From 60420f6ea4c470966fdd7cebd5bdf2d9fb484c06 Mon Sep 17 00:00:00 2001 From: Philipp Oeser Date: Thu, 25 Aug 2022 10:38:30 +0200 Subject: Fix T100602: Incoming Vector in world shader for Eevee is inverted Regression from {rBf4d7ea2cf61} where the direction was flipped. Maniphest Tasks: T100602 Differential Revision: https://developer.blender.org/D15779 --- source/blender/draw/engines/eevee/shaders/surface_lib.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl index 80c6b935187..488e229bff7 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl @@ -97,7 +97,7 @@ GlobalData init_globals(void) GlobalData surf; # if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE) - surf.P = transform_direction(ViewMatrixInverse, viewCameraVec(viewPosition)); + surf.P = transform_direction(ViewMatrixInverse, -viewCameraVec(viewPosition)); surf.N = surf.Ng = -surf.P; surf.ray_length = 0.0; # else -- cgit v1.2.3