From 5d2546eb14e8ee0f384d429767dc18003b158357 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Tue, 2 Dec 2003 18:39:32 +0000 Subject: - fixed vertexpaint and weightpaint, which stopped working because of previous fix for Transform Panel... the convention that 3d window has to leave in 2d ortho mode also applies on backbuffer now, which left painting routine confused. A single call to persp(PERSP_VIEW) fixes this. --- source/blender/src/vpaint.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/blender/src/vpaint.c b/source/blender/src/vpaint.c index e1222394518..36317c7f2d7 100644 --- a/source/blender/src/vpaint.c +++ b/source/blender/src/vpaint.c @@ -798,6 +798,7 @@ void weight_paint(void) // if(me->tface==NULL && me->mcol==NULL) return; + persp(PERSP_VIEW); /* imat for normals */ Mat4MulMat4(mat, ob->obmat, G.vd->viewmat); Mat4Invert(imat, mat); @@ -956,6 +957,7 @@ void vertex_paint() if(me->tface==NULL && me->mcol==NULL) return; + persp(PERSP_VIEW); /* imat for normals */ Mat4MulMat4(mat, ob->obmat, G.vd->viewmat); Mat4Invert(imat, mat); -- cgit v1.2.3