From 5af9e8d5caef2b869308fbe7ba0f4869dde1ae95 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 17 Feb 2012 20:41:41 +0000 Subject: remove section in gotcha's doc about matrix col/row order since this has been changed. --- doc/python_api/rst/info_gotcha.rst | 8 -------- 1 file changed, 8 deletions(-) diff --git a/doc/python_api/rst/info_gotcha.rst b/doc/python_api/rst/info_gotcha.rst index 281f0689044..be11e88b2fa 100644 --- a/doc/python_api/rst/info_gotcha.rst +++ b/doc/python_api/rst/info_gotcha.rst @@ -118,14 +118,6 @@ If you insist - yes its possible, but scripts that use this hack wont be conside bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1) -Matrix multiplication is wrong -============================== - -Every so often users complain that Blenders matrix math is wrong, the confusion comes from mathutils matrices being column-major to match OpenGL and the rest of Blenders matrix operations and stored matrix data. - -This is different to **numpy** which is row-major which matches what you would expect when using conventional matrix math notation. - - I can't edit the mesh in edit-mode! =================================== -- cgit v1.2.3