From a77175c9b6c06dadc1df3c654e0e000140a53a39 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 25 Jul 2020 18:10:43 +0200 Subject: GPU: Add extern "C" to intern headers --- source/blender/gpu/intern/gpu_attr_binding_private.h | 9 +++++++++ source/blender/gpu/intern/gpu_codegen.h | 8 ++++++++ source/blender/gpu/intern/gpu_primitive_private.h | 9 +++++++++ source/blender/gpu/intern/gpu_private.h | 8 ++++++++ source/blender/gpu/intern/gpu_shader_private.h | 8 ++++++++ source/blender/gpu/intern/gpu_vertex_format_private.h | 8 ++++++++ 6 files changed, 50 insertions(+) diff --git a/source/blender/gpu/intern/gpu_attr_binding_private.h b/source/blender/gpu/intern/gpu_attr_binding_private.h index 301ec3333dd..7df403a3ea5 100644 --- a/source/blender/gpu/intern/gpu_attr_binding_private.h +++ b/source/blender/gpu/intern/gpu_attr_binding_private.h @@ -29,6 +29,11 @@ #include "GPU_shader_interface.h" #include "GPU_vertex_format.h" +#ifdef __cplusplus +extern "C" { +#endif + +/* TODO(fclem) remove, use shaderface directly. */ void AttrBinding_clear(GPUAttrBinding *binding); void get_attr_locations(const GPUVertFormat *format, @@ -36,4 +41,8 @@ void get_attr_locations(const GPUVertFormat *format, const GPUShaderInterface *shaderface); uint read_attr_location(const GPUAttrBinding *binding, uint a_idx); +#ifdef __cplusplus +} +#endif + #endif /* __GPU_ATTR_BINDING_PRIVATE_H__ */ diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index ce20f495ba3..18ff4c3241d 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -26,6 +26,10 @@ #ifndef __GPU_CODEGEN_H__ #define __GPU_CODEGEN_H__ +#ifdef __cplusplus +extern "C" { +#endif + struct GPUMaterial; struct GPUNodeGraph; struct GPUOutput; @@ -68,4 +72,8 @@ void GPU_pass_release(GPUPass *pass); void gpu_codegen_init(void); void gpu_codegen_exit(void); +#ifdef __cplusplus +} +#endif + #endif /* __GPU_CODEGEN_H__ */ diff --git a/source/blender/gpu/intern/gpu_primitive_private.h b/source/blender/gpu/intern/gpu_primitive_private.h index abefa6abd20..b7d7b262128 100644 --- a/source/blender/gpu/intern/gpu_primitive_private.h +++ b/source/blender/gpu/intern/gpu_primitive_private.h @@ -26,6 +26,15 @@ #ifndef __GPU_PRIMITIVE_PRIVATE_H__ #define __GPU_PRIMITIVE_PRIVATE_H__ +#ifdef __cplusplus +extern "C" { +#endif + +/* TODO(fclem) move to OGL backend */ GLenum convert_prim_type_to_gl(GPUPrimType); +#ifdef __cplusplus +} +#endif + #endif /* __GPU_PRIMITIVE_PRIVATE_H__ */ diff --git a/source/blender/gpu/intern/gpu_private.h b/source/blender/gpu/intern/gpu_private.h index 7846bff87f4..ed729dd399c 100644 --- a/source/blender/gpu/intern/gpu_private.h +++ b/source/blender/gpu/intern/gpu_private.h @@ -21,6 +21,10 @@ #ifndef __GPU_PRIVATE_H__ #define __GPU_PRIVATE_H__ +#ifdef __cplusplus +extern "C" { +#endif + /* call this before running any of the functions below */ void gpu_platform_init(void); void gpu_platform_exit(void); @@ -41,4 +45,8 @@ void gpu_framebuffer_module_exit(void); void gpu_pbvh_init(void); void gpu_pbvh_exit(void); +#ifdef __cplusplus +} +#endif + #endif /* __GPU_PRIVATE_H__ */ diff --git a/source/blender/gpu/intern/gpu_shader_private.h b/source/blender/gpu/intern/gpu_shader_private.h index e4443e79a8d..e28c5f76426 100644 --- a/source/blender/gpu/intern/gpu_shader_private.h +++ b/source/blender/gpu/intern/gpu_shader_private.h @@ -24,6 +24,10 @@ #include "GPU_glew.h" #include "GPU_shader_interface.h" +#ifdef __cplusplus +extern "C" { +#endif + struct GPUShader { /** Handle for full program (links shader stages below). */ GLuint program; @@ -47,4 +51,8 @@ struct GPUShader { /* XXX do not use it. Special hack to use OCIO with batch API. */ void immGetProgram(GLuint *program, GPUShaderInterface **shaderface); +#ifdef __cplusplus +} +#endif + #endif /* __GPU_SHADER_PRIVATE_H__ */ diff --git a/source/blender/gpu/intern/gpu_vertex_format_private.h b/source/blender/gpu/intern/gpu_vertex_format_private.h index a850d17a1dd..22373a6394a 100644 --- a/source/blender/gpu/intern/gpu_vertex_format_private.h +++ b/source/blender/gpu/intern/gpu_vertex_format_private.h @@ -26,8 +26,16 @@ #ifndef __GPU_VERTEX_FORMAT_PRIVATE_H__ #define __GPU_VERTEX_FORMAT_PRIVATE_H__ +#ifdef __cplusplus +extern "C" { +#endif + void VertexFormat_pack(GPUVertFormat *format); uint padding(uint offset, uint alignment); uint vertex_buffer_size(const GPUVertFormat *format, uint vertex_len); +#ifdef __cplusplus +} +#endif + #endif /* __GPU_VERTEX_FORMAT_PRIVATE_H__ */ -- cgit v1.2.3