From 763cafc2b101d3258cb62b9a966b6d7e7629eb85 Mon Sep 17 00:00:00 2001 From: Luis Pereira Date: Fri, 26 Aug 2022 15:30:59 +0200 Subject: Fix T55284: error in Hybrid MultiFractal Musgrave texture The calculation was revised to address two issues: * Discontinuities occurring when detail was a non-integer greater than 2. * Levels of detail in the interval [0,1) repeating the levels of detail in the interval [1,2). This fixes Cycles, Eevee and geometry nodes. Differential Revision: https://developer.blender.org/D15785 --- .../kernel/osl/shaders/node_musgrave_texture.osl | 68 ++++++++++++--------- intern/cycles/kernel/svm/musgrave.h | 69 +++++++++++++--------- source/blender/blenlib/intern/noise.cc | 68 ++++++++++++--------- .../material/gpu_shader_material_tex_musgrave.glsl | 68 ++++++++++++--------- 4 files changed, 161 insertions(+), 112 deletions(-) diff --git a/intern/cycles/kernel/osl/shaders/node_musgrave_texture.osl b/intern/cycles/kernel/osl/shaders/node_musgrave_texture.osl index 391be8c14d7..fdda1ba9cd1 100644 --- a/intern/cycles/kernel/osl/shaders/node_musgrave_texture.osl +++ b/intern/cycles/kernel/osl/shaders/node_musgrave_texture.osl @@ -114,13 +114,12 @@ float noise_musgrave_hybrid_multi_fractal_1d( { float p = co; float pwHL = pow(lacunarity, -H); - float pwr = pwHL; - float value = safe_snoise(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0; + float value = 0.0; + float weight = 1.0; - for (int i = 1; (weight > 0.001) && (i < (int)octaves); i++) { + for (int i = 0; (weight > 0.001) && (i < (int)octaves); i++) { if (weight > 1.0) { weight = 1.0; } @@ -133,8 +132,12 @@ float noise_musgrave_hybrid_multi_fractal_1d( } float rmd = octaves - floor(octaves); - if (rmd != 0.0) { - value += rmd * ((safe_snoise(p) + offset) * pwr); + if ((rmd != 0.0) && (weight > 0.001)) { + if (weight > 1.0) { + weight = 1.0; + } + float signal = (safe_snoise(p) + offset) * pwr; + value += rmd * weight * signal; } return value; @@ -279,13 +282,12 @@ float noise_musgrave_hybrid_multi_fractal_2d( { vector2 p = co; float pwHL = pow(lacunarity, -H); - float pwr = pwHL; - float value = safe_snoise(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0; + float value = 0.0; + float weight = 1.0; - for (int i = 1; (weight > 0.001) && (i < (int)octaves); i++) { + for (int i = 0; (weight > 0.001) && (i < (int)octaves); i++) { if (weight > 1.0) { weight = 1.0; } @@ -298,8 +300,12 @@ float noise_musgrave_hybrid_multi_fractal_2d( } float rmd = octaves - floor(octaves); - if (rmd != 0.0) { - value += rmd * ((safe_snoise(p) + offset) * pwr); + if ((rmd != 0.0) && (weight > 0.001)) { + if (weight > 1.0) { + weight = 1.0; + } + float signal = (safe_snoise(p) + offset) * pwr; + value += rmd * weight * signal; } return value; @@ -444,13 +450,12 @@ float noise_musgrave_hybrid_multi_fractal_3d( { vector3 p = co; float pwHL = pow(lacunarity, -H); - float pwr = pwHL; - float value = safe_snoise(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0; + float value = 0.0; + float weight = 1.0; - for (int i = 1; (weight > 0.001) && (i < (int)octaves); i++) { + for (int i = 0; (weight > 0.001) && (i < (int)octaves); i++) { if (weight > 1.0) { weight = 1.0; } @@ -463,8 +468,12 @@ float noise_musgrave_hybrid_multi_fractal_3d( } float rmd = octaves - floor(octaves); - if (rmd != 0.0) { - value += rmd * ((safe_snoise(p) + offset) * pwr); + if ((rmd != 0.0) && (weight > 0.001)) { + if (weight > 1.0) { + weight = 1.0; + } + float signal = (safe_snoise(p) + offset) * pwr; + value += rmd * weight * signal; } return value; @@ -609,13 +618,12 @@ float noise_musgrave_hybrid_multi_fractal_4d( { vector4 p = co; float pwHL = pow(lacunarity, -H); - float pwr = pwHL; - float value = safe_snoise(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0; + float value = 0.0; + float weight = 1.0; - for (int i = 1; (weight > 0.001) && (i < (int)octaves); i++) { + for (int i = 0; (weight > 0.001) && (i < (int)octaves); i++) { if (weight > 1.0) { weight = 1.0; } @@ -628,8 +636,12 @@ float noise_musgrave_hybrid_multi_fractal_4d( } float rmd = octaves - floor(octaves); - if (rmd != 0.0) { - value += rmd * ((safe_snoise(p) + offset) * pwr); + if ((rmd != 0.0) && (weight > 0.001)) { + if (weight > 1.0) { + weight = 1.0; + } + float signal = (safe_snoise(p) + offset) * pwr; + value += rmd * weight * signal; } return value; diff --git a/intern/cycles/kernel/svm/musgrave.h b/intern/cycles/kernel/svm/musgrave.h index 521c96d9f37..e88da8a17f7 100644 --- a/intern/cycles/kernel/svm/musgrave.h +++ b/intern/cycles/kernel/svm/musgrave.h @@ -119,13 +119,12 @@ ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_1d( { float p = co; float pwHL = powf(lacunarity, -H); - float pwr = pwHL; - float value = snoise_1d(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0f; + float value = 0.0f; + float weight = 1.0f; - for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) { + for (int i = 0; (weight > 0.001f) && (i < float_to_int(octaves)); i++) { if (weight > 1.0f) { weight = 1.0f; } @@ -138,8 +137,12 @@ ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_1d( } float rmd = octaves - floorf(octaves); - if (rmd != 0.0f) { - value += rmd * ((snoise_1d(p) + offset) * pwr); + if ((rmd != 0.0f) && (weight > 0.001f)) { + if (weight > 1.0f) { + weight = 1.0f; + } + float signal = (snoise_1d(p) + offset) * pwr; + value += rmd * weight * signal; } return value; @@ -290,13 +293,12 @@ ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_2d( { float2 p = co; float pwHL = powf(lacunarity, -H); - float pwr = pwHL; - float value = snoise_2d(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0f; + float value = 0.0f; + float weight = 1.0f; - for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) { + for (int i = 0; (weight > 0.001f) && (i < float_to_int(octaves)); i++) { if (weight > 1.0f) { weight = 1.0f; } @@ -309,8 +311,12 @@ ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_2d( } float rmd = octaves - floorf(octaves); - if (rmd != 0.0f) { - value += rmd * ((snoise_2d(p) + offset) * pwr); + if ((rmd != 0.0f) && (weight > 0.001f)) { + if (weight > 1.0f) { + weight = 1.0f; + } + float signal = (snoise_2d(p) + offset) * pwr; + value += rmd * weight * signal; } return value; @@ -461,13 +467,13 @@ ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_3d( { float3 p = co; float pwHL = powf(lacunarity, -H); - float pwr = pwHL; - float value = snoise_3d(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0f; + float value = 0.0f; + float weight = 1.0f; + - for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) { + for (int i = 0; (weight > 0.001f) && (i < float_to_int(octaves)); i++) { if (weight > 1.0f) { weight = 1.0f; } @@ -480,8 +486,12 @@ ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_3d( } float rmd = octaves - floorf(octaves); - if (rmd != 0.0f) { - value += rmd * ((snoise_3d(p) + offset) * pwr); + if ((rmd != 0.0f) && (weight > 0.001f)){ + if (weight > 1.0f) { + weight = 1.0f; + } + float signal = (snoise_3d(p) + offset) * pwr; + value += rmd * weight * signal; } return value; @@ -632,13 +642,12 @@ ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_4d( { float4 p = co; float pwHL = powf(lacunarity, -H); - float pwr = pwHL; - float value = snoise_4d(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0f; + float value = 0.0f; + float weight = 1.0f; - for (int i = 1; (weight > 0.001f) && (i < float_to_int(octaves)); i++) { + for (int i = 0; (weight > 0.001f) && (i < float_to_int(octaves)); i++) { if (weight > 1.0f) { weight = 1.0f; } @@ -651,8 +660,12 @@ ccl_device_noinline_cpu float noise_musgrave_hybrid_multi_fractal_4d( } float rmd = octaves - floorf(octaves); - if (rmd != 0.0f) { - value += rmd * ((snoise_4d(p) + offset) * pwr); + if ((rmd != 0.0f) && (weight > 0.001f)) { + if (weight > 1.0f) { + weight = 1.0f; + } + float signal = (snoise_4d(p) + offset) * pwr; + value += rmd * weight * signal; } return value; diff --git a/source/blender/blenlib/intern/noise.cc b/source/blender/blenlib/intern/noise.cc index a514c9e5183..3de9b17d3c4 100644 --- a/source/blender/blenlib/intern/noise.cc +++ b/source/blender/blenlib/intern/noise.cc @@ -809,15 +809,14 @@ float musgrave_hybrid_multi_fractal(const float co, { float p = co; const float pwHL = std::pow(lacunarity, -H); - float pwr = pwHL; - float value = perlin_signed(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0f; + float value = 0.0f; + float weight = 1.0f; const float octaves = CLAMPIS(octaves_unclamped, 0.0f, 15.0f); - for (int i = 1; (weight > 0.001f) && (i < (int)octaves); i++) { + for (int i = 0; (weight > 0.001f) && (i < (int)octaves); i++) { if (weight > 1.0f) { weight = 1.0f; } @@ -830,8 +829,12 @@ float musgrave_hybrid_multi_fractal(const float co, } const float rmd = octaves - floorf(octaves); - if (rmd != 0.0f) { - value += rmd * ((perlin_signed(p) + offset) * pwr); + if ((rmd != 0.0f) && (weight > 0.001f)) { + if (weight > 1.0f) { + weight = 1.0f; + } + float signal = (perlin_signed(p) + offset) * pwr; + value += rmd * weight * signal; } return value; @@ -961,15 +964,14 @@ float musgrave_hybrid_multi_fractal(const float2 co, { float2 p = co; const float pwHL = std::pow(lacunarity, -H); - float pwr = pwHL; - float value = perlin_signed(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0f; + float value = 0.0f; + float weight = 1.0f; const float octaves = CLAMPIS(octaves_unclamped, 0.0f, 15.0f); - for (int i = 1; (weight > 0.001f) && (i < (int)octaves); i++) { + for (int i = 0; (weight > 0.001f) && (i < (int)octaves); i++) { if (weight > 1.0f) { weight = 1.0f; } @@ -982,8 +984,12 @@ float musgrave_hybrid_multi_fractal(const float2 co, } const float rmd = octaves - floorf(octaves); - if (rmd != 0.0f) { - value += rmd * ((perlin_signed(p) + offset) * pwr); + if ((rmd != 0.0f) && (weight > 0.001f)) { + if (weight > 1.0f) { + weight = 1.0f; + } + float signal = (perlin_signed(p) + offset) * pwr; + value += rmd * weight * signal; } return value; @@ -1115,15 +1121,14 @@ float musgrave_hybrid_multi_fractal(const float3 co, { float3 p = co; const float pwHL = std::pow(lacunarity, -H); - float pwr = pwHL; - float value = perlin_signed(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0f; + float value = 0.0f; + float weight = 1.0f; const float octaves = CLAMPIS(octaves_unclamped, 0.0f, 15.0f); - for (int i = 1; (weight > 0.001f) && (i < (int)octaves); i++) { + for (int i = 0; (weight > 0.001f) && (i < (int)octaves); i++) { if (weight > 1.0f) { weight = 1.0f; } @@ -1136,8 +1141,12 @@ float musgrave_hybrid_multi_fractal(const float3 co, } const float rmd = octaves - floorf(octaves); - if (rmd != 0.0f) { - value += rmd * ((perlin_signed(p) + offset) * pwr); + if ((rmd != 0.0f) && (weight > 0.001f)) { + if (weight > 1.0f) { + weight = 1.0f; + } + float signal = (perlin_signed(p) + offset) * pwr; + value += rmd * weight * signal; } return value; @@ -1269,15 +1278,14 @@ float musgrave_hybrid_multi_fractal(const float4 co, { float4 p = co; const float pwHL = std::pow(lacunarity, -H); - float pwr = pwHL; - float value = perlin_signed(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0f; + float value = 0.0f; + float weight = 1.0f; const float octaves = CLAMPIS(octaves_unclamped, 0.0f, 15.0f); - for (int i = 1; (weight > 0.001f) && (i < (int)octaves); i++) { + for (int i = 0; (weight > 0.001f) && (i < (int)octaves); i++) { if (weight > 1.0f) { weight = 1.0f; } @@ -1290,8 +1298,12 @@ float musgrave_hybrid_multi_fractal(const float4 co, } const float rmd = octaves - floorf(octaves); - if (rmd != 0.0f) { - value += rmd * ((perlin_signed(p) + offset) * pwr); + if ((rmd != 0.0f) && (weight > 0.001f)) { + if (weight > 1.0f) { + weight = 1.0f; + } + float signal = (perlin_signed(p) + offset) * pwr; + value += rmd * weight * signal; } return value; diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_musgrave.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_musgrave.glsl index 961fe23e67e..7171c5f2b36 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_musgrave.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_musgrave.glsl @@ -153,13 +153,12 @@ void node_tex_musgrave_hybrid_multi_fractal_1d(vec3 co, float lacunarity = max(lac, 1e-5); float pwHL = pow(lacunarity, -H); - float pwr = pwHL; - float value = snoise(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0; + float value = 0.0; + float weight = 1.0; - for (int i = 1; (weight > 0.001f) && (i < int(octaves)); i++) { + for (int i = 0; (weight > 0.001f) && (i < int(octaves)); i++) { if (weight > 1.0) { weight = 1.0; } @@ -172,8 +171,12 @@ void node_tex_musgrave_hybrid_multi_fractal_1d(vec3 co, } float rmd = octaves - floor(octaves); - if (rmd != 0.0) { - value += rmd * ((snoise(p) + offset) * pwr); + if ((rmd != 0.0) && (weight > 0.001f)) { + if (weight > 1.0) { + weight = 1.0; + } + float signal = (snoise(p) + offset) * pwr; + value += rmd * weight * signal; } fac = value; @@ -375,13 +378,12 @@ void node_tex_musgrave_hybrid_multi_fractal_2d(vec3 co, float lacunarity = max(lac, 1e-5); float pwHL = pow(lacunarity, -H); - float pwr = pwHL; - float value = snoise(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0; + float value = 0.0; + float weight = 1.0; - for (int i = 1; (weight > 0.001f) && (i < int(octaves)); i++) { + for (int i = 0; (weight > 0.001f) && (i < int(octaves)); i++) { if (weight > 1.0) { weight = 1.0; } @@ -394,8 +396,12 @@ void node_tex_musgrave_hybrid_multi_fractal_2d(vec3 co, } float rmd = octaves - floor(octaves); - if (rmd != 0.0) { - value += rmd * ((snoise(p) + offset) * pwr); + if ((rmd != 0.0) && (weight > 0.001f)) { + if (weight > 1.0) { + weight = 1.0; + } + float signal = (snoise(p) + offset) * pwr; + value += rmd * weight * signal; } fac = value; @@ -597,13 +603,12 @@ void node_tex_musgrave_hybrid_multi_fractal_3d(vec3 co, float lacunarity = max(lac, 1e-5); float pwHL = pow(lacunarity, -H); - float pwr = pwHL; - float value = snoise(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0; + float value = 0.0; + float weight = 1.0; - for (int i = 1; (weight > 0.001f) && (i < int(octaves)); i++) { + for (int i = 0; (weight > 0.001f) && (i < int(octaves)); i++) { if (weight > 1.0) { weight = 1.0; } @@ -616,8 +621,12 @@ void node_tex_musgrave_hybrid_multi_fractal_3d(vec3 co, } float rmd = octaves - floor(octaves); - if (rmd != 0.0) { - value += rmd * ((snoise(p) + offset) * pwr); + if ((rmd != 0.0) && (weight > 0.001f)) { + if (weight > 1.0) { + weight = 1.0; + } + float signal = (snoise(p) + offset) * pwr; + value += rmd * weight * signal; } fac = value; @@ -819,13 +828,12 @@ void node_tex_musgrave_hybrid_multi_fractal_4d(vec3 co, float lacunarity = max(lac, 1e-5); float pwHL = pow(lacunarity, -H); - float pwr = pwHL; - float value = snoise(p) + offset; - float weight = gain * value; - p *= lacunarity; + float pwr = 1.0; + float value = 0.0; + float weight = 1.0; - for (int i = 1; (weight > 0.001f) && (i < int(octaves)); i++) { + for (int i = 0; (weight > 0.001f) && (i < int(octaves)); i++) { if (weight > 1.0) { weight = 1.0; } @@ -838,8 +846,12 @@ void node_tex_musgrave_hybrid_multi_fractal_4d(vec3 co, } float rmd = octaves - floor(octaves); - if (rmd != 0.0) { - value += rmd * ((snoise(p) + offset) * pwr); + if ((rmd != 0.0) && (weight > 0.001f)) { + if (weight > 1.0) { + weight = 1.0; + } + float signal = (snoise(p) + offset) * pwr; + value += rmd * weight * signal; } fac = value; -- cgit v1.2.3