From b450d2d148f61107812e84a650ccbf4c773bf621 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 3 Mar 2021 23:12:05 +0100 Subject: Fix T86042 EEVEE: incorrect irradiance bake The environment (world) irradiance wasn't correctly skipped. --- source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl | 3 +++ 1 file changed, 3 insertions(+) diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl index de384146b80..c9b5d0dea36 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl @@ -304,5 +304,8 @@ vec3 probe_evaluate_grid(GridData gd, vec3 P, vec3 N, vec3 localpos) vec3 probe_evaluate_world_diff(vec3 N) { + if (prbNumRenderGrid == 0) { + return vec3(0); + } return irradiance_from_cell_get(0, N); } -- cgit v1.2.3