @@ def main(obj, bone_definition, base_names, options): mbone2 = "ORG-" + options["to"] bone_e = copy_bone_simple(obj.data, mbone1, "DEF-%s.01" % base_names[bone_definition[0]]) - bone_e.connected = False + bone_e.use_connect = False bone_e.parent = eb[mbone1] bone_e.tail = (eb[mbone1].head + eb[mbone2].head) / 2 bone1 = bone_e.name bone_e = copy_bone_simple(obj.data, mbone2, "DEF-%s.02" % base_names[bone_definition[0]]) - bone_e.connected = False + bone_e.use_connect = False bone_e.parent = eb[mbone1] bone_e.tail = (eb[mbone1].head + eb[mbone2].head) / 2 bone2 = bone_e.name diff --git a/release/scripts/modules/rigify/track_reverse.py b/release/scripts/modules/rigify/track_reverse.py index 21d38c28920..a65ac0e9416 100644 --- a/release/scripts/modules/rigify/track_reverse.py +++ b/release/scripts/modules/rigify/track_reverse.py @@ -35,7 +35,7 @@ RIG_TYPE = "track_reverse" # bone.head[:] = 0.0000, 0.0000, 0.0000 # bone.tail[:] = 0.0000, 0.0000, 1.0000 # bone.roll = 0.0000 -# bone.connected = False +# bone.use_connect = False # # bpy.ops.object.mode_set(mode='OBJECT') # pbone = obj.pose.bones['Bone'] @@ -78,7 +78,7 @@ def main(obj, bone_definition, base_names, options): mbone2 = "ORG-" + options["to"] bone_e = copy_bone_simple(obj.data, mbone2, "DEF-%s.02" % base_names[bone_definition[0]]) - bone_e.connected = False + bone_e.use_connect = False bone_e.parent = eb[mbone1] bone_e.tail = eb[mbone1].head bone = bone_e.name diff --git a/release/scripts/modules/rigify_utils.py b/release/scripts/modules/rigify_utils.py index 25ab6bebf48..39481b37f59 100644 --- a/release/scripts/modules/rigify_utils.py +++ b/release/scripts/modules/rigify_utils.py @@ -81,13 +81,13 @@ def copy_bone_simple(arm, from_bone, name, parent=False): ebone_new = arm.edit_bones.new(name) if parent: - ebone_new.connected = ebone.connected + ebone_new.use_connect = ebone.use_connect ebone_new.parent = ebone.parent ebone_new.head = ebone.head ebone_new.tail = ebone.tail ebone_new.roll = ebone.roll - ebone_new.layer = list(ebone.layer) + ebone_new.layers = list(ebone.layers) return ebone_new @@ -276,7 +276,7 @@ def write_meta_rig(obj, func_name="metarig_template"): code.append(" bone.head[:] = %.4f, %.4f, %.4f" % bone.head.to_tuple(4)) code.append(" bone.tail[:] = %.4f, %.4f, %.4f" % bone.tail.to_tuple(4)) code.append(" bone.roll = %.4f" % bone.roll) - code.append(" bone.connected = %s" % str(bone.connected)) + code.append(" bone.use_connect = %s" % str(bone.use_connect)) if bone.parent: code.append(" bone.parent = arm.edit_bones['%s']" % bone.parent.name) diff --git a/release/scripts/op/add_armature_human.py b/release/scripts/op/add_armature_human.py index 5d6ec1f559f..e0558e84315 100644 --- a/release/scripts/op/add_armature_human.py +++ b/release/scripts/op/add_armature_human.py @@ -33,426 +33,426 @@ def metarig_template(): bone.head[:] = -0.0000, -0.0145, 1.1263 bone.tail[:] = -0.0000, -0.0145, 0.9563 bone.roll = 3.1416 - bone.connected = False + bone.use_connect = False bone = arm.edit_bones.new('torso') bone.head[:] = -0.0000, -0.0145, 1.1263 bone.tail[:] = -0.0000, -0.0145, 1.2863 bone.roll = 3.1416 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['pelvis'] bone = arm.edit_bones.new('spine.01') bone.head[:] = 0.0000, 0.0394, 0.9688 bone.tail[:] = -0.0000, -0.0145, 1.1263 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['torso'] bone = arm.edit_bones.new('spine.02') bone.head[:] = -0.0000, -0.0145, 1.1263 bone.tail[:] = -0.0000, -0.0213, 1.2884 bone.roll = -0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['spine.01'] bone = arm.edit_bones.new('thigh.L') bone.head[:] = 0.0933, -0.0421, 1.0434 bone.tail[:] = 0.0933, -0.0516, 0.5848 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['spine.01'] bone = arm.edit_bones.new('thigh.R') bone.head[:] = -0.0933, -0.0421, 1.0434 bone.tail[:] = -0.0933, -0.0516, 0.5848 bone.roll = -0.0000 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['spine.01'] bone = arm.edit_bones.new('spine.03') bone.head[:] = -0.0000, -0.0213, 1.2884 bone.tail[:] = -0.0000, 0.0160, 1.3705 bone.roll = -0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['spine.02'] bone = arm.edit_bones.new('shin.L') bone.head[:] = 0.0933, -0.0516, 0.5848 bone.tail[:] = 0.0915, 0.0100, 0.1374 bone.roll = 0.0034 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['thigh.L'] bone = arm.edit_bones.new('shin.R') bone.head[:] = -0.0933, -0.0516, 0.5848 bone.tail[:] = -0.0915, 0.0100, 0.1374 bone.roll = -0.0034 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['thigh.R'] bone = arm.edit_bones.new('spine.04') bone.head[:] = -0.0000, 0.0160, 1.3705 bone.tail[:] = -0.0000, 0.0590, 1.4497 bone.roll = -0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['spine.03'] bone = arm.edit_bones.new('foot.L') bone.head[:] = 0.0915, 0.0100, 0.1374 bone.tail[:] = 0.1033, -0.0968, 0.0510 bone.roll = 2.8964 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['shin.L'] bone = arm.edit_bones.new('foot.R') bone.head[:] = -0.0915, 0.0100, 0.1374 bone.tail[:] = -0.1033, -0.0968, 0.0510 bone.roll = -2.8793 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['shin.R'] bone = arm.edit_bones.new('neck_base') bone.head[:] = -0.0000, 0.0590, 1.4497 bone.tail[:] = -0.0000, 0.0401, 1.5389 bone.roll = -0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['spine.04'] bone = arm.edit_bones.new('toe.L') bone.head[:] = 0.1033, -0.0968, 0.0510 bone.tail[:] = 0.1136, -0.1848, 0.0510 bone.roll = 0.0001 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['foot.L'] bone = arm.edit_bones.new('heel.L') bone.head[:] = 0.0809, 0.0969, -0.0000 bone.tail[:] = 0.1020, -0.0846, -0.0000 bone.roll = -0.0001 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['foot.L'] bone = arm.edit_bones.new('toe.R') bone.head[:] = -0.1033, -0.0968, 0.0510 bone.tail[:] = -0.1136, -0.1848, 0.0510 bone.roll = -0.0002 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['foot.R'] bone = arm.edit_bones.new('heel.R') bone.head[:] = -0.0809, 0.0969, -0.0000 bone.tail[:] = -0.1020, -0.0846, -0.0000 bone.roll = -0.0000 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['foot.R'] bone = arm.edit_bones.new('head') bone.head[:] = -0.0000, 0.0401, 1.5389 bone.tail[:] = -0.0000, 0.0401, 1.5979 bone.roll = 3.1416 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['neck_base'] bone = arm.edit_bones.new('DLT-shoulder.L') bone.head[:] = 0.0141, -0.0346, 1.4991 bone.tail[:] = 0.1226, 0.0054, 1.4991 bone.roll = 0.0005 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['neck_base'] bone = arm.edit_bones.new('DLT-shoulder.R') bone.head[:] = -0.0141, -0.0346, 1.4991 bone.tail[:] = -0.1226, 0.0054, 1.4991 bone.roll = -0.0005 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['neck_base'] bone = arm.edit_bones.new('neck.01') bone.head[:] = -0.0000, 0.0401, 1.5389 bone.tail[:] = -0.0000, 0.0176, 1.5916 bone.roll = 0.0000 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['head'] bone = arm.edit_bones.new('shoulder.L') bone.head[:] = 0.0141, -0.0346, 1.4991 bone.tail[:] = 0.1226, 0.0216, 1.5270 bone.roll = -0.1225 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['DLT-shoulder.L'] bone = arm.edit_bones.new('shoulder.R') bone.head[:] = -0.0141, -0.0346, 1.4991 bone.tail[:] = -0.1226, 0.0216, 1.5270 bone.roll = 0.0849 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['DLT-shoulder.R'] bone = arm.edit_bones.new('neck.02') bone.head[:] = -0.0000, 0.0176, 1.5916 bone.tail[:] = -0.0000, 0.0001, 1.6499 bone.roll = 0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['neck.01'] bone = arm.edit_bones.new('DLT-upper_arm.L') bone.head[:] = 0.1482, 0.0483, 1.4943 bone.tail[:] = 0.2586, 0.1057, 1.5124 bone.roll = 1.4969 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['shoulder.L'] bone = arm.edit_bones.new('DLT-upper_arm.R') bone.head[:] = -0.1482, 0.0483, 1.4943 bone.tail[:] = -0.2586, 0.1057, 1.5124 bone.roll = -1.4482 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['shoulder.R'] bone = arm.edit_bones.new('neck.03') bone.head[:] = -0.0000, 0.0001, 1.6499 bone.tail[:] = -0.0000, 0.0001, 1.8522 bone.roll = 0.0000 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['neck.02'] bone = arm.edit_bones.new('upper_arm.L') bone.head[:] = 0.1482, 0.0483, 1.4943 bone.tail[:] = 0.3929, 0.0522, 1.4801 bone.roll = 1.6281 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['DLT-upper_arm.L'] bone = arm.edit_bones.new('upper_arm.R') bone.head[:] = -0.1482, 0.0483, 1.4943 bone.tail[:] = -0.3929, 0.0522, 1.4801 bone.roll = -1.6281 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['DLT-upper_arm.R'] bone = arm.edit_bones.new('forearm.L') bone.head[:] = 0.3929, 0.0522, 1.4801 bone.tail[:] = 0.6198, 0.0364, 1.4906 bone.roll = 1.5240 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['upper_arm.L'] bone = arm.edit_bones.new('forearm.R') bone.head[:] = -0.3929, 0.0522, 1.4801 bone.tail[:] = -0.6198, 0.0364, 1.4906 bone.roll = -1.5219 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['upper_arm.R'] bone = arm.edit_bones.new('hand.L') bone.head[:] = 0.6198, 0.0364, 1.4906 bone.tail[:] = 0.6592, 0.0364, 1.4853 bone.roll = -3.0065 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['forearm.L'] bone = arm.edit_bones.new('hand.R') bone.head[:] = -0.6198, 0.0364, 1.4906 bone.tail[:] = -0.6592, 0.0364, 1.4853 bone.roll = 3.0065 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['forearm.R'] bone = arm.edit_bones.new('palm.04.L') bone.head[:] = 0.6514, 0.0658, 1.4906 bone.tail[:] = 0.7287, 0.0810, 1.4747 bone.roll = -3.0715 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand.L'] bone = arm.edit_bones.new('palm.03.L') bone.head[:] = 0.6533, 0.0481, 1.4943 bone.tail[:] = 0.7386, 0.0553, 1.4781 bone.roll = -3.0290 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand.L'] bone = arm.edit_bones.new('palm.02.L') bone.head[:] = 0.6539, 0.0305, 1.4967 bone.tail[:] = 0.7420, 0.0250, 1.4835 bone.roll = -3.0669 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand.L'] bone = arm.edit_bones.new('palm.01.L') bone.head[:] = 0.6514, 0.0116, 1.4961 bone.tail[:] = 0.7361, -0.0074, 1.4823 bone.roll = -2.9422 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand.L'] bone = arm.edit_bones.new('thumb.01.L') bone.head[:] = 0.6380, -0.0005, 1.4848 bone.tail[:] = 0.6757, -0.0408, 1.4538 bone.roll = -0.7041 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand.L'] bone = arm.edit_bones.new('palm.04.R') bone.head[:] = -0.6514, 0.0658, 1.4906 bone.tail[:] = -0.7287, 0.0810, 1.4747 bone.roll = 3.0715 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand.R'] bone = arm.edit_bones.new('palm.03.R') bone.head[:] = -0.6533, 0.0481, 1.4943 bone.tail[:] = -0.7386, 0.0553, 1.4781 bone.roll = 3.0290 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand.R'] bone = arm.edit_bones.new('palm.02.R') bone.head[:] = -0.6539, 0.0305, 1.4967 bone.tail[:] = -0.7420, 0.0250, 1.4835 bone.roll = 3.0669 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand.R'] bone = arm.edit_bones.new('thumb.01.R') bone.head[:] = -0.6380, -0.0005, 1.4848 bone.tail[:] = -0.6757, -0.0408, 1.4538 bone.roll = 0.7041 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand.R'] bone = arm.edit_bones.new('palm.01.R') bone.head[:] = -0.6514, 0.0116, 1.4961 bone.tail[:] = -0.7361, -0.0074, 1.4823 bone.roll = 2.9332 - bone.connected = False + bone.use_connect = False bone.parent = arm.edit_bones['hand.R'] bone = arm.edit_bones.new('finger_pinky.01.L') bone.head[:] = 0.7287, 0.0810, 1.4747 bone.tail[:] = 0.7698, 0.0947, 1.4635 bone.roll = -3.0949 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['palm.04.L'] bone = arm.edit_bones.new('finger_ring.01.L') bone.head[:] = 0.7386, 0.0553, 1.4781 bone.tail[:] = 0.7890, 0.0615, 1.4667 bone.roll = -3.0081 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['palm.03.L'] bone = arm.edit_bones.new('finger_middle.01.L') bone.head[:] = 0.7420, 0.0250, 1.4835 bone.tail[:] = 0.7975, 0.0221, 1.4712 bone.roll = -2.9982 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['palm.02.L'] bone = arm.edit_bones.new('finger_index.01.L') bone.head[:] = 0.7361, -0.0074, 1.4823 bone.tail[:] = 0.7843, -0.0204, 1.4718 bone.roll = -3.0021 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['palm.01.L'] bone = arm.edit_bones.new('thumb.02.L') bone.head[:] = 0.6757, -0.0408, 1.4538 bone.tail[:] = 0.6958, -0.0568, 1.4376 bone.roll = -0.6963 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['thumb.01.L'] bone = arm.edit_bones.new('finger_pinky.01.R') bone.head[:] = -0.7287, 0.0810, 1.4747 bone.tail[:] = -0.7698, 0.0947, 1.4635 bone.roll = 3.0949 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['palm.04.R'] bone = arm.edit_bones.new('finger_ring.01.R') bone.head[:] = -0.7386, 0.0553, 1.4781 bone.tail[:] = -0.7890, 0.0615, 1.4667 bone.roll = 2.9892 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['palm.03.R'] bone = arm.edit_bones.new('finger_middle.01.R') bone.head[:] = -0.7420, 0.0250, 1.4835 bone.tail[:] = -0.7975, 0.0221, 1.4712 bone.roll = 2.9816 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['palm.02.R'] bone = arm.edit_bones.new('thumb.02.R') bone.head[:] = -0.6757, -0.0408, 1.4538 bone.tail[:] = -0.6958, -0.0568, 1.4376 bone.roll = 0.6963 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['thumb.01.R'] bone = arm.edit_bones.new('finger_index.01.R') bone.head[:] = -0.7361, -0.0074, 1.4823 bone.tail[:] = -0.7843, -0.0204, 1.4718 bone.roll = 2.9498 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['palm.01.R'] bone = arm.edit_bones.new('finger_pinky.02.L') bone.head[:] = 0.7698, 0.0947, 1.4635 bone.tail[:] = 0.7910, 0.1018, 1.4577 bone.roll = -3.0949 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_pinky.01.L'] bone = arm.edit_bones.new('finger_ring.02.L') bone.head[:] = 0.7890, 0.0615, 1.4667 bone.tail[:] = 0.8177, 0.0650, 1.4600 bone.roll = -3.0006 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_ring.01.L'] bone = arm.edit_bones.new('finger_middle.02.L') bone.head[:] = 0.7975, 0.0221, 1.4712 bone.tail[:] = 0.8289, 0.0206, 1.4643 bone.roll = -2.9995 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_middle.01.L'] bone = arm.edit_bones.new('finger_index.02.L') bone.head[:] = 0.7843, -0.0204, 1.4718 bone.tail[:] = 0.8117, -0.0275, 1.4660 bone.roll = -3.0064 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_index.01.L'] bone = arm.edit_bones.new('thumb.03.L') bone.head[:] = 0.6958, -0.0568, 1.4376 bone.tail[:] = 0.7196, -0.0671, 1.4210 bone.roll = -0.8072 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['thumb.02.L'] bone = arm.edit_bones.new('finger_pinky.02.R') bone.head[:] = -0.7698, 0.0947, 1.4635 bone.tail[:] = -0.7910, 0.1018, 1.4577 bone.roll = 3.0949 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_pinky.01.R'] bone = arm.edit_bones.new('finger_ring.02.R') bone.head[:] = -0.7890, 0.0615, 1.4667 bone.tail[:] = -0.8177, 0.0650, 1.4600 bone.roll = 3.0341 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_ring.01.R'] bone = arm.edit_bones.new('finger_middle.02.R') bone.head[:] = -0.7975, 0.0221, 1.4712 bone.tail[:] = -0.8289, 0.0206, 1.4643 bone.roll = 3.0291 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_middle.01.R'] bone = arm.edit_bones.new('thumb.03.R') bone.head[:] = -0.6958, -0.0568, 1.4376 bone.tail[:] = -0.7196, -0.0671, 1.4210 bone.roll = 0.8072 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['thumb.02.R'] bone = arm.edit_bones.new('finger_index.02.R') bone.head[:] = -0.7843, -0.0204, 1.4718 bone.tail[:] = -0.8117, -0.0275, 1.4660 bone.roll = 3.0705 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_index.01.R'] bone = arm.edit_bones.new('finger_pinky.03.L') bone.head[:] = 0.7910, 0.1018, 1.4577 bone.tail[:] = 0.8109, 0.1085, 1.4523 bone.roll = -3.0949 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_pinky.02.L'] bone = arm.edit_bones.new('finger_ring.03.L') bone.head[:] = 0.8177, 0.0650, 1.4600 bone.tail[:] = 0.8396, 0.0677, 1.4544 bone.roll = -2.9819 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_ring.02.L'] bone = arm.edit_bones.new('finger_middle.03.L') bone.head[:] = 0.8289, 0.0206, 1.4643 bone.tail[:] = 0.8534, 0.0193, 1.4589 bone.roll = -3.0004 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_middle.02.L'] bone = arm.edit_bones.new('finger_index.03.L') bone.head[:] = 0.8117, -0.0275, 1.4660 bone.tail[:] = 0.8331, -0.0333, 1.4615 bone.roll = -3.0103 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_index.02.L'] bone = arm.edit_bones.new('finger_pinky.03.R') bone.head[:] = -0.7910, 0.1018, 1.4577 bone.tail[:] = -0.8109, 0.1085, 1.4523 bone.roll = 3.0949 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_pinky.02.R'] bone = arm.edit_bones.new('finger_ring.03.R') bone.head[:] = -0.8177, 0.0650, 1.4600 bone.tail[:] = -0.8396, 0.0677, 1.4544 bone.roll = 2.9819 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_ring.02.R'] bone = arm.edit_bones.new('finger_middle.03.R') bone.head[:] = -0.8289, 0.0206, 1.4643 bone.tail[:] = -0.8534, 0.0193, 1.4589 bone.roll = 3.0004 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_middle.02.R'] bone = arm.edit_bones.new('finger_index.03.R') bone.head[:] = -0.8117, -0.0275, 1.4660 bone.tail[:] = -0.8331, -0.0333, 1.4615 bone.roll = 2.9917 - bone.connected = True + bone.use_connect = True bone.parent = arm.edit_bones['finger_index.02.R'] bpy.ops.object.mode_set(mode='OBJECT') @@ -487,11 +487,11 @@ def metarig_template(): pbone = obj.pose.bones['shoulder.L'] pbone['type'] = 'copy' pbone = obj.pose.bones['shoulder.L'] - pbone['copy.layer'] = 1 + pbone['copy.layers'] = 1 pbone = obj.pose.bones['shoulder.R'] pbone['type'] = 'copy' pbone = obj.pose.bones['shoulder.R'] - pbone['copy.layer'] = 1 + pbone['copy.layers'] = 1 pbone = obj.pose.bones['DLT-upper_arm.L'] pbone['type'] = 'delta' pbone = obj.pose.bones['DLT-upper_arm.R'] @@ -515,7 +515,7 @@ def metarig_template(): pbone = obj.pose.bones['palm.01.L'] pbone['type'] = 'palm_curl' pbone = obj.pose.bones['palm.01.L'] - pbone['palm_curl.layer'] = 5 + pbone['palm_curl.layers'] = 5 pbone = obj.pose.bones['thumb.01.L'] pbone['type'] = 'finger_curl' pbone = obj.pose.bones['thumb.01.L'] @@ -531,7 +531,7 @@ def metarig_template(): pbone = obj.pose.bones['palm.01.R'] pbone['type'] = 'palm_curl' pbone = obj.pose.bones['palm.01.R'] - pbone['palm_curl.layer'] = 5 + pbone['palm_curl.layers'] = 5 pbone = obj.pose.bones['finger_pinky.01.L'] pbone['type'] = 'finger_curl' pbone = obj.pose.bones['finger_pinky.01.L'] diff --git a/release/scripts/ui/properties_data_armature.py b/release/scripts/ui/properties_data_armature.py index f91ee3ccc5a..4345e8fcaee 100644 --- a/release/scripts/ui/properties_data_armature.py +++ b/release/scripts/ui/properties_data_armature.py @@ -65,7 +65,7 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel): col = split.column() col.label(text="Layers:") - col.prop(arm, "layer", text="") + col.prop(arm, "layers", text="") col.label(text="Protected Layers:") col.prop(arm, "layer_protection", text="") diff --git a/release/scripts/ui/properties_data_bone.py b/release/scripts/ui/properties_data_bone.py index fea1c185ec9..7b49148ebd8 100644 --- a/release/scripts/ui/properties_data_bone.py +++ b/release/scripts/ui/properties_data_bone.py @@ -75,7 +75,7 @@ class BONE_PT_transform(BoneButtonsPanel, bpy.types.Panel): row = layout.row() col = row.column() col.prop(pchan, "location") - col.active = not (bone.parent and bone.connected) + col.active = not (bone.parent and bone.use_connect) col = row.column() if pchan.rotation_mode == 'QUATERNION': @@ -111,7 +111,7 @@ class BONE_PT_transform_locks(BoneButtonsPanel, bpy.types.Panel): row = layout.row() col = row.column() col.prop(pchan, "lock_location") - col.active = not (bone.parent and bone.connected) + col.active = not (bone.parent and bone.use_connect) col = row.column() if pchan.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'): @@ -145,7 +145,7 @@ class BONE_PT_relations(BoneButtonsPanel, bpy.types.Panel): col = split.column() col.label(text="Layers:") - col.prop(bone, "layer", text="") + col.prop(bone, "layers", text="") col.separator() @@ -162,12 +162,12 @@ class BONE_PT_relations(BoneButtonsPanel, bpy.types.Panel): sub = col.column() sub.active = (bone.parent is not None) - sub.prop(bone, "connected") - sub.prop(bone, "hinge", text="Inherit Rotation") - sub.prop(bone, "inherit_scale", text="Inherit Scale") + sub.prop(bone, "use_connect") + sub.prop(bone, "use_hinge", text="Inherit Rotation") + sub.prop(bone, "use_inherit_scale", text="Inherit Scale") sub = col.column() - sub.active = (not bone.parent or not bone.connected) - sub.prop(bone, "local_location", text="Local Location") + sub.active = (not bone.parent or not bone.use_connect) + sub.prop(bone, "use_local_location", text="Local Location") class BONE_PT_display(BoneButtonsPanel, bpy.types.Panel): @@ -303,7 +303,7 @@ class BONE_PT_deform(BoneButtonsPanel, bpy.types.Panel): if not bone: bone = context.edit_bone - self.layout.prop(bone, "deform", text="") + self.layout.prop(bone, "use_deform", text="") def draw(self, context): layout = self.layout @@ -313,7 +313,7 @@ class BONE_PT_deform(BoneButtonsPanel, bpy.types.Panel): if not bone: bone = context.edit_bone - layout.active = bone.deform + layout.active = bone.use_deform split = layout.split() @@ -323,7 +323,7 @@ class BONE_PT_deform(BoneButtonsPanel, bpy.types.Panel): sub = col.column(align=True) sub.prop(bone, "envelope_distance", text="Distance") sub.prop(bone, "envelope_weight", text="Weight") - col.prop(bone, "multiply_vertexgroup_with_envelope", text="Multiply") + col.prop(bone, "use_envelope_multiply", text="Multiply") sub = col.column(align=True) sub.label(text="Radius:") @@ -339,7 +339,7 @@ class BONE_PT_deform(BoneButtonsPanel, bpy.types.Panel): sub.prop(bone, "bbone_out", text="Ease Out") col.label(text="Offset:") - col.prop(bone, "cyclic_offset") + col.prop(bone, "use_cyclic_offset") class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, bpy.types.Panel): diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c index 525a8be53e6..3bbbb271bda 100644 --- a/source/blender/editors/armature/poseobject.c +++ b/source/blender/editors/armature/poseobject.c @@ -1578,7 +1578,7 @@ static int pose_armature_layers_invoke (bContext *C, wmOperator *op, wmEvent *ev /* get RNA pointer to armature data to use that to retrieve the layers as ints to init the operator */ RNA_id_pointer_create((ID *)arm, &ptr); - RNA_boolean_get_array(&ptr, "layer", layers); + RNA_boolean_get_array(&ptr, "layers", layers); RNA_boolean_set_array(op->ptr, "layers", layers); /* part to sync with other similar operators... */ @@ -1598,7 +1598,7 @@ static int pose_armature_layers_exec (bContext *C, wmOperator *op) /* get pointer for armature, and write data there... */ RNA_id_pointer_create((ID *)arm, &ptr); - RNA_boolean_set_array(&ptr, "layer", layers); + RNA_boolean_set_array(&ptr, "layers", layers); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); @@ -1690,7 +1690,7 @@ static int pose_bone_layers_exec (bContext *C, wmOperator *op) { /* get pointer for pchan, and write flags this way */ RNA_pointer_create((ID *)arm, &RNA_Bone, pchan->bone, &ptr); - RNA_boolean_set_array(&ptr, "layer", layers); + RNA_boolean_set_array(&ptr, "layers", layers); } CTX_DATA_END; @@ -1764,7 +1764,7 @@ static int armature_bone_layers_exec (bContext *C, wmOperator *op) { /* get pointer for pchan, and write flags this way */ RNA_pointer_create((ID *)arm, &RNA_EditBone, ebone, &ptr); - RNA_boolean_set_array(&ptr, "layer", layers); + RNA_boolean_set_array(&ptr, "layers", layers); } CTX_DATA_END; diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index aa3b7f9422a..e60f9db79f6 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -179,7 +179,7 @@ void ED_object_add_generic_props(wmOperatorType *ot, int do_editmode) RNA_def_float_vector(ot->srna, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location", "Location for the newly added object.", -FLT_MAX, FLT_MAX); RNA_def_float_rotation(ot->srna, "rotation", 3, NULL, -FLT_MAX, FLT_MAX, "Rotation", "Rotation for the newly added object", -FLT_MAX, FLT_MAX); - prop = RNA_def_boolean_layer_member(ot->srna, "layer", 20, NULL, "Layer", ""); + prop = RNA_def_boolean_layer_member(ot->srna, "layers", 20, NULL, "Layer", ""); RNA_def_property_flag(prop, PROP_HIDDEN); } @@ -196,7 +196,7 @@ static void object_add_generic_invoke_options(bContext *C, wmOperator *op) RNA_float_set_array(op->ptr, "location", loc); } - if(!RNA_property_is_set(op->ptr, "layer")) { + if(!RNA_property_is_set(op->ptr, "layers")) { View3D *v3d = CTX_wm_view3d(C); Scene *scene = CTX_data_scene(C); int a, values[20], layer; @@ -214,7 +214,7 @@ static void object_add_generic_invoke_options(bContext *C, wmOperator *op) values[a]= (layer & (1<ptr, "layer", values); + RNA_boolean_set_array(op->ptr, "layers", values); } } @@ -235,8 +235,8 @@ int ED_object_add_generic_get_opts(bContext *C, wmOperator *op, float *loc, floa *enter_editmode = TRUE; } - if(RNA_property_is_set(op->ptr, "layer")) { - RNA_boolean_get_array(op->ptr, "layer", layer_values); + if(RNA_property_is_set(op->ptr, "layers")) { + RNA_boolean_get_array(op->ptr, "layers", layer_values); *layer= 0; for(a=0; a<20; a++) { if(layer_values[a]) diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c index 6e9244e39ca..b8eebd161dc 100644 --- a/source/blender/editors/object/object_relations.c +++ b/source/blender/editors/object/object_relations.c @@ -1032,7 +1032,7 @@ static unsigned int move_to_layer_init(bContext *C, wmOperator *op) int values[20], a; unsigned int lay= 0; - if(!RNA_property_is_set(op->ptr, "layer")) { + if(!RNA_property_is_set(op->ptr, "layers")) { CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) { lay |= base->lay; } @@ -1041,10 +1041,10 @@ static unsigned int move_to_layer_init(bContext *C, wmOperator *op) for(a=0; a<20; a++) values[a]= (lay & (1<ptr, "layer", values); + RNA_boolean_set_array(op->ptr, "layers", values); } else { - RNA_boolean_get_array(op->ptr, "layer", values); + RNA_boolean_get_array(op->ptr, "layers", values); for(a=0; a<20; a++) if(values[a]) @@ -1130,7 +1130,7 @@ void OBJECT_OT_move_to_layer(wmOperatorType *ot) ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ - RNA_def_boolean_layer_member(ot->srna, "layer", 20, NULL, "Layer", ""); + RNA_def_boolean_layer_member(ot->srna, "layers", 20, NULL, "Layer", ""); } /************************** Link to Scene Operator *****************************/ diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c index accdb67fb99..fa9a97f4e74 100644 --- a/source/blender/editors/object/object_select.c +++ b/source/blender/editors/object/object_select.c @@ -635,7 +635,7 @@ static int object_select_by_layer_exec(bContext *C, wmOperator *op) short extend; extend= RNA_boolean_get(op->ptr, "extend"); - layernum = RNA_int_get(op->ptr, "layer"); + layernum = RNA_int_get(op->ptr, "layers"); if (extend == 0) { CTX_DATA_BEGIN(C, Base*, base, visible_bases) { @@ -673,7 +673,7 @@ void OBJECT_OT_select_by_layer(wmOperatorType *ot) /* properties */ RNA_def_boolean(ot->srna, "extend", FALSE, "Extend", "Extend selection instead of deselecting everything first."); - RNA_def_int(ot->srna, "layer", 1, 1, 20, "Layer", "", 1, 20); + RNA_def_int(ot->srna, "layers", 1, 1, 20, "Layer", "", 1, 20); } /************************** Select Inverse *************************/ diff --git a/source/blender/makesrna/intern/rna_armature.c b/source/blender/makesrna/intern/rna_armature.c index f4f9fc0844c..3217e73e3fb 100644 --- a/source/blender/makesrna/intern/rna_armature.c +++ b/source/blender/makesrna/intern/rna_armature.c @@ -393,7 +393,7 @@ static void rna_def_bone_common(StructRNA *srna, int editbone) RNA_def_property_update(prop, 0, "rna_Armature_redraw_data"); /* flags */ - prop= RNA_def_property(srna, "layer", PROP_BOOLEAN, PROP_LAYER_MEMBER); + prop= RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_LAYER_MEMBER); RNA_def_property_boolean_sdna(prop, NULL, "layer", 1); RNA_def_property_array(prop, 32); if(editbone) RNA_def_property_boolean_funcs(prop, NULL, "rna_EditBone_layer_set"); @@ -401,34 +401,34 @@ static void rna_def_bone_common(StructRNA *srna, int editbone) RNA_def_property_ui_text(prop, "Layers", "Layers bone exists in"); RNA_def_property_update(prop, 0, "rna_Armature_redraw_data"); - prop= RNA_def_property(srna, "connected", PROP_BOOLEAN, PROP_NONE); + prop= RNA_def_property(srna, "use_connect", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_CONNECTED); if(editbone) RNA_def_property_boolean_funcs(prop, NULL, "rna_EditBone_connected_set"); else RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Connected", "When bone has a parent, bone's head is struck to the parent's tail"); RNA_def_property_update(prop, 0, "rna_Armature_update_data"); - prop= RNA_def_property(srna, "hinge", PROP_BOOLEAN, PROP_NONE); + prop= RNA_def_property(srna, "use_hinge", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", BONE_HINGE); RNA_def_property_ui_text(prop, "Inherit Rotation", "Bone inherits rotation or scale from parent bone"); RNA_def_property_update(prop, 0, "rna_Armature_update_data"); - prop= RNA_def_property(srna, "multiply_vertexgroup_with_envelope", PROP_BOOLEAN, PROP_NONE); + prop= RNA_def_property(srna, "use_envelope_multiply", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", BONE_MULT_VG_ENV); RNA_def_property_ui_text(prop, "Multiply Vertex Group with Envelope", "When deforming bone, multiply effects of Vertex Group weights with Envelope influence"); RNA_def_property_update(prop, 0, "rna_Armature_update_data"); - prop= RNA_def_property(srna, "deform", PROP_BOOLEAN, PROP_NONE); + prop= RNA_def_property(srna, "use_deform", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", BONE_NO_DEFORM); RNA_def_property_ui_text(prop, "Deform", "Bone does not deform any geometry"); RNA_def_property_update(prop, 0, "rna_Armature_update_data"); - prop= RNA_def_property(srna, "inherit_scale", PROP_BOOLEAN, PROP_NONE); + prop= RNA_def_property(srna, "use_inherit_scale", PROP_BOOLEAN, PROP_NONE); RNA_def_property_ui_text(prop, "Inherit Scale", "Bone inherits scaling from parent bone"); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", BONE_NO_SCALE); RNA_def_property_update(prop, 0, "rna_Armature_update_data"); - prop= RNA_def_property(srna, "local_location", PROP_BOOLEAN, PROP_NONE); + prop= RNA_def_property(srna, "use_local_location", PROP_BOOLEAN, PROP_NONE); RNA_def_property_ui_text(prop, "Local Location", "Bone location is set in local space"); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", BONE_NO_LOCAL_LOCATION); RNA_def_property_update(prop, 0, "rna_Armature_update_data"); @@ -438,7 +438,7 @@ static void rna_def_bone_common(StructRNA *srna, int editbone) RNA_def_property_ui_text(prop, "Draw Wire", "Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes"); RNA_def_property_update(prop, 0, "rna_Armature_redraw_data"); - prop= RNA_def_property(srna, "cyclic_offset", PROP_BOOLEAN, PROP_NONE); + prop= RNA_def_property(srna, "use_cyclic_offset", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", BONE_NO_CYCLICOFFSET); RNA_def_property_ui_text(prop, "Cyclic Offset", "When bone doesn't have a parent, it receives cyclic offset effects"); RNA_def_property_update(prop, 0, "rna_Armature_update_data"); @@ -782,7 +782,7 @@ static void rna_def_armature(BlenderRNA *brna) /* Boolean values */ /* layer */ - prop= RNA_def_property(srna, "layer", PROP_BOOLEAN, PROP_LAYER_MEMBER); + prop= RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_LAYER_MEMBER); RNA_def_property_boolean_sdna(prop, NULL, "layer", 1); RNA_def_property_array(prop, 32); RNA_def_property_ui_text(prop, "Visible Layers", "Armature layer visibility"); diff --git a/source/blender/makesrna/intern/rna_text.c b/source/blender/makesrna/intern/rna_text.c index 6fa34ddcc4f..aac76177f5b 100644 --- a/source/blender/makesrna/intern/rna_text.c +++ b/source/blender/makesrna/intern/rna_text.c @@ -219,14 +219,14 @@ static void rna_def_text(BlenderRNA *brna) RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Current Character", "Index of current character in current line, and also start index of character in selection if one exists"); - prop= RNA_def_property(srna, "selection_end_line", PROP_POINTER, PROP_NONE); + prop= RNA_def_property(srna, "select_end_line", PROP_POINTER, PROP_NONE); RNA_def_property_flag(prop, PROP_NEVER_NULL); RNA_def_property_pointer_sdna(prop, NULL, "sell"); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_struct_type(prop, "TextLine"); RNA_def_property_ui_text(prop, "Selection End Line", "End line of selection"); - prop= RNA_def_property(srna, "selection_end_character", PROP_INT, PROP_UNSIGNED); + prop= RNA_def_property(srna, "select_end_character", PROP_INT, PROP_UNSIGNED); RNA_def_property_int_sdna(prop, NULL, "selc"); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_ui_text(prop, "Selection End Character", "Index of character after end of selection in the selection end line"); diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt index ce575d0bd73..ac3ed5ca383 100644 --- a/source/blender/makesrna/rna_cleanup/rna_properties.txt +++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt @@ -293,7 +293,7 @@ #+ * Bone.head_radius -> head_radius: float "Radius of head of bone (for Envelope deform only)" #+ * Bone.hide -> hide: boolean "Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)" #+ * Bone.hide_select -> hide_select: boolean "Bone is able to be selected" - + * Bone.layer -> layers: boolean[32] "Layers bone exists in" +#Bone.layers -> layers: boolean[32] "Layers bone exists in" #+ * Bone.matrix -> matrix: float[9] "3x3 bone matrix" #+ * Bone.matrix_local -> matrix_local: float[16] "4x4 bone matrix relative to armature" #+ * Bone.name -> name: string "NO DESCRIPTION" @@ -303,13 +303,13 @@ #+ * Bone.tail -> tail: float[3] "Location of tail end of the bone" #+ * Bone.tail_local -> tail_local: float[3] "Location of tail end of the bone relative to armature" #+ * Bone.tail_radius -> tail_radius: float "Radius of tail of bone (for Envelope deform only)" - + * Bone.connected -> use_connect: boolean, "(read-only) When bone has a parent, bones head is struck to the parents tail" - + * Bone.cyclic_offset -> use_cyclic_offset: boolean "When bone doesnt have a parent, it receives cyclic offset effects" - + * Bone.deform -> use_deform: boolean "Bone does not deform any geometry" - + * Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean "When deforming bone, multiply effects of Vertex Group weights with Envelope influence" - + * Bone.hinge -> use_hinge: boolean "Bone inherits rotation or scale from parent bone" - + * Bone.inherit_scale -> use_inherit_scale: boolean "Bone inherits scaling from parent bone" - + * Bone.local_location -> use_local_location: boolean "Bone location is set in local space" +#Bone.use_connect -> use_connect: boolean, "(read-only) When bone has a parent, bones head is struck to the parents tail" +#Bone.use_cyclic_offset -> use_cyclic_offset: boolean "When bone doesnt have a parent, it receives cyclic offset effects" +#Bone.use_deform -> use_deform: boolean "Bone does not deform any geometry" +#Bone.use_envelope_multiply -> use_envelope_multiply: boolean "When deforming bone, multiply effects of Vertex Group weights with Envelope influence" +#Bone.use_hinge -> use_hinge: boolean "Bone inherits rotation or scale from parent bone" +#Bone.use_inherit_scale -> use_inherit_scale: boolean "Bone inherits scaling from parent bone" +#Bone.use_local_location -> use_local_location: boolean "Bone location is set in local space" #+ * BoneGroup.color_set -> color_set: enum "Custom color set to use" #+ * BoneGroup.colors -> colors: pointer, "(read-only) Copy of the colors associated with the groups color set" #+ * BoneGroup.name -> name: string "NO DESCRIPTION" @@ -669,7 +669,7 @@ #+ * EditBone.head_radius -> head_radius: float "Radius of head of bone (for Envelope deform only)" #+ * EditBone.hide -> hide: boolean "Bone is not visible when in Edit Mode" #+ * EditBone.hide_select -> hide_select: boolean "Bone is able to be selected" - + * EditBone.layer -> layers: boolean[32] "Layers bone exists in" +#EditBone.layers -> layers: boolean[32] "Layers bone exists in" #+ * EditBone.lock -> lock: boolean "Bone is not able to be transformed when in Edit Mode" #+ * EditBone.matrix -> matrix: float[16], "(read-only) Read-only matrix calculated from the roll (armature space)" #+ * EditBone.name -> name: string "NO DESCRIPTION" @@ -681,13 +681,13 @@ #EditBone.show_wire -> show_wire: boolean "Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes" #+ * EditBone.tail -> tail: float[3] "Location of tail end of the bone" #+ * EditBone.tail_radius -> tail_radius: float "Radius of tail of bone (for Envelope deform only)" - + * EditBone.connected -> use_connect: boolean "When bone has a parent, bones head is struck to the parents tail" - + * EditBone.cyclic_offset -> use_cyclic_offset: boolean "When bone doesnt have a parent, it receives cyclic offset effects" - + * EditBone.deform -> use_deform: boolean "Bone does not deform any geometry" - + * EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean "When deforming bone, multiply effects of Vertex Group weights with Envelope influence" - + * EditBone.hinge -> use_hinge: boolean "Bone inherits rotation or scale from parent bone" - + * EditBone.inherit_scale -> use_inherit_scale: boolean "Bone inherits scaling from parent bone" - + * EditBone.local_location -> use_local_location: boolean "Bone location is set in local space" +#EditBone.use_connect -> use_connect: boolean "When bone has a parent, bones head is struck to the parents tail" +#EditBone.use_cyclic_offset -> use_cyclic_offset: boolean "When bone doesnt have a parent, it receives cyclic offset effects" +#EditBone.use_deform -> use_deform: boolean "Bone does not deform any geometry" +#EditBone.use_envelope_multiply -> use_envelope_multiply: boolean "When deforming bone, multiply effects of Vertex Group weights with Envelope influence" +#EditBone.use_hinge -> use_hinge: boolean "Bone inherits rotation or scale from parent bone" +#EditBone.use_inherit_scale -> use_inherit_scale: boolean "Bone inherits scaling from parent bone" +#EditBone.use_local_location -> use_local_location: boolean "Bone location is set in local space" #+ * EffectorWeights.all -> all: float "All effectors weight" + * EffectorWeights.do_growing_hair -> apply_to_hair_growing: boolean "Use force fields when growing hair" #+ * EffectorWeights.boid -> boid: float "Boid effector weight" @@ -1064,7 +1064,7 @@ #+ * ID|Armature.ghost_size -> ghost_size: int "Frame step for Ghosts (not for On Keyframes Onion-skinning method)" #+ * ID|Armature.ghost_step -> ghost_step: int "Number of frame steps on either side of current frame to show as ghosts (only for Around Current Frame Onion-skinning method)" #+ * ID|Armature.ghost_type -> ghost_type: enum "Method of Onion-skinning for active Action" - + * ID|Armature.layer -> layers: boolean[32] "Armature layer visibility" +#ID|Armature.layers -> layers: boolean[32] "Armature layer visibility" + * ID|Armature.layer_protection -> layers_protected: boolean[32] "Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo" #+ * ID|Armature.pose_position -> pose_position: enum "Show armature in binding pose or final posed state" #ID|Armature.show_axes -> show_axes: boolean "Draw bone axes" @@ -1780,8 +1780,8 @@ #ID|Text.is_modified -> is_modified: boolean, "(read-only) Text file on disk is different than the one in memory" #+ * ID|Text.lines -> lines: collection, "(read-only) Lines of text" #+ * ID|Text.markers -> markers: collection, "(read-only) Text markers highlighting part of the text" - + * ID|Text.selection_end_character -> select_end_character: int, "(read-only) Index of character after end of selection in the selection end line" - + * ID|Text.selection_end_line -> select_end_line: pointer, "(read-only) End line of selection" +#ID|Text.select_end_character -> select_end_character: int, "(read-only) Index of character after end of selection in the selection end line" +#ID|Text.select_end_line -> select_end_line: pointer, "(read-only) End line of selection" #+ * ID|Text.use_module -> use_module: boolean "Register this text as a module on loading, Text name must end with .py" #ID|Text.use_tabs_as_spaces -> use_tabs_as_spaces: boolean "Automatically converts all new tabs into spaces" #+ * ID|Texture.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock" @@ -4602,4 +4602,4 @@ + * WorldStarsSettings.color_randomization -> color_random: float "Randomize star colors" + * WorldStarsSettings.min_distance -> distance_min: float "Minimum distance to the camera for stars" #+ * WorldStarsSettings.size -> size: float "Average screen dimension of stars" -#+ * WorldStarsSettings.use_stars -> use_stars: boolean "Enable starfield generation[651157 refs]" +#+ * WorldStarsSettings.use_stars -> use_stars: boolean "Enable starfield generation[651149 refs]" -- cgit v1.2.3