From 9a07e7722b8e8ad9df399b3b5fbe9ff654003186 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 29 Jun 2022 10:44:59 +0200 Subject: Fix T99138: EEVEE: Regression: World volume shader incorrect texture coords The ORCO property was not being properly initialized in this case. Candidate for 3.2.1 corrective release. --- source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl index d6eeedd8640..b4aa03b9162 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl @@ -86,6 +86,8 @@ void main() discard; return; } +#else /* WORLD_SHADER */ + volumeOrco = worldPosition; #endif #ifdef CLEAR -- cgit v1.2.3