From 887829e3d89f1adb01326d15241e2270fe3d71ce Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Tue, 22 Dec 2015 14:02:57 +0100 Subject: Cleanup: Remove comments, now that we have the dedicated constant fold functions, it's obvious. --- intern/cycles/render/nodes.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 678f7b31334..74a0d207e81 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -4099,7 +4099,6 @@ bool MathNode::constant_fold(ShaderOutput *socket, float3 *optimized_value) ShaderInput *value2_in = input("Value2"); if(socket == output("Value")) { - /* Optimize math node without links to a single value. */ if(value1_in->link == NULL && value2_in->link == NULL) { optimized_value->x = svm_math((NodeMath)type_enum[type], value1_in->value.x, @@ -4179,7 +4178,6 @@ bool VectorMathNode::constant_fold(ShaderOutput *socket, float3 *optimized_value float value; float3 vector; - /* Optimize vector math node without links to a single value node. */ if(vector1_in->link == NULL && vector2_in->link == NULL) { svm_vector_math(&value, &vector, -- cgit v1.2.3