From 827e30bd1512f6917307195ccc934b57623f0f8b Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Thu, 30 Sep 2021 11:53:48 -0500 Subject: Geometry Nodes: Change default for mesh to points node While "Vertices" may be less useful since mesh vertices are already points, the output is more easily understandable, so it's a better default. --- source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc index 2f59a3c968b..6863f685eae 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc @@ -50,7 +50,7 @@ static void geo_node_mesh_to_points_init(bNodeTree *UNUSED(tree), bNode *node) { NodeGeometryMeshToPoints *data = (NodeGeometryMeshToPoints *)MEM_callocN( sizeof(NodeGeometryMeshToPoints), __func__); - data->mode = GEO_NODE_MESH_TO_POINTS_FACES; + data->mode = GEO_NODE_MESH_TO_POINTS_VERTICES; node->storage = data; } -- cgit v1.2.3