From a64a8d2b79d86b5c16d6cedb0107f4b2a074547b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 28 Jan 2021 21:59:54 +1100 Subject: Cleanup: spelling Also remove replace 'playblast' with terminology used in Blender's UI. --- source/blender/editors/mask/mask_ops.c | 8 ++++---- source/blender/editors/space_view3d/view3d_draw.c | 10 +++++----- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/source/blender/editors/mask/mask_ops.c b/source/blender/editors/mask/mask_ops.c index 98509e82f48..14f81520b9a 100644 --- a/source/blender/editors/mask/mask_ops.c +++ b/source/blender/editors/mask/mask_ops.c @@ -238,7 +238,7 @@ typedef struct SlidePointData { bool is_sliding_new_point; - /* Data needed to restre the state. */ + /* Data needed to restore the state. */ float vec[3][3]; char old_h1, old_h2; @@ -863,7 +863,7 @@ static int slide_point_modal(bContext *C, wmOperator *op, const wmEvent *event) if (event->type == data->event_invoke_type && event->val == KM_RELEASE) { Scene *scene = CTX_data_scene(C); - /* dont key sliding feather uw's */ + /* Don't key sliding feather UW's. */ if ((data->action == SLIDE_ACTION_FEATHER && data->uw) == false) { if (IS_AUTOKEY_ON(scene)) { ED_mask_layer_shape_auto_key(data->mask_layer, CFRA); @@ -1053,7 +1053,7 @@ static SlideSplineCurvatureData *slide_spline_curvature_customdata(bContext *C, slide_data->bezt_backup = *slide_data->adjust_bezt; slide_data->other_bezt_backup = *slide_data->other_bezt; - /* Let's dont touch other side of the point for now, so set handle to FREE. */ + /* Let's don't touch other side of the point for now, so set handle to FREE. */ if (u < 0.5f) { if (slide_data->adjust_bezt->h2 <= HD_VECT) { slide_data->adjust_bezt->h2 = HD_FREE; @@ -1270,7 +1270,7 @@ static int slide_spline_curvature_modal(bContext *C, wmOperator *op, const wmEve case LEFTMOUSE: case RIGHTMOUSE: if (event->type == slide_data->event_invoke_type && event->val == KM_RELEASE) { - /* dont key sliding feather uw's */ + /* Don't key sliding feather UW's. */ if (IS_AUTOKEY_ON(scene)) { ED_mask_layer_shape_auto_key(slide_data->mask_layer, CFRA); } diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index af9f5937b4f..3c970781448 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1962,13 +1962,13 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph, /* XXX(jbakker): `do_color_management` should be controlled by the caller. Currently when doing a * viewport render animation and saving to an 8bit file format, color management would be applied * twice. Once here, and once when saving the saving to disk. In this case the Save As Render - * option cannot be controlled either. But when doing an offscreen render you want to do the + * option cannot be controlled either. But when doing an off-screen render you want to do the * color management here. * - * This option was added here to increase the performance when rendering for a playblast. When - * using workbench the color differences haven't been reported as a bug. But users also use the - * viewport rendering to render Eevee scenes. In the later situation the saved colors - * are totally wrong. */ + * This option was added here to increase the performance for quick view-port preview renders. + * When using workbench the color differences haven't been reported as a bug. But users also use + * the viewport rendering to render Eevee scenes. In the later situation the saved colors are + * totally wrong. */ const bool do_color_management = (ibuf->rect_float == NULL); ED_view3d_draw_offscreen(depsgraph, scene, -- cgit v1.2.3