From 74b0edce7476bccabc478cc2ddf6811e72187ec2 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 27 Feb 2020 14:56:01 +0100 Subject: Cleanup: add missing use_nodes in default materials with nodetrees This didn't break anything, but could in the future. --- source/blender/blenkernel/intern/material.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index af5e867ac38..d8d5653730b 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -1608,6 +1608,7 @@ static void material_default_surface_init(Material *ma) { bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); ma->nodetree = ntree; + ma->use_nodes = true; bNode *principled = nodeAddStaticNode(NULL, ntree, SH_NODE_BSDF_PRINCIPLED); bNodeSocket *base_color = nodeFindSocket(principled, SOCK_IN, "Base Color"); @@ -1633,6 +1634,7 @@ static void material_default_volume_init(Material *ma) { bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); ma->nodetree = ntree; + ma->use_nodes = true; bNode *principled = nodeAddStaticNode(NULL, ntree, SH_NODE_VOLUME_PRINCIPLED); bNode *output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_MATERIAL); -- cgit v1.2.3