From 936737b70fc6b44411c0f03dd5acc1eb23777b5b Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Fri, 8 Jul 2011 06:51:12 +0000 Subject: example of Physics Constraints module :) + some small fixes in other docs. A topic for later(soon?), I think we should name the modules according to the rest of Blender modules. So instead of: Game Engine bge.logic Module We would have it: Game Logic (bge.logic) ... --- doc/python_api/examples/bge.constraints.py | 37 ++++++++++++++++++++++++++++++ doc/python_api/examples/bge.texture.1.py | 3 +-- doc/python_api/examples/blf.py | 1 - doc/python_api/rst/bge.events.rst | 2 +- 4 files changed, 39 insertions(+), 4 deletions(-) create mode 100644 doc/python_api/examples/bge.constraints.py diff --git a/doc/python_api/examples/bge.constraints.py b/doc/python_api/examples/bge.constraints.py new file mode 100644 index 00000000000..4cd967310cc --- /dev/null +++ b/doc/python_api/examples/bge.constraints.py @@ -0,0 +1,37 @@ +""" +Basic Physics Constraint +++++++++++++++++++++++ +Example of how to create a hinge Physics Constraint between two objects. +""" +from bge import logic +from bge import constraints + +# get object list +objects = logic.getCurrentScene().objects + +# get object named Object1 and Object 2 +object_1 = objects["Object1"] +object_2 = objects["Object2"] + +# want to use Edge constraint type +constraint_type = 2 + +# get Object1 and Object2 physics IDs +physics_id_1 = object_1.getPhysicsId() +physics_id_2 = object_2.getPhysicsId() + +# Use bottom right edge of Object1 for hinge position +edge_position_x = 1.0 +edge_position_y = 0.0 +edge_position_z = -1.0 + +# use Object1 y axis for angle to point hinge +edge_angle_x = 0.0 +edge_angle_y = 1.0 +edge_angle_z = 0.0 + +# create an edge constraint +constraints.createConstraint( physics_id_1, physics_id_2, + constraint_type, + edge_position_x, edge_position_y, edge_position_z, + edge_angle_x, edge_angle_y, edge_angle_z ) diff --git a/doc/python_api/examples/bge.texture.1.py b/doc/python_api/examples/bge.texture.1.py index 5b387c8659c..74b37e72994 100644 --- a/doc/python_api/examples/bge.texture.1.py +++ b/doc/python_api/examples/bge.texture.1.py @@ -5,7 +5,6 @@ Example of how to replace a texture in game with an external image. createTexture() and removeTexture() are to be called from a module Python Controller. """ -import bge from bge import logic from bge import texture @@ -14,7 +13,7 @@ def createTexture(cont): object = cont.owner # get the reference pointer (ID) of the internal texture - ID = VT.materialID(obj, 'IMoriginal.png') + ID = texture.materialID(obj, 'IMoriginal.png') # create a texture object object_texture = texture.Texture(object, ID) diff --git a/doc/python_api/examples/blf.py b/doc/python_api/examples/blf.py index c91b41bec36..3ab7f789ce8 100644 --- a/doc/python_api/examples/blf.py +++ b/doc/python_api/examples/blf.py @@ -5,7 +5,6 @@ Blender Game Engine example of using the blf module. For this module to work we need to use the OpenGL wrapper :class:`~bgl` as well. """ # import game engine modules -import bge from bge import render from bge import logic # import stand alone modules diff --git a/doc/python_api/rst/bge.events.rst b/doc/python_api/rst/bge.events.rst index 7215902a828..cc76ecded85 100644 --- a/doc/python_api/rst/bge.events.rst +++ b/doc/python_api/rst/bge.events.rst @@ -1,5 +1,5 @@ -Game Engine bge.events module +Game Engine bge.events Module ============================= ***** -- cgit v1.2.3