From bba6d2894290244be847a6d4ee7722c82ec01c0e Mon Sep 17 00:00:00 2001 From: Richard Antalik Date: Fri, 4 Nov 2022 20:57:23 +0100 Subject: Fix T99641: Assert hit when splitting video sequencer area horizontally Don't draw channels region when height is 0. --- source/blender/editors/space_sequencer/sequencer_channels_draw.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/source/blender/editors/space_sequencer/sequencer_channels_draw.c b/source/blender/editors/space_sequencer/sequencer_channels_draw.c index 8abd7e424d1..901417c152f 100644 --- a/source/blender/editors/space_sequencer/sequencer_channels_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_channels_draw.c @@ -357,6 +357,10 @@ void draw_channels(const bContext *C, ARegion *region) SeqChannelDrawContext context; channel_draw_context_init(C, region, &context); + if (round_fl_to_int(context.channel_height) == 0) { + return; + } + UI_view2d_view_ortho(context.v2d); draw_channel_headers(&context); -- cgit v1.2.3