From 93134fc578596080ff6633484088f4f89582eb8a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 17 Jul 2017 15:43:24 +0200 Subject: Eevee: Fix clip/hashed alpha prepass/shadow crash. --- source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index 4c0e521a7f0..c6a56fa7d82 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -435,7 +435,7 @@ Closure closure_add(Closure cl1, Closure cl2) return cl; } -#if defined(MESH_SHADER) && !defined(SHADOW_SHADER) +#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER) layout(location = 0) out vec4 fragColor; layout(location = 1) out vec4 ssrNormals; layout(location = 2) out vec4 ssrData; -- cgit v1.2.3