From 55af35d795bc1580998d72f464a493805f0ecbae Mon Sep 17 00:00:00 2001 From: Kent Mein Date: Fri, 25 Mar 2005 16:31:05 +0000 Subject: I'll break this commit into two sections in the moto files I got rid of a few warnings about blah shadows a previous declaration. In the gameengine files I fix the following: removed some unused vars removed dos style line breaks added newlines to last line in a couple of files to remove warnings. Kent --- intern/moto/include/MT_Point2.h | 6 +++--- intern/moto/include/MT_Vector2.h | 4 ++-- source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 1 - source/gameengine/Ketsji/KX_MouseFocusSensor.cpp | 5 ----- source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.cpp | 2 +- source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.h | 3 ++- source/gameengine/Physics/Sumo/SumoPhysicsController.cpp | 4 ---- source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp | 7 ------- 8 files changed, 8 insertions(+), 24 deletions(-) diff --git a/intern/moto/include/MT_Point2.h b/intern/moto/include/MT_Point2.h index c6995f1ab0b..cc6819039fc 100644 --- a/intern/moto/include/MT_Point2.h +++ b/intern/moto/include/MT_Point2.h @@ -51,9 +51,9 @@ class MT_Point2 : public MT_Vector2 { public: MT_Point2() {} - MT_Point2(const float *v) : MT_Vector2(v) {} - MT_Point2(const double *v) : MT_Vector2(v) {} - MT_Point2(MT_Scalar x, MT_Scalar y) : MT_Vector2(x, y) {} + MT_Point2(const float *v2) : MT_Vector2(v2) {} + MT_Point2(const double *v2) : MT_Vector2(v2) {} + MT_Point2(MT_Scalar x2, MT_Scalar y2) : MT_Vector2(x2, y2) {} MT_Point2& operator+=(const MT_Vector2& v); MT_Point2& operator-=(const MT_Vector2& v); diff --git a/intern/moto/include/MT_Vector2.h b/intern/moto/include/MT_Vector2.h index 35748ce2b0d..629d962a781 100644 --- a/intern/moto/include/MT_Vector2.h +++ b/intern/moto/include/MT_Vector2.h @@ -52,8 +52,8 @@ class MT_Vector2 : public MT_Tuple2 { public: MT_Vector2() {} - MT_Vector2(const float *v) : MT_Tuple2(v) {} - MT_Vector2(const double *v) : MT_Tuple2(v) {} + MT_Vector2(const float *v2) : MT_Tuple2(v2) {} + MT_Vector2(const double *v2) : MT_Tuple2(v2) {} MT_Vector2(MT_Scalar xx, MT_Scalar yy) : MT_Tuple2(xx, yy) {} MT_Vector2& operator+=(const MT_Vector2& v); diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 53b775b8920..283710a5d5b 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -177,7 +177,6 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename, if (blenderscene) { - int i=0; if (blenderscene->world) { diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp index 7c61edd45e7..7441863b7b7 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp @@ -31,10 +31,6 @@ * KX_MouseFocusSensor determines mouse in/out/over events. */ -#ifdef HAVE_CONFIG_H -#include -#endif - #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. @@ -152,7 +148,6 @@ bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, MT_Point3& hi bool KX_MouseFocusSensor::ParentObjectHasFocus(void) { - bool res = false; m_hitPosition = MT_Vector3(0,0,0); m_hitNormal = MT_Vector3(1,0,0); MT_Point3 resultpoint; diff --git a/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.cpp b/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.cpp index 52d3888f58c..1992bbe3421 100755 --- a/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.cpp +++ b/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.cpp @@ -62,5 +62,5 @@ DT_Bool SumoPHYCallbackBridge::SolidToPHY(void *client_object1, return m_phyCallback(m_orgClientData, ctrl1,ctrl2,0); +} -} \ No newline at end of file diff --git a/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.h b/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.h index 343fd7ce938..4f4d84182ae 100755 --- a/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.h +++ b/source/gameengine/Physics/Sumo/SumoPHYCallbackBridge.h @@ -24,4 +24,5 @@ public: }; -#endif //SUMO_PHY_CALLBACK_BRIDGE_H \ No newline at end of file + +#endif //SUMO_PHY_CALLBACK_BRIDGE_H diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp index 5ff47b475d1..57922e856c4 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp +++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp @@ -36,10 +36,6 @@ #include "MT_Quaternion.h" -#ifdef HAVE_CONFIG_H -#include -#endif - SumoPhysicsController::SumoPhysicsController( class SM_Scene* sumoScene, class SM_Object* sumoObj, diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp index 2b29b2602a8..6cd5d513357 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp @@ -36,11 +36,6 @@ #include "SumoPHYCallbackBridge.h" #include -#ifdef HAVE_CONFIG_H -#include -#endif - - SumoPhysicsEnvironment::SumoPhysicsEnvironment() { m_fixedTimeStep = 1.f/60.f; @@ -101,7 +96,6 @@ bool SumoPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep) } else { m_currentTime += timeStep; - float ticrate = 1.f/timeStep; result = m_sumoScene->proceed(m_currentTime, timeStep); } return result; @@ -257,4 +251,3 @@ PHY_IPhysicsController* SumoPhysicsEnvironment::CreateConeController(float coner return ctrl; } - -- cgit v1.2.3