From 5a3c146652b7e5d1b5e1b45bdced0d8c2d3c2554 Mon Sep 17 00:00:00 2001 From: Philipp Oeser Date: Tue, 10 Apr 2018 09:50:25 +0200 Subject: fix T54549: Vector Transform node in wrong nodeclass the Vector Transform node was added to the "Vector" category in nodeitems_builtins.py but was using the "NODE_CLASS_CONVERTOR" internally (thus using e.g. the 'wrong' theme color) thanx @dingto for review Differential Revision: https://developer.blender.org/D3138 --- source/blender/nodes/shader/nodes/node_shader_vectTransform.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c index 3c165cfcb8a..74e23aed7de 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c @@ -202,7 +202,7 @@ void register_node_type_sh_vect_transform(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_CONVERTOR, 0); + sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_OP_VECTOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_init(&ntype, node_shader_init_vect_transform); node_type_socket_templates(&ntype, sh_node_vect_transform_in, sh_node_vect_transform_out); -- cgit v1.2.3