From b85cfddb5d4a8b61dbc578505c579a2389de7252 Mon Sep 17 00:00:00 2001 From: Germano Cavalcante Date: Tue, 22 Mar 2022 17:21:40 -0300 Subject: Fix T96711: snap in edit mode for selected objects does not work Regression introduced in 52be06301257a82a1b4a5746e91ff60daa637ded The `SNAP_NOT_SELECTED` option should only consider base selected if we are in object mode. --- .../editors/transform/transform_snap_object.c | 67 +++++++++++++--------- 1 file changed, 40 insertions(+), 27 deletions(-) diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 515a4360bb5..eb1a007c9e7 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -454,6 +454,44 @@ typedef void (*IterSnapObjsCallback)(SnapObjectContext *sctx, bool is_object_active, void *data); +static bool snap_object_is_snappable(const SnapObjectContext *sctx, + const eSnapSelect snap_select, + const Base *base_act, + const Base *base, + const bool is_in_object_mode) +{ + if (!BASE_VISIBLE(sctx->runtime.v3d, base)) { + return false; + } + + if ((snap_select == SNAP_ALL) || (base->flag_legacy & BA_TRANSFORM_LOCKED_IN_PLACE)) { + return true; + } + + if (base->flag_legacy & BA_SNAP_FIX_DEPS_FIASCO) { + return false; + } + + if (snap_select == SNAP_NOT_ACTIVE) { + return base_act == base; + } + + if (snap_select == SNAP_NOT_SELECTED) { + if (is_in_object_mode) { + return !((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL)); + } + + /* What is selectable or not is part of the object and depends on the mode. */ + return true; + } + + if (snap_select == SNAP_SELECTABLE) { + return (base->flag & BASE_SELECTABLE) != 0; + } + + return true; +} + /** * Walks through all objects in the scene to create the list of objects to snap. */ @@ -472,38 +510,13 @@ static void iter_snap_objects(SnapObjectContext *sctx, return; } + const bool is_in_object_mode = base_act && base_act->object->mode == OB_MODE_OBJECT; for (Base *base = view_layer->object_bases.first; base != NULL; base = base->next) { - if (!BASE_VISIBLE(sctx->runtime.v3d, base)) { - continue; - } - - if ((snap_select == SNAP_ALL) || (base->flag_legacy & BA_TRANSFORM_LOCKED_IN_PLACE)) { - /* pass */ - } - else if (base->flag_legacy & BA_SNAP_FIX_DEPS_FIASCO) { + if (!snap_object_is_snappable(sctx, snap_select, base_act, base, is_in_object_mode)) { continue; } const bool is_object_active = (base == base_act); - if (snap_select == SNAP_NOT_ACTIVE) { - if (is_object_active) { - continue; - } - } - else if (snap_select == SNAP_NOT_SELECTED) { - if (is_object_active && base->object->mode != OB_MODE_OBJECT) { - /* Pass. Consider the selection of elements being edited. */ - } - else if ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL)) { - continue; - } - } - else if (snap_select == SNAP_SELECTABLE) { - if (!(base->flag & BASE_SELECTABLE)) { - continue; - } - } - Object *obj_eval = DEG_get_evaluated_object(sctx->runtime.depsgraph, base->object); if (obj_eval->transflag & OB_DUPLI || BKE_object_has_geometry_set_instances(obj_eval)) { ListBase *lb = object_duplilist(sctx->runtime.depsgraph, sctx->scene, obj_eval); -- cgit v1.2.3