From 56e6338d81261c8ad84a7d3ee7b97a331ae381c2 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 28 Sep 2009 14:40:37 +0000 Subject: Fix #19453: rendering with mesh in edit mode would put the object partially back in object mode, disabling e.g. X delete. --- source/blender/editors/object/object_edit.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index c734a7c606d..ee0b043a9a1 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -332,7 +332,7 @@ void ED_object_exit_editmode(bContext *C, int flag) if(freedata) free_editMball(obedit); } - /* freedata only 0 now on file saves */ + /* freedata only 0 now on file saves and render */ if(freedata) { ListBase pidlist; PTCacheID *pid; @@ -357,10 +357,10 @@ void ED_object_exit_editmode(bContext *C, int flag) if(flag & EM_WAITCURSOR) waitcursor(0); WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene); - } - obedit->mode &= ~OB_MODE_EDIT; - ED_object_toggle_modes(C, obedit->restore_mode); + obedit->mode &= ~OB_MODE_EDIT; + ED_object_toggle_modes(C, obedit->restore_mode); + } } -- cgit v1.2.3