From 87b628db2ace4f4e2058a756d561080c1a926503 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 20 Sep 2018 07:11:01 +1000 Subject: Cleanup: style --- release/scripts/startup/bl_operators/wm.py | 4 ++-- source/blender/blenlib/BLI_expr_pylike_eval.h | 4 ++-- source/blender/depsgraph/intern/builder/deg_builder_nodes.cc | 3 +-- 3 files changed, 5 insertions(+), 6 deletions(-) diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py index 18104468577..528e1a5f336 100644 --- a/release/scripts/startup/bl_operators/wm.py +++ b/release/scripts/startup/bl_operators/wm.py @@ -2555,7 +2555,7 @@ class WM_MT_splash(Menu): split = layout.split(factor=0.25) split.label() - split = split.split(factor=2.0/3.0) + split = split.split(factor=2.0 / 3.0) col = split.column() @@ -2572,7 +2572,7 @@ class WM_MT_splash(Menu): # We need to make switching to a language easier first #sub = col.column(align=False) - #sub.label(text="Language:") + # sub.label(text="Language:") #userpref = context.user_preferences #sub.prop(userpref.system, "language", text="") diff --git a/source/blender/blenlib/BLI_expr_pylike_eval.h b/source/blender/blenlib/BLI_expr_pylike_eval.h index e8311bc43b6..578e4776038 100644 --- a/source/blender/blenlib/BLI_expr_pylike_eval.h +++ b/source/blender/blenlib/BLI_expr_pylike_eval.h @@ -57,10 +57,10 @@ ExprPyLike_Parsed *BLI_expr_pylike_parse( eExprPyLike_EvalStatus BLI_expr_pylike_eval( struct ExprPyLike_Parsed *expr, const double *param_values, int param_values_len, - double *r_result); + double *r_result); #ifdef __cplusplus } #endif -#endif /* __BLI_EXPR_PYLIKE_EVALUATE_H__ */ +#endif /* __BLI_EXPR_PYLIKE_EVAL_H__ */ diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index 656708d9fb2..429bfbab4d6 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -555,8 +555,7 @@ void DepsgraphNodeBuilder::build_object(int base_index, if (object == scene_->camera) { id_node->is_directly_visible = true; } - else if (id_node->linked_state == DEG_ID_LINKED_DIRECTLY) - { + else if (id_node->linked_state == DEG_ID_LINKED_DIRECTLY) { id_node->is_directly_visible = is_visible; } else { -- cgit v1.2.3