From 7393cc1db7abc8fd2c1c37dc13dfc1c85ccffbf6 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 23 Feb 2022 18:24:08 +1100 Subject: Cleanup: Remove repeated word in comments --- intern/cycles/app/opengl/display_driver.cpp | 2 +- intern/cycles/integrator/render_scheduler.cpp | 2 +- intern/cycles/integrator/render_scheduler.h | 4 ++-- source/blender/blenkernel/BKE_attribute_access.hh | 2 +- source/blender/blenkernel/BKE_geometry_set.hh | 2 +- source/blender/blenkernel/BKE_idprop.h | 2 +- source/blender/blenkernel/intern/asset_library_test.cc | 2 +- source/blender/blenkernel/intern/brush.c | 2 +- source/blender/blenkernel/intern/fluid.c | 2 +- source/blender/blenkernel/intern/mesh_boolean_convert.cc | 2 +- source/blender/blenlib/BLI_path_util.h | 2 +- source/blender/blenlib/intern/mesh_boolean.cc | 2 +- source/blender/bmesh/tools/bmesh_bevel.c | 2 +- source/blender/editors/animation/anim_channels_defines.c | 4 ++-- source/blender/editors/interface/interface.c | 2 +- source/blender/editors/interface/interface_template_list.cc | 2 +- source/blender/editors/interface/interface_widgets.c | 2 +- source/blender/editors/object/object_edit.c | 2 +- source/blender/editors/space_graph/space_graph.c | 2 +- source/blender/editors/space_node/drawnode.cc | 2 +- source/blender/editors/space_node/node_draw.cc | 2 +- source/blender/editors/space_sequencer/sequencer_draw.c | 4 +++- source/blender/functions/intern/field.cc | 4 ++-- source/blender/gpu/intern/gpu_shader_create_info.hh | 6 +++--- source/blender/gpu/intern/gpu_shader_dependency_private.h | 2 +- source/blender/gpu/opengl/gl_immediate.cc | 2 +- source/blender/ikplugin/intern/itasc_plugin.cpp | 4 ++-- source/blender/imbuf/intern/indexer.c | 2 +- source/blender/makesdna/DNA_fluid_types.h | 2 +- source/blender/makesrna/intern/rna_access.c | 2 +- source/blender/makesrna/intern/rna_internal.h | 2 +- source/blender/nodes/NOD_node_declaration.hh | 2 +- source/blender/nodes/NOD_socket_search_link.hh | 2 +- source/blender/nodes/intern/node_common.cc | 2 +- source/blender/sequencer/intern/effects.c | 2 +- source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c | 2 +- 36 files changed, 44 insertions(+), 42 deletions(-) diff --git a/intern/cycles/app/opengl/display_driver.cpp b/intern/cycles/app/opengl/display_driver.cpp index 6e610b8b02c..8b99f3b6feb 100644 --- a/intern/cycles/app/opengl/display_driver.cpp +++ b/intern/cycles/app/opengl/display_driver.cpp @@ -75,7 +75,7 @@ bool OpenGLDisplayDriver::update_begin(const Params ¶ms, int texture_width, /* Update PBO dimensions if needed. * - * NOTE: Allocate the PBO for the the size which will fit the final render resolution (as in, + * NOTE: Allocate the PBO for the size which will fit the final render resolution (as in, * at a resolution divider 1. This was we don't need to recreate graphics interoperability * objects which are costly and which are tied to the specific underlying buffer size. * The downside of this approach is that when graphics interoperability is not used we are diff --git a/intern/cycles/integrator/render_scheduler.cpp b/intern/cycles/integrator/render_scheduler.cpp index fe4697e082b..0d8aef106e4 100644 --- a/intern/cycles/integrator/render_scheduler.cpp +++ b/intern/cycles/integrator/render_scheduler.cpp @@ -244,7 +244,7 @@ void RenderScheduler::render_work_reschedule_on_cancel(RenderWork &render_work) render_work.tile.write = tile_write; render_work.full.write = full_write; - /* Do not write tile if it has zero samples it it, treat it similarly to all other tiles which + /* Do not write tile if it has zero samples it, treat it similarly to all other tiles which * got canceled. */ if (!state_.tile_result_was_written && has_rendered_samples) { render_work.tile.write = true; diff --git a/intern/cycles/integrator/render_scheduler.h b/intern/cycles/integrator/render_scheduler.h index 404f65e98a1..dce876d44bd 100644 --- a/intern/cycles/integrator/render_scheduler.h +++ b/intern/cycles/integrator/render_scheduler.h @@ -124,7 +124,7 @@ class RenderScheduler { /* Get sample up to which rendering has been done. * This is an absolute 0-based value. * - * For example, if start sample is 10 and and 5 samples were rendered, then this call will + * For example, if start sample is 10 and 5 samples were rendered, then this call will * return 14. * * If there were no samples rendered, then the behavior is undefined. */ @@ -132,7 +132,7 @@ class RenderScheduler { /* Get number of samples rendered within the current scheduling session. * - * For example, if start sample is 10 and and 5 samples were rendered, then this call will + * For example, if start sample is 10 and 5 samples were rendered, then this call will * return 5. * * Note that this is based on the scheduling information. In practice this means that if someone diff --git a/source/blender/blenkernel/BKE_attribute_access.hh b/source/blender/blenkernel/BKE_attribute_access.hh index 0d63bb88de1..500f386dcc0 100644 --- a/source/blender/blenkernel/BKE_attribute_access.hh +++ b/source/blender/blenkernel/BKE_attribute_access.hh @@ -227,7 +227,7 @@ struct WriteAttributeLookup { * - An output attribute can live side by side with an existing attribute with a different domain * or data type. The old attribute will only be overwritten when the #save function is called. * - * \note The lifetime of an output attribute should not be longer than the the lifetime of the + * \note The lifetime of an output attribute should not be longer than the lifetime of the * geometry component it comes from, since it can keep a reference to the component for use in * the #save method. */ diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh index 7c55c53ed66..d93b3ca95e7 100644 --- a/source/blender/blenkernel/BKE_geometry_set.hh +++ b/source/blender/blenkernel/BKE_geometry_set.hh @@ -693,7 +693,7 @@ class CurveComponent : public GeometryComponent { /** * Holds a reference to conceptually unique geometry or a pointer to object/collection data - * that is is instanced with a transform in #InstancesComponent. + * that is instanced with a transform in #InstancesComponent. */ class InstanceReference { public: diff --git a/source/blender/blenkernel/BKE_idprop.h b/source/blender/blenkernel/BKE_idprop.h index b4dda3689e6..3f7d9498e39 100644 --- a/source/blender/blenkernel/BKE_idprop.h +++ b/source/blender/blenkernel/BKE_idprop.h @@ -169,7 +169,7 @@ struct IDProperty *IDP_GetPropertyTypeFromGroup(const struct IDProperty *prop, /*-------- Main Functions --------*/ /** - * Get the Group property that contains the id properties for ID id. + * Get the Group property that contains the id properties for ID `id`. * * \param create_if_needed: Set to create the group property and attach it to id if it doesn't * exist; otherwise the function will return NULL if there's no Group property attached to the ID. diff --git a/source/blender/blenkernel/intern/asset_library_test.cc b/source/blender/blenkernel/intern/asset_library_test.cc index 45889099567..1d862e5e4d4 100644 --- a/source/blender/blenkernel/intern/asset_library_test.cc +++ b/source/blender/blenkernel/intern/asset_library_test.cc @@ -52,7 +52,7 @@ TEST_F(AssetLibraryTest, bke_asset_library_load) ASSERT_NE(nullptr, service); /* Check that the catalogs defined in the library are actually loaded. This just tests one single - * catalog, as that indicates the file has been loaded. Testing that that loading went OK is for + * catalog, as that indicates the file has been loaded. Testing that loading went OK is for * the asset catalog service tests. */ const bUUID uuid_poses_ellie("df60e1f6-2259-475b-93d9-69a1b4a8db78"); AssetCatalog *poses_ellie = service->find_catalog(uuid_poses_ellie); diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index 4531783c72a..6ee6ff7f41d 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -144,7 +144,7 @@ static void brush_make_local(Main *bmain, ID *id, const int flags) /* FIXME: Recursive calls affecting other non-embedded IDs are really bad and should be avoided * in IDType callbacks. Higher-level ID management code usually does not expect such things and * does not deal properly with it. */ - /* NOTE: assert below ensures that the comment above is valid, and that that exception is + /* NOTE: assert below ensures that the comment above is valid, and that exception is * acceptable for the time being. */ BKE_lib_id_make_local(bmain, &brush->clone.image->id, 0); BLI_assert(!ID_IS_LINKED(brush->clone.image) && brush->clone.image->id.newid == NULL); diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c index ef2fa2266c4..6f2760e91a6 100644 --- a/source/blender/blenkernel/intern/fluid.c +++ b/source/blender/blenkernel/intern/fluid.c @@ -3292,7 +3292,7 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds, mpolys = me->mpoly; mloops = me->mloop; - /* Get size (dimension) but considering scaling scaling. */ + /* Get size (dimension) but considering scaling. */ copy_v3_v3(cell_size_scaled, fds->cell_size); mul_v3_v3(cell_size_scaled, ob->scale); madd_v3fl_v3fl_v3fl_v3i(min, fds->p0, cell_size_scaled, fds->res_min); diff --git a/source/blender/blenkernel/intern/mesh_boolean_convert.cc b/source/blender/blenkernel/intern/mesh_boolean_convert.cc index ec66cd0d84d..eee1d3b9eec 100644 --- a/source/blender/blenkernel/intern/mesh_boolean_convert.cc +++ b/source/blender/blenkernel/intern/mesh_boolean_convert.cc @@ -292,7 +292,7 @@ static IMesh meshes_to_imesh(Span meshes, r_info->mesh_edge_offset[mi] = e; r_info->mesh_poly_offset[mi] = f; /* Get matrix that transforms a coordinate in objects[mi]'s local space - * to the target space space. */ + * to the target space. */ const float4x4 objn_mat = (obmats[mi] == nullptr) ? float4x4::identity() : clean_obmat(*obmats[mi]); r_info->to_target_transform[mi] = inv_target_mat * objn_mat; diff --git a/source/blender/blenlib/BLI_path_util.h b/source/blender/blenlib/BLI_path_util.h index b4427b1dc2a..7b3e3e983f0 100644 --- a/source/blender/blenlib/BLI_path_util.h +++ b/source/blender/blenlib/BLI_path_util.h @@ -298,7 +298,7 @@ bool BLI_path_parent_dir_until_exists(char *path) ATTR_NONNULL(); bool BLI_path_abs(char *path, const char *basepath) ATTR_NONNULL(); /** * Replaces "#" character sequence in last slash-separated component of `path` - * with frame as decimal integer, with leading zeroes as necessary, to make digits digits. + * with frame as decimal integer, with leading zeroes as necessary, to make digits. */ bool BLI_path_frame(char *path, int frame, int digits) ATTR_NONNULL(); /** diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc index 6e2e9787ebe..70030fc2bdf 100644 --- a/source/blender/blenlib/intern/mesh_boolean.cc +++ b/source/blender/blenlib/intern/mesh_boolean.cc @@ -2185,7 +2185,7 @@ static void finish_patch_cell_graph(const IMesh &tm, * There will be a vector of \a nshapes winding numbers in each cell, one per * input shape. * As one crosses a patch into a new cell, the original shape (mesh part) - * that that patch was part of dictates which winding number changes. + * that patch was part of dictates which winding number changes. * The shape_fn(triangle_number) function should return the shape that the * triangle is part of. * Also, as soon as the winding numbers for a cell are set, use bool_optype diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c index e2e26c5c52b..10bdc2c7294 100644 --- a/source/blender/bmesh/tools/bmesh_bevel.c +++ b/source/blender/bmesh/tools/bmesh_bevel.c @@ -532,7 +532,7 @@ static BevVert *find_bevvert(BevelParams *bp, BMVert *bmv) /** * Find the EdgeHalf representing the other end of e->e. - * \return Return other end's BevVert in *r_bvother, if r_bvother is provided. That may not have + * \return other end's BevVert in *r_bvother, if r_bvother is provided. That may not have * been constructed yet, in which case return NULL. */ static EdgeHalf *find_other_end_edge_half(BevelParams *bp, EdgeHalf *e, BevVert **r_bvother) diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index 3d768b84846..edb6d188ab8 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -4601,7 +4601,7 @@ void ANIM_channel_draw( /* Draw slider: * - Even if we can draw sliders for this view, * we must also check that the channel-type supports them - * (only only F-Curves really can support them for now). + * (only F-Curves really can support them for now). * - Slider should start before the toggles (if they're visible) * to keep a clean line down the side. */ @@ -5336,7 +5336,7 @@ void ANIM_channel_draw_widgets(const bContext *C, /* Draw slider: * - Even if we can draw sliders for this view, we must also check that the channel-type - * supports them (only only F-Curves really can support them for now). + * supports them (only F-Curves really can support them for now). * - To make things easier, we use RNA-autobuts for this so that changes are * reflected immediately, wherever they occurred. * BUT, we don't use the layout engine, otherwise we'd get wrong alignment, diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c index 4819e8ed82c..a9a68be2d48 100644 --- a/source/blender/editors/interface/interface.c +++ b/source/blender/editors/interface/interface.c @@ -1418,7 +1418,7 @@ static bool ui_but_event_property_operator_string(const bContext *C, } /* This version is only for finding hotkeys for properties. - * These are set set via a data-path which is appended to the context, + * These are set via a data-path which is appended to the context, * manipulated using operators (see #ctx_toggle_opnames). */ if (ptr->owner_id) { diff --git a/source/blender/editors/interface/interface_template_list.cc b/source/blender/editors/interface/interface_template_list.cc index 40675da71a9..6139ac8e702 100644 --- a/source/blender/editors/interface/interface_template_list.cc +++ b/source/blender/editors/interface/interface_template_list.cc @@ -598,7 +598,7 @@ static char *uilist_item_tooltip_func(bContext *UNUSED(C), void *argN, const cha } /** - * \note Note that \a layout_type may be null. + * \note that \a layout_type may be null. */ static uiList *ui_list_ensure(bContext *C, uiListType *ui_list_type, diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index fbbf3c6fdf1..5638a98b33b 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -2579,7 +2579,7 @@ static void widget_state(uiWidgetType *wt, int state, int drawflag, eUIEmbossTyp * * A lot of places of the UI like the Node Editor or panels are zoomable. In most cases we can * get the zoom factor from the aspect, but in some cases like popups we need to fall back to - * using the the size of the element. The latter method relies on the element always being the same + * using the size of the element. The latter method relies on the element always being the same * size. * \{ */ diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index 58594affc05..203e18f9621 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -89,7 +89,7 @@ #include "CLG_log.h" -/* For menu/popup icons etc etc. */ +/* For menu/popup icons etc. */ #include "UI_interface.h" #include "UI_resources.h" diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c index 27ac34ba346..22427675ff3 100644 --- a/source/blender/editors/space_graph/space_graph.c +++ b/source/blender/editors/space_graph/space_graph.c @@ -242,7 +242,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *region) GPU_blend(GPU_BLEND_NONE); - /* Vertical component of of the cursor. */ + /* Vertical component of the cursor. */ if (sipo->mode == SIPO_MODE_DRIVERS) { /* cursor x-value */ float x = sipo->cursorTime; diff --git a/source/blender/editors/space_node/drawnode.cc b/source/blender/editors/space_node/drawnode.cc index 28ac7a34fa8..b2c361ecaba 100644 --- a/source/blender/editors/space_node/drawnode.cc +++ b/source/blender/editors/space_node/drawnode.cc @@ -147,7 +147,7 @@ static void node_buts_curvefloat(uiLayout *layout, bContext *UNUSED(C), PointerR } // namespace blender::ed::space_node #define SAMPLE_FLT_ISNONE FLT_MAX -/* Bad bad, 2.5 will do better? ... no it won't! */ +/* Bad! 2.5 will do better? ... no it won't! */ static float _sample_col[4] = {SAMPLE_FLT_ISNONE}; void ED_node_sample_set(const float col[4]) { diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc index 455eceed293..7f3bc8ccb13 100644 --- a/source/blender/editors/space_node/node_draw.cc +++ b/source/blender/editors/space_node/node_draw.cc @@ -1049,7 +1049,7 @@ static void node_socket_draw_nested(const bContext &C, }, data, MEM_freeN); - /* Disable the button so that clicks on it are ignored the the link operator still works. */ + /* Disable the button so that clicks on it are ignored the link operator still works. */ UI_but_flag_enable(but, UI_BUT_DISABLED); UI_block_emboss_set(&block, old_emboss); } diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 1e810a9c59e..5ac4363e63d 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -1636,7 +1636,9 @@ static void sequencer_draw_gpencil_overlay(const bContext *C) ED_annotation_draw_view2d(C, 0); } -/* Draw content and safety borders borders. */ +/** + * Draw content and safety borders. + */ static void sequencer_draw_borders_overlay(const SpaceSeq *sseq, const View2D *v2d, const Scene *scene) diff --git a/source/blender/functions/intern/field.cc b/source/blender/functions/intern/field.cc index 054a6b51adf..7b514b6a49b 100644 --- a/source/blender/functions/intern/field.cc +++ b/source/blender/functions/intern/field.cc @@ -26,7 +26,7 @@ struct FieldTreeInfo { */ MultiValueMap field_users; /** - * The same field input may exist in the field tree as as separate nodes due to the way + * The same field input may exist in the field tree as separate nodes due to the way * the tree is constructed. This set contains every different input only once. */ VectorSet> deduplicated_field_inputs; @@ -137,7 +137,7 @@ static Set find_varying_fields(const FieldTreeInfo &field_tree_info, } /** - * Builds the #procedure so that it computes the the fields. + * Builds the #procedure so that it computes the fields. */ static void build_multi_function_procedure_for_fields(MFProcedure &procedure, ResourceScope &scope, diff --git a/source/blender/gpu/intern/gpu_shader_create_info.hh b/source/blender/gpu/intern/gpu_shader_create_info.hh index bd0187e2dc5..e05dce57674 100644 --- a/source/blender/gpu/intern/gpu_shader_create_info.hh +++ b/source/blender/gpu/intern/gpu_shader_create_info.hh @@ -497,9 +497,9 @@ struct ShaderCreateInfo { /** * IMPORTANT: invocations count is only used if GL_ARB_gpu_shader5 is supported. On - * implementations that do not supports it, the max_vertices will be be multiplied by - * invocations. Your shader needs to account for this fact. Use `#ifdef GPU_ARB_gpu_shader5` - * and make a code path that does not rely on gl_InvocationID. + * implementations that do not supports it, the max_vertices will be multiplied by invocations. + * Your shader needs to account for this fact. Use `#ifdef GPU_ARB_gpu_shader5` and make a code + * path that does not rely on #gl_InvocationID. */ Self &geometry_layout(PrimitiveIn prim_in, PrimitiveOut prim_out, diff --git a/source/blender/gpu/intern/gpu_shader_dependency_private.h b/source/blender/gpu/intern/gpu_shader_dependency_private.h index 29ee70962d1..7b9ecef5835 100644 --- a/source/blender/gpu/intern/gpu_shader_dependency_private.h +++ b/source/blender/gpu/intern/gpu_shader_dependency_private.h @@ -38,7 +38,7 @@ StringRefNull gpu_shader_dependency_get_source(const StringRefNull source_name); /** * \brief Find the name of the file from which the given string was generated. - * \return Return filename or empty string. + * \return filename or empty string. * \note source_string needs to be identical to the one given by gpu_shader_dependency_get_source() */ StringRefNull gpu_shader_dependency_get_filename_from_source_string( diff --git a/source/blender/gpu/opengl/gl_immediate.cc b/source/blender/gpu/opengl/gl_immediate.cc index cfedfe348f1..c32a6afd8cf 100644 --- a/source/blender/gpu/opengl/gl_immediate.cc +++ b/source/blender/gpu/opengl/gl_immediate.cc @@ -139,7 +139,7 @@ void GLImmediate::end() GLContext::get()->state_manager->apply_state(); /* We convert the offset in vertex offset from the buffer's start. - * This works because we added some padding to align the first vertex vertex. */ + * This works because we added some padding to align the first vertex. */ uint v_first = buffer_offset() / vertex_format.stride; GLVertArray::update_bindings( vao_id_, v_first, &vertex_format, reinterpret_cast(shader)->interface); diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp index 6dcfd3d014e..470dfb01bdd 100644 --- a/source/blender/ikplugin/intern/itasc_plugin.cpp +++ b/source/blender/ikplugin/intern/itasc_plugin.cpp @@ -244,9 +244,9 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co } if (BLI_listbase_is_empty(&curchan->iktree) == false) { - /* Oh oh, there is already a chain starting from this channel and our chain is longer... + /* Oh, there is already a chain starting from this channel and our chain is longer. * Should handle this by moving the previous chain up to the beginning of our chain - * For now we just stop here */ + * For now we just stop here. */ break; } } diff --git a/source/blender/imbuf/intern/indexer.c b/source/blender/imbuf/intern/indexer.c index 7e24ca44244..c1e00642a6d 100644 --- a/source/blender/imbuf/intern/indexer.c +++ b/source/blender/imbuf/intern/indexer.c @@ -1162,7 +1162,7 @@ static int indexer_performance_get_max_gop_size(FFmpegIndexBuilderContext *conte } /* Assess scrubbing performance of provided file. This function is not meant to be very exact. - * It compares number number of frames decoded in reasonable time with largest detected GOP size. + * It compares number of frames decoded in reasonable time with largest detected GOP size. * Because seeking happens in single GOP, it means, that maximum seek time can be detected this * way. * Since proxies use GOP size of 10 frames, skip building if detected GOP size is less or diff --git a/source/blender/makesdna/DNA_fluid_types.h b/source/blender/makesdna/DNA_fluid_types.h index 953a15f7502..11780d99af8 100644 --- a/source/blender/makesdna/DNA_fluid_types.h +++ b/source/blender/makesdna/DNA_fluid_types.h @@ -611,7 +611,7 @@ typedef struct FluidDomainSettings { /* Fluid guiding options. */ float guide_alpha; /* Guiding weight scalar (determines strength). */ - int guide_beta; /* Guiding blur radius (affects size of vortices vortices). */ + int guide_beta; /* Guiding blur radius (affects size of vortices). */ float guide_vel_factor; /* Multiply guiding velocity by this factor. */ int guide_res[3]; /* Res for velocity guide grids - independent from base res. */ short guide_source; diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c index c8f710d9931..7ccb8181b51 100644 --- a/source/blender/makesrna/intern/rna_access.c +++ b/source/blender/makesrna/intern/rna_access.c @@ -4904,7 +4904,7 @@ static char *rna_path_token_in_brackets(const char **path, } /** - * \return true when when the key in the path is correctly parsed and found in the collection + * \return true when the key in the path is correctly parsed and found in the collection * or when the path is empty. */ static bool rna_path_parse_collection_key(const char **path, diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h index 2c5f264f7e9..44bf51d9770 100644 --- a/source/blender/makesrna/intern/rna_internal.h +++ b/source/blender/makesrna/intern/rna_internal.h @@ -649,7 +649,7 @@ const char *rna_translate_ui_text(const char *text, struct PropertyRNA *prop, bool translate); -/* Internal functions that cycles uses so we need to declare (tsk tsk) */ +/* Internal functions that cycles uses so we need to declare (tsk!). */ void rna_RenderPass_rect_set(PointerRNA *ptr, const float *values); #ifdef RNA_RUNTIME diff --git a/source/blender/nodes/NOD_node_declaration.hh b/source/blender/nodes/NOD_node_declaration.hh index 3bcd4b87b15..4e78f6c1142 100644 --- a/source/blender/nodes/NOD_node_declaration.hh +++ b/source/blender/nodes/NOD_node_declaration.hh @@ -110,7 +110,7 @@ class SocketDeclaration { /** * Change the node such that the socket will become visible. The node type's update method * should be called afterwards. - * \note Note that this is not necessarily implemented for all node types. + * \note this is not necessarily implemented for all node types. */ void make_available(bNode &node) const; diff --git a/source/blender/nodes/NOD_socket_search_link.hh b/source/blender/nodes/NOD_socket_search_link.hh index e3927488612..7a1aff13020 100644 --- a/source/blender/nodes/NOD_socket_search_link.hh +++ b/source/blender/nodes/NOD_socket_search_link.hh @@ -16,7 +16,7 @@ struct bContext; namespace blender::nodes { /** - * Parameters for the operation operation of adding a node after the link drag search menu closes. + * Parameters for the operation of adding a node after the link drag search menu closes. */ class LinkSearchOpParams { private: diff --git a/source/blender/nodes/intern/node_common.cc b/source/blender/nodes/intern/node_common.cc index d6a4af7ef39..c2d440efdb5 100644 --- a/source/blender/nodes/intern/node_common.cc +++ b/source/blender/nodes/intern/node_common.cc @@ -326,7 +326,7 @@ void ntree_update_reroute_nodes(bNodeTree *ntree) } /* Propagate socket types from right to left. This affects reroute nodes that haven't been - * changed in the the loop above. */ + * changed in the loop above. */ for (bNode *start_node : nodes_linked_with_reroutes) { LISTBASE_FOREACH (bNodeSocket *, input_socket, &start_node->inputs) { propagate_reroute_type_from_start_socket(input_socket, links_map, reroute_types); diff --git a/source/blender/sequencer/intern/effects.c b/source/blender/sequencer/intern/effects.c index 3196ca08155..aa433eeed09 100644 --- a/source/blender/sequencer/intern/effects.c +++ b/source/blender/sequencer/intern/effects.c @@ -1918,7 +1918,7 @@ static void RVBlurBitmap2_float(float *map, int width, int height, float blur, i * I changed the math around to implement an actual Gaussian distribution. * * Watch out though, it tends to misbehave with large blur values on - * a small bitmap. Avoid avoid! */ + * a small bitmap. Avoid! */ float *temp = NULL, *swap; float *filter = NULL; diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c index 4aba287aefb..ad902f0963e 100644 --- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c +++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c @@ -726,7 +726,7 @@ static wmGizmo *gizmo_find_intersected_3d(bContext *C, * - First, don't use the depth buffer at all, use occlusion queries to detect any gizmos. * If there are no gizmos or only one - early exit, otherwise. * - * - Bind the depth buffer and and use selection picking logic. + * - Bind the depth buffer and use selection picking logic. * This is much slower than occlusion queries (since it's reading depths while drawing). * When there is a single gizmo under the cursor (quite common), early exit, otherwise. * -- cgit v1.2.3