From b3f62b68a916820e0e9eddf9855eea383c291fc4 Mon Sep 17 00:00:00 2001 From: mano-wii Date: Tue, 11 Jul 2017 14:22:07 -0300 Subject: Style (remove characters that caused "a binary file") --- source/blender/editors/transform/transform_snap_object.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 30cdae416e6..15839de32db 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -793,7 +793,7 @@ static bool raycastObj( } else { /* in this case we want the mesh from the editmesh, avoids stale data. see: T45978. - * still set the 'em' to NULL, since we only want the 'dm'. */ + * still set the 'em' to NULL, since we only want the 'dm'. */ DerivedMesh *dm; em = BKE_editmesh_from_object(ob); if (em) { @@ -827,13 +827,13 @@ static bool raycastObj( * Main RayCast Function * ====================== * - * Walks through all objects in the scene to find the ´hit´ on object surface. + * Walks through all objects in the scene to find the `hit` on object surface. * * \param sctx: Snap context to store data. - * \param snapdata: struct generated in `get_snapdata`. + * \param snapdata: struct generated in `set_snapdata`. * \param snap_select : from enum SnapSelect. * \param use_object_edit_cage : Uses the coordinates of BMesh(if any) to do the snapping. - * \param obj_list: List with objects to snap (created in ´create_object_list´). + * \param obj_list: List with objects to snap (created in `create_object_list`). * * Read/Write Args * --------------- -- cgit v1.2.3