From c02f2d7371a11d1d0c575b42dc7dd790926a0877 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 1 Feb 2021 14:54:08 +0100 Subject: Fix T81177 EEVEE: Missing shadow if last material has no shadow This was caused by the boolean not being a union of all the material slots. --- source/blender/draw/engines/eevee/eevee_materials.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index c7a8f7729eb..273521b0b28 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -856,7 +856,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, ADD_SHGROUP_CALL(matcache[i].shading_grp, ob, mat_geom[i], oedata); ADD_SHGROUP_CALL_SAFE(matcache[i].depth_grp, ob, mat_geom[i], oedata); ADD_SHGROUP_CALL_SAFE(matcache[i].shadow_grp, ob, mat_geom[i], oedata); - *cast_shadow = (matcache[i].shadow_grp != NULL); + *cast_shadow = *cast_shadow || (matcache[i].shadow_grp != NULL); } } } -- cgit v1.2.3