From 5af7257309f4059be00b3440bfdd04de15b4e889 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 6 Aug 2015 12:34:19 +1000 Subject: Cleanup: whitespace --- source/gameengine/Converter/BL_ActionActuator.cpp | 2 +- source/gameengine/Converter/BL_ArmatureObject.cpp | 4 ++-- source/gameengine/Converter/KX_ConvertControllers.h | 2 +- source/gameengine/Ketsji/KX_GameObject.cpp | 19 ++++++++++--------- source/gameengine/Ketsji/KX_KetsjiEngine.h | 2 +- source/gameengine/Ketsji/KX_SteeringActuator.cpp | 2 +- .../RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 6 +++--- source/gameengine/VideoTexture/VideoFFmpeg.h | 4 ++-- 8 files changed, 21 insertions(+), 20 deletions(-) diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index d40ba8d11c2..d4cfeb2201a 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -90,7 +90,7 @@ BL_ActionActuator::BL_ActionActuator(SCA_IObject *gameobj, m_stridelength(stride), m_layer_weight(layer_weight), m_playtype(playtype), - m_blendmode(blend_mode), + m_blendmode(blend_mode), m_priority(priority), m_layer(layer), m_ipo_flags(ipo_flags), diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index fb5055c9912..74ebdbcf1b5 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -233,8 +233,8 @@ BL_ArmatureObject::BL_ArmatureObject( // During object replication ob->data is increase, we decrease it now because we get a copy. id_us_min(&((bArmature *)m_origObjArma->data)->id); m_pose = m_objArma->pose; - // need this to get iTaSC working ok in the BGE - m_pose->flag |= POSE_GAME_ENGINE; + // need this to get iTaSC working ok in the BGE + m_pose->flag |= POSE_GAME_ENGINE; memcpy(m_obmat, m_objArma->obmat, sizeof(m_obmat)); // The side-effect of this method registers this object as "animatable" with the KX_Scene. diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h index 0ec1c3c09b3..2f93d70a6f9 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.h +++ b/source/gameengine/Converter/KX_ConvertControllers.h @@ -41,7 +41,7 @@ void BL_ConvertControllers( int activeLayerBitInfo, bool isInActiveLayer, class KX_BlenderSceneConverter* converter, - bool libloading + bool libloading ); #endif /* __KX_CONVERTCONTROLLERS_H__ */ diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 651df9aebbe..7021d527abb 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -1674,10 +1674,11 @@ CListValue* KX_GameObject::GetChildrenRecursive() KX_Scene* KX_GameObject::GetScene() { SG_Node* node = this->GetSGNode(); - if (node == NULL) - // this happens for object in non active layers, rely on static scene then - return KX_GetActiveScene(); - return static_cast(node->GetSGClientInfo()); + if (node == NULL) { + // this happens for object in non active layers, rely on static scene then + return KX_GetActiveScene(); + } + return static_cast(node->GetSGClientInfo()); } /* --------------------------------------------------------------------- @@ -4086,11 +4087,11 @@ bool ConvertPythonToGameObject(PyObject *value, KX_GameObject **object, bool py_ } } - if ( PyObject_TypeCheck(value, &KX_GameObject::Type) || - PyObject_TypeCheck(value, &KX_LightObject::Type) || - PyObject_TypeCheck(value, &KX_Camera::Type) || - PyObject_TypeCheck(value, &KX_FontObject::Type) || - PyObject_TypeCheck(value, &KX_NavMeshObject::Type)) + if (PyObject_TypeCheck(value, &KX_GameObject::Type) || + PyObject_TypeCheck(value, &KX_LightObject::Type) || + PyObject_TypeCheck(value, &KX_Camera::Type) || + PyObject_TypeCheck(value, &KX_FontObject::Type) || + PyObject_TypeCheck(value, &KX_NavMeshObject::Type)) { *object = static_castBGE_PROXY_REF(value); diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index b4bd8a64f78..6c9fed5781f 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -257,7 +257,7 @@ public: void ConvertAndAddScene(const STR_String& scenename,bool overlay); void RemoveScene(const STR_String& scenename); - bool ReplaceScene(const STR_String& oldscene,const STR_String& newscene); + bool ReplaceScene(const STR_String& oldscene,const STR_String& newscene); void SuspendScene(const STR_String& scenename); void ResumeScene(const STR_String& scenename); diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.cpp b/source/gameengine/Ketsji/KX_SteeringActuator.cpp index 83597f9125a..799d214275c 100644 --- a/source/gameengine/Ketsji/KX_SteeringActuator.cpp +++ b/source/gameengine/Ketsji/KX_SteeringActuator.cpp @@ -561,7 +561,7 @@ PyAttributeDef KX_SteeringActuator::Attributes[] = { KX_PYATTRIBUTE_RO_FUNCTION("steeringVec", KX_SteeringActuator, pyattr_get_steeringVec), KX_PYATTRIBUTE_SHORT_RW("facingMode", 0, 6, true, KX_SteeringActuator, m_facingMode), KX_PYATTRIBUTE_INT_RW("pathUpdatePeriod", -1, 100000, true, KX_SteeringActuator, m_pathUpdatePeriod), - KX_PYATTRIBUTE_BOOL_RW("lockZVelocity", KX_SteeringActuator, m_lockzvel), + KX_PYATTRIBUTE_BOOL_RW("lockZVelocity", KX_SteeringActuator, m_lockzvel), { NULL } //Sentinel }; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 269cd7dec0a..a524899ad2d 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -99,9 +99,9 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, int storage) m_motionblur(0), m_motionblurvalue(-1.0), m_usingoverrideshader(false), - m_clientobject(NULL), - m_auxilaryClientInfo(NULL), - m_drawingmode(KX_TEXTURED), + m_clientobject(NULL), + m_auxilaryClientInfo(NULL), + m_drawingmode(KX_TEXTURED), m_texco_num(0), m_attrib_num(0), //m_last_alphablend(GPU_BLEND_SOLID), diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.h b/source/gameengine/VideoTexture/VideoFFmpeg.h index 4834a7cef6d..0a49a0b19bb 100644 --- a/source/gameengine/VideoTexture/VideoFFmpeg.h +++ b/source/gameengine/VideoTexture/VideoFFmpeg.h @@ -85,8 +85,8 @@ public: /// release video source virtual bool release (void); - /// overwrite base refresh to handle fixed image - virtual void refresh(void); + /// overwrite base refresh to handle fixed image + virtual void refresh(void); /// play video virtual bool play (void); /// pause video -- cgit v1.2.3