From 7a612c37996fb513ccbf3a36172790e7798a0ba6 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Tue, 5 Jun 2018 15:49:31 +0200 Subject: LookDev: Fix crash when no world --- source/blender/draw/engines/eevee/eevee_lookdev.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c index 8107aa33d2b..8ef52f8c553 100644 --- a/source/blender/draw/engines/eevee/eevee_lookdev.c +++ b/source/blender/draw/engines/eevee/eevee_lookdev.c @@ -51,7 +51,9 @@ void EEVEE_lookdev_cache_init( axis_angle_to_mat3_single(stl->g_data->studiolight_matrix, 'Z', v3d->shading.studiolight_rot_z); DRW_shgroup_uniform_mat3(*grp, "StudioLightMatrix", stl->g_data->studiolight_matrix); - DRW_shgroup_uniform_vec3(*grp, "color", &world->horr, 1); + if (world) { + DRW_shgroup_uniform_vec3(*grp, "color", &world->horr, 1); + } DRW_shgroup_uniform_float(*grp, "backgroundAlpha", &stl->g_data->background_alpha, 1); DRW_shgroup_call_add(*grp, geom, NULL); if (!pinfo) { -- cgit v1.2.3