From 646f7ef73ce647b0384ca9491ec8cbfacc38ab54 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 29 Jul 2021 16:31:10 +0200 Subject: Render: disable Z pass by default, leave only Combined It was somewhat arbitrary to have this one pass enabled that adds a bit of additional memory and render time overhead, even though it's not necessarily more important than others. --- source/blender/blenkernel/intern/layer.c | 2 +- source/blender/blenloader/intern/versioning_defaults.c | 5 +++++ 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c index 262950bfab5..5322eef6d5e 100644 --- a/source/blender/blenkernel/intern/layer.c +++ b/source/blender/blenkernel/intern/layer.c @@ -180,7 +180,7 @@ static ViewLayer *view_layer_add(const char *name) /* Pure rendering pipeline settings. */ view_layer->layflag = 0x7FFF; /* solid ztra halo edge strand */ - view_layer->passflag = SCE_PASS_COMBINED | SCE_PASS_Z; + view_layer->passflag = SCE_PASS_COMBINED; view_layer->pass_alpha_threshold = 0.5f; view_layer->cryptomatte_levels = 6; view_layer->cryptomatte_flag = VIEW_LAYER_CRYPTOMATTE_ACCURATE; diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c index 6b54600f915..1bbb22eb323 100644 --- a/source/blender/blenloader/intern/versioning_defaults.c +++ b/source/blender/blenloader/intern/versioning_defaults.c @@ -318,6 +318,11 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene) /* Rename render layers. */ BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer"); + /* Disable Z pass by default. */ + LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) { + view_layer->passflag &= ~SCE_PASS_Z; + } + /* New EEVEE defaults. */ scene->eevee.bloom_intensity = 0.05f; scene->eevee.bloom_clamp = 0.0f; -- cgit v1.2.3