From 7d77b58900b5446ab90fc875bd9e6166126443af Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 4 Oct 2008 20:22:43 +0000 Subject: Fix wrong result for GLSL material node with only diffuse output and shadeless material. --- source/blender/gpu/intern/gpu_material.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index d4da2866d96..6dff5802c31 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -1145,6 +1145,8 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr) if((G.fileflags & G_FILE_GLSL_NO_LIGHTS) || (ma->mode & MA_SHLESS)) { shr->combined = shi->rgb; shr->alpha = shi->alpha; + GPU_link(mat, "set_rgb", shi->rgb, &shr->diff); + GPU_link(mat, "set_rgb_zero", &shr->spec); } else { if(GPU_link_changed(shi->emit) || ma->emit != 0.0f) { -- cgit v1.2.3