From 806720507e7e86ef1227a37146b3718ba027f036 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 23 Dec 2012 01:18:35 +0000 Subject: style cleanup: wrap long lines (>200) --- source/blender/avi/intern/avi_mjpeg.c | 21 +++++++++-- source/blender/blenkernel/BKE_shrinkwrap.h | 14 ++++--- source/blender/blenkernel/intern/dynamicpaint.c | 4 +- .../compositor/intern/COM_ExecutionSystem.h | 28 +++++++++----- .../blender/compositor/intern/COM_OpenCLDevice.cpp | 8 +++- .../editors/armature/editarmature_retarget.c | 8 +++- source/blender/editors/armature/meshlaplacian.c | 4 +- .../blender/editors/interface/interface_layout.c | 4 +- .../blender/editors/space_outliner/outliner_draw.c | 44 +++++++++++++++------- .../blender/editors/space_outliner/outliner_tree.c | 12 ++++-- .../blender/editors/space_view3d/view3d_header.c | 15 ++++++-- 11 files changed, 115 insertions(+), 47 deletions(-) diff --git a/source/blender/avi/intern/avi_mjpeg.c b/source/blender/avi/intern/avi_mjpeg.c index 396f1199cd9..5ecb3edf92f 100644 --- a/source/blender/avi/intern/avi_mjpeg.c +++ b/source/blender/avi/intern/avi_mjpeg.c @@ -316,7 +316,8 @@ static int check_and_decode_jpeg(unsigned char *inbuf, unsigned char *outbuf, in } } -static void check_and_compress_jpeg(int quality, unsigned char *outbuf, unsigned char *inbuf, int width, int height, int bufsize) +static void check_and_compress_jpeg(int quality, unsigned char *outbuf, const unsigned char *inbuf, + int width, int height, int bufsize) { /* JPEG's are always multiples of 16, extra is ignored in AVI's */ if ((width & 0xF) || (height & 0xF)) { @@ -379,7 +380,11 @@ void *avi_converter_to_mjpeg(AviMovie *movie, int stream, unsigned char *buffer, buf = MEM_mallocN(movie->header->Height * movie->header->Width * 3, "avi.avi_converter_to_mjpeg 1"); if (!movie->interlace) { - check_and_compress_jpeg(movie->streams[stream].sh.Quality / 100, buf, buffer, movie->header->Width, movie->header->Height, bufsize); + check_and_compress_jpeg(movie->streams[stream].sh.Quality / 100, + buf, buffer, + movie->header->Width, + movie->header->Height, + bufsize); } else { deinterlace(movie->odd_fields, buf, buffer, movie->header->Width, movie->header->Height); @@ -388,10 +393,18 @@ void *avi_converter_to_mjpeg(AviMovie *movie, int stream, unsigned char *buffer, buffer = buf; buf = MEM_mallocN(movie->header->Height * movie->header->Width * 3, "avi.avi_converter_to_mjpeg 2"); - check_and_compress_jpeg(movie->streams[stream].sh.Quality / 100, buf, buffer, movie->header->Width, movie->header->Height / 2, bufsize / 2); + check_and_compress_jpeg(movie->streams[stream].sh.Quality / 100, + buf, buffer, + movie->header->Width, + movie->header->Height / 2, + bufsize / 2); *size += numbytes; numbytes = 0; - check_and_compress_jpeg(movie->streams[stream].sh.Quality / 100, buf + *size, buffer + (movie->header->Height / 2) * movie->header->Width * 3, movie->header->Width, movie->header->Height / 2, bufsize / 2); + check_and_compress_jpeg(movie->streams[stream].sh.Quality / 100, + buf + *size, buffer + (movie->header->Height / 2) * movie->header->Width * 3, + movie->header->Width, + movie->header->Height / 2, + bufsize / 2); } *size += numbytes; diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h index d1332ba937e..61d82e6c604 100644 --- a/source/blender/blenkernel/BKE_shrinkwrap.h +++ b/source/blender/blenkernel/BKE_shrinkwrap.h @@ -121,7 +121,8 @@ typedef struct ShrinkwrapCalcData { } ShrinkwrapCalcData; -void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3], int numVerts); +void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, struct Object *ob, struct DerivedMesh *dm, + float (*vertexCos)[3], int numVerts); /* * This function casts a ray in the given BVHTree.. but it takes into consideration the space_transform, that is: @@ -130,9 +131,12 @@ void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, struct Object * then the input (vert, dir, BVHTreeRayHit) must be defined in ob1 coordinates space * and the BVHTree must be built in ob2 coordinate space. * - * Thus it provides an easy way to cast the same ray across several trees (where each tree was built on its own coords space) + * Thus it provides an easy way to cast the same ray across several trees + * (where each tree was built on its own coords space) */ -int normal_projection_project_vertex(char options, const float *vert, const float *dir, const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata); +int normal_projection_project_vertex(char options, const float vert[3], const float dir[3], + const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit, + BVHTree_RayCastCallback callback, void *userdata); /* * NULL initializers to local data @@ -142,6 +146,4 @@ int normal_projection_project_vertex(char options, const float *vert, const floa #define NULL_BVHTreeRayHit {NULL, } #define NULL_BVHTreeNearest {0, } - -#endif - +#endif /* __BKE_SHRINKWRAP_H__ */ diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index e32f8d53b7d..23fae2e9de0 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -2839,7 +2839,9 @@ static void dynamicPaint_freeBrushMaterials(BrushMaterials *bMats) /* * Get material diffuse color and alpha (including linked textures) in given coordinates */ -static void dynamicPaint_doMaterialTex(BrushMaterials *bMats, float color[3], float *alpha, Object *brushOb, const float volume_co[3], const float surface_co[3], int faceIndex, short isQuad, DerivedMesh *orcoDm) +static void dynamicPaint_doMaterialTex(BrushMaterials *bMats, float color[3], float *alpha, Object *brushOb, + const float volume_co[3], const float surface_co[3], + int faceIndex, short isQuad, DerivedMesh *orcoDm) { Material *mat = bMats->mat; MFace *mface = orcoDm->getTessFaceArray(orcoDm); diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.h b/source/blender/compositor/intern/COM_ExecutionSystem.h index 25f06108d96..9beccba0c73 100644 --- a/source/blender/compositor/intern/COM_ExecutionSystem.h +++ b/source/blender/compositor/intern/COM_ExecutionSystem.h @@ -41,7 +41,8 @@ using namespace std; * In order to get to an efficient model for execution, several steps are being done. these steps are explained below. * * @section EM_Step1 Step 1: translating blender node system to the new compsitor system - * Blenders node structure is based on C structs (DNA). These structs are not efficient in the new architecture. We want to use classes in order to simplify the system. + * Blenders node structure is based on C structs (DNA). These structs are not efficient in the new architecture. + * We want to use classes in order to simplify the system. * during this step the blender node_tree is evaluated and converted to a CPP node system. * * @see ExecutionSystem @@ -49,13 +50,17 @@ using namespace std; * @see Node * * @section EM_Step2 Step2: translating nodes to operations - * Ungrouping the GroupNodes. Group nodes are node_tree's in node_tree's. The new system only supports a single level of node_tree. We will 'flatten' the system in a single level. + * Ungrouping the GroupNodes. Group nodes are node_tree's in node_tree's. + * The new system only supports a single level of node_tree. We will 'flatten' the system in a single level. * @see GroupNode * @see ExecutionSystemHelper.ungroup * - * Every node has the ability to convert itself to operations. The node itself is responsible to create a correct NodeOperation setup based on its internal settings. - * Most Node only need to convert it to its NodeOperation. Like a ColorToBWNode doesn't check anything, but replaces itself with a ConvertColorToBWOperation. - * More complex nodes can use different NodeOperation based on settings; like MixNode. based on the selected Mixtype a different operation will be used. + * Every node has the ability to convert itself to operations. The node itself is responsible to create a correct + * NodeOperation setup based on its internal settings. + * Most Node only need to convert it to its NodeOperation. Like a ColorToBWNode doesn't check anything, + * but replaces itself with a ConvertColorToBWOperation. + * More complex nodes can use different NodeOperation based on settings; like MixNode. + * based on the selected Mixtype a different operation will be used. * for more information see the page about creating new Nodes. [@subpage newnode] * * @see ExecutionSystem.convertToOperations @@ -63,9 +68,12 @@ using namespace std; * @see NodeOperation base class for all operations in the system * * @section EM_Step3 Step3: add additional conversions to the operation system - * - Data type conversions: the system has 3 data types COM_DT_VALUE, COM_DT_VECTOR, COM_DT_COLOR. The user can connect a Value socket to a color socket. As values are ordered differently than colors a conversion happens. + * - Data type conversions: the system has 3 data types COM_DT_VALUE, COM_DT_VECTOR, COM_DT_COLOR. + * The user can connect a Value socket to a color socket. + * As values are ordered differently than colors a conversion happens. * - * - Image size conversions: the system can automatically convert when resolutions do not match. An InputSocket has a resize mode. This can be any of the following settings. + * - Image size conversions: the system can automatically convert when resolutions do not match. + * An InputSocket has a resize mode. This can be any of the following settings. * - [@ref InputSocketResizeMode.COM_SC_CENTER]: The center of both images are aligned * - [@ref InputSocketResizeMode.COM_SC_FIT_WIDTH]: The width of both images are aligned * - [@ref InputSocketResizeMode.COM_SC_FIT_HEIGHT]: the height of both images are aligned @@ -77,8 +85,10 @@ using namespace std; * @see Converter.convertResolution Image size conversions * * @section EM_Step4 Step4: group operations in executions groups - * ExecutionGroup are groups of operations that are calculated as being one bigger operation. All operations will be part of an ExecutionGroup. - * Complex nodes will be added to separate groups. Between ExecutionGroup's the data will be stored in MemoryBuffers. ReadBufferOperations and WriteBufferOperations are added where needed. + * ExecutionGroup are groups of operations that are calculated as being one bigger operation. + * All operations will be part of an ExecutionGroup. + * Complex nodes will be added to separate groups. Between ExecutionGroup's the data will be stored in MemoryBuffers. + * ReadBufferOperations and WriteBufferOperations are added where needed. * *
  *
diff --git a/source/blender/compositor/intern/COM_OpenCLDevice.cpp b/source/blender/compositor/intern/COM_OpenCLDevice.cpp
index d5da079c9fd..bb60a629812 100644
--- a/source/blender/compositor/intern/COM_OpenCLDevice.cpp
+++ b/source/blender/compositor/intern/COM_OpenCLDevice.cpp
@@ -65,12 +65,16 @@ void OpenCLDevice::execute(WorkPackage *work)
 	
 	executionGroup->finalizeChunkExecution(chunkNumber, inputBuffers);
 }
-cl_mem OpenCLDevice::COM_clAttachMemoryBufferToKernelParameter(cl_kernel kernel, int parameterIndex, int offsetIndex, list *cleanup, MemoryBuffer **inputMemoryBuffers, SocketReader *reader)
+cl_mem OpenCLDevice::COM_clAttachMemoryBufferToKernelParameter(cl_kernel kernel, int parameterIndex, int offsetIndex,
+                                                               list *cleanup, MemoryBuffer **inputMemoryBuffers,
+                                                               SocketReader *reader)
 {
 	return COM_clAttachMemoryBufferToKernelParameter(kernel, parameterIndex, offsetIndex, cleanup, inputMemoryBuffers, (ReadBufferOperation *)reader);
 }
 
-cl_mem OpenCLDevice::COM_clAttachMemoryBufferToKernelParameter(cl_kernel kernel, int parameterIndex, int offsetIndex, list *cleanup, MemoryBuffer **inputMemoryBuffers, ReadBufferOperation *reader)
+cl_mem OpenCLDevice::COM_clAttachMemoryBufferToKernelParameter(cl_kernel kernel, int parameterIndex, int offsetIndex,
+                                                               list *cleanup, MemoryBuffer **inputMemoryBuffers,
+                                                               ReadBufferOperation *reader)
 {
 	cl_int error;
 	
diff --git a/source/blender/editors/armature/editarmature_retarget.c b/source/blender/editors/armature/editarmature_retarget.c
index 68cfc7fb8c0..be3e037e330 100644
--- a/source/blender/editors/armature/editarmature_retarget.c
+++ b/source/blender/editors/armature/editarmature_retarget.c
@@ -1830,7 +1830,9 @@ static float calcCostLengthDistance(BArcIterator *iter, float **vec_cache, RigEd
 }
 #endif
 
-static float calcCostAngleLengthDistance(BArcIterator *iter, float **UNUSED(vec_cache), RigEdge *edge, float *vec0, float *vec1, float *vec2, int i1, int i2, float angle_weight, float length_weight, float distance_weight)
+static float calcCostAngleLengthDistance(BArcIterator *iter, float **UNUSED(vec_cache), RigEdge *edge,
+                                         float *vec0, float *vec1, float *vec2, int i1, int i2,
+                                         float angle_weight, float length_weight, float distance_weight)
 {
 	float vec_second[3], vec_first[3];
 	float length2;
@@ -1878,7 +1880,9 @@ static void copyMemoPositions(int *positions, MemoNode *table, int nb_positions,
 	}
 }
 
-static MemoNode *solveJoints(MemoNode *table, BArcIterator *iter, float **vec_cache, int nb_joints, int nb_positions, int previous, int current, RigEdge *edge, int joints_left, float angle_weight, float length_weight, float distance_weight)
+static MemoNode *solveJoints(MemoNode *table, BArcIterator *iter, float **vec_cache,
+                             int nb_joints, int nb_positions, int previous, int current, RigEdge *edge,
+                             int joints_left, float angle_weight, float length_weight, float distance_weight)
 {
 	MemoNode *node;
 	int index = indexMemoNode(nb_positions, previous, current, joints_left);
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index 2848db18d59..19a97fa0810 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -649,7 +649,9 @@ static float heat_limit_weight(float weight)
 		return weight;
 }
 
-void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource, bDeformGroup **dgrouplist, bDeformGroup **dgroupflip, float (*root)[3], float (*tip)[3], int *selected, const char **err_str)
+void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource,
+                         bDeformGroup **dgrouplist, bDeformGroup **dgroupflip,
+                         float (*root)[3], float (*tip)[3], int *selected, const char **err_str)
 {
 	LaplacianSystem *sys;
 	MPoly *mp;
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index a15256bc86f..20f2c52485e 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -346,7 +346,9 @@ static void ui_layer_but_cb(bContext *C, void *arg_but, void *arg_index)
 }
 
 /* create buttons for an item with an RNA array */
-static void ui_item_array(uiLayout *layout, uiBlock *block, const char *name, int icon, PointerRNA *ptr, PropertyRNA *prop, int len, int x, int y, int w, int UNUSED(h), int expand, int slider, int toggle, int icon_only)
+static void ui_item_array(uiLayout *layout, uiBlock *block, const char *name, int icon,
+                          PointerRNA *ptr, PropertyRNA *prop, int len, int x, int y, int w, int UNUSED(h),
+                          int expand, int slider, int toggle, int icon_only)
 {
 	uiStyle *style = layout->root->style;
 	uiBut *but;
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 6913ebc8a11..222dcac454f 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -445,15 +445,21 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
 				uiBlockSetEmboss(block, UI_EMBOSSN);
 
 				restrict_bool = group_restrict_flag(gr, OB_RESTRICT_VIEW);
-				bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+				bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF,
+				                  (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
+				                  NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
 				uiButSetFunc(bt, restrictbutton_gr_restrict_view, scene, gr);
 
 				restrict_bool = group_restrict_flag(gr, OB_RESTRICT_SELECT);
-				bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
+				bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF,
+				                  (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
+				                  NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
 				uiButSetFunc(bt, restrictbutton_gr_restrict_select, scene, gr);
 
 				restrict_bool = group_restrict_flag(gr, OB_RESTRICT_RENDER);
-				bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Restrict/Allow renderability");
+				bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF,
+				                  (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
+				                  NULL, 0, 0, 0, 0, "Restrict/Allow renderability");
 				uiButSetFunc(bt, restrictbutton_gr_restrict_render, scene, gr);
 
 				uiBlockSetEmboss(block, UI_EMBOSS);
@@ -463,7 +469,8 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
 				uiBlockSetEmboss(block, UI_EMBOSSN);
 				
 				bt = uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT - 1,
-				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, te->directdata, 0, 0, 0, 0, "Render this RenderLayer");
+				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
+				                      te->directdata, 0, 0, 0, 0, "Render this RenderLayer");
 				uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
 				
 				uiBlockSetEmboss(block, UI_EMBOSS);
@@ -476,13 +483,18 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
 				
 				
 				bt = uiDefIconButBitI(block, ICONTOG, passflag, 0, ICON_CHECKBOX_HLT - 1,
-				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, layflag, 0, 0, 0, 0, "Render this Pass");
+				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
+				                      layflag, 0, 0, 0, 0, "Render this Pass");
 				uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
 				
 				layflag++;  /* is lay_xor */
-				if (ELEM8(passflag, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT, SCE_PASS_INDIRECT, SCE_PASS_EMIT, SCE_PASS_ENVIRONMENT))
+				if (ELEM8(passflag, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT,
+				          SCE_PASS_INDIRECT, SCE_PASS_EMIT, SCE_PASS_ENVIRONMENT))
+				{
 					bt = uiDefIconButBitI(block, TOG, passflag, 0, (*layflag & passflag) ? ICON_DOT : ICON_BLANK1,
-					                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined");
+					                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
+					                      layflag, 0, 0, 0, 0, "Exclude this Pass from Combined");
+				}
 				uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL);
 				
 				uiBlockSetEmboss(block, UI_EMBOSS);
@@ -493,11 +505,13 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
 				
 				uiBlockSetEmboss(block, UI_EMBOSSN);
 				bt = uiDefIconButBitI(block, ICONTOGN, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF,
-				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
+				                      &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
 				uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob);
 				
 				bt = uiDefIconButBitI(block, ICONTOGN, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF,
-				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability");
+				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
+				                      &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability");
 				uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob);
 			}
 			else if (tselem->type == TSE_POSE_CHANNEL) {
@@ -506,11 +520,13 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
 				
 				uiBlockSetEmboss(block, UI_EMBOSSN);
 				bt = uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF,
-				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
+				                      &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
 				uiButSetFunc(bt, restrictbutton_bone_cb, NULL, bone);
 				
 				bt = uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
-				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
+				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
+				                      &(bone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
 				uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL);
 			}
 			else if (tselem->type == TSE_EBONE) {
@@ -518,11 +534,13 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
 				
 				uiBlockSetEmboss(block, UI_EMBOSSN);
 				bt = uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF,
-				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
+				                      &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
 				uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, ebone);
 				
 				bt = uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF,
-				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
+				                      (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y,
+				                      &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
 				uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, NULL);
 			}
 		}
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index ddbc49bf995..d911818d0cb 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -803,8 +803,12 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i
 	}
 
 	/* One exception */
-	if (type == TSE_ID_BASE);
-	else if (id == NULL) return NULL;
+	if (type == TSE_ID_BASE) {
+		/* pass */
+	}
+	else if (id == NULL) {
+		return NULL;
+	}
 
 	te = MEM_callocN(sizeof(TreeElement), "tree elem");
 	/* add to the visual tree */
@@ -840,7 +844,7 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i
 		TreeStoreElem *tsepar = parent ? TREESTORE(parent) : NULL;
 		
 		/* ID datablock */
-		if (tsepar==NULL || tsepar->type != TSE_ID_BASE)
+		if (tsepar == NULL || tsepar->type != TSE_ID_BASE)
 			outliner_add_id_contents(soops, te, tselem, id);
 	}
 	else if (type == TSE_ANIM_DATA) {
@@ -1511,7 +1515,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
 		}
 		/* make hierarchy */
 		ten = soops->tree.first;
-		ten= ten->next; /* first one is main */
+		ten = ten->next;  /* first one is main */
 		while (ten) {
 			TreeElement *nten = ten->next, *par;
 			tselem = TREESTORE(ten);
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 79bf003a563..2b30e4e6b81 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -487,11 +487,17 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
 		block = uiLayoutGetBlock(row);
 		
 		if (v3d->twflag & V3D_USE_MANIPULATOR) {
-			but = uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0, 0, UI_UNIT_X, UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Translate manipulator - Shift-Click for multiple modes"));
+			but = uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS,
+			                       0, 0, UI_UNIT_X, UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0,
+			                       TIP_("Translate manipulator - Shift-Click for multiple modes"));
 			uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
-			but = uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0, 0, UI_UNIT_X, UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Rotate manipulator - Shift-Click for multiple modes"));
+			but = uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT,
+			                       0, 0, UI_UNIT_X, UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0,
+			                       TIP_("Rotate manipulator - Shift-Click for multiple modes"));
 			uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
-			but = uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0, 0, UI_UNIT_X, UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Scale manipulator - Shift-Click for multiple modes"));
+			but = uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE,
+			                       0, 0, UI_UNIT_X, UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0,
+			                       TIP_("Scale manipulator - Shift-Click for multiple modes"));
 			uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
 		}
 			
@@ -500,7 +506,8 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
 		}
 			
 		str_menu = BIF_menustringTransformOrientation(C, "Orientation");
-		but = uiDefButC(block, MENU, B_MAN_MODE, str_menu, 0, 0, 70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0, TIP_("Transform Orientation"));
+		but = uiDefButC(block, MENU, B_MAN_MODE, str_menu, 0, 0, 70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0,
+		                TIP_("Transform Orientation"));
 		uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
 		MEM_freeN((void *)str_menu);
 	}
-- 
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