From bc5f81ee3ce3b76b2bdff4c598737990e976ff16 Mon Sep 17 00:00:00 2001 From: Daniel Salazar Date: Thu, 11 Feb 2010 23:13:47 +0000 Subject: Clean up of tooltips in py operators and better operator name for randomize transform --- release/scripts/op/add_armature_human.py | 2 +- release/scripts/op/add_mesh_torus.py | 2 +- release/scripts/op/object.py | 6 +++--- release/scripts/op/object_randomize_transform.py | 8 ++++---- release/scripts/op/uv.py | 6 +++--- release/scripts/op/uvcalc_follow_active.py | 6 +++--- release/scripts/op/vertexpaint_dirt.py | 2 +- 7 files changed, 16 insertions(+), 16 deletions(-) diff --git a/release/scripts/op/add_armature_human.py b/release/scripts/op/add_armature_human.py index 573c894350b..bb0d51d70d2 100644 --- a/release/scripts/op/add_armature_human.py +++ b/release/scripts/op/add_armature_human.py @@ -583,7 +583,7 @@ def metarig_template(): class AddHuman(bpy.types.Operator): - '''Add an advanced human metarig base.''' + '''Add an advanced human metarig base''' bl_idname = "object.armature_human_advanced_add" bl_label = "Add Humanoid (advanced metarig)" bl_register = True diff --git a/release/scripts/op/add_mesh_torus.py b/release/scripts/op/add_mesh_torus.py index 3665f4fd786..af281512656 100644 --- a/release/scripts/op/add_mesh_torus.py +++ b/release/scripts/op/add_mesh_torus.py @@ -75,7 +75,7 @@ from bpy.props import * class AddTorus(bpy.types.Operator): - '''Add a torus mesh.''' + '''Add a torus mesh''' bl_idname = "mesh.primitive_torus_add" bl_label = "Add Torus" bl_register = True diff --git a/release/scripts/op/object.py b/release/scripts/op/object.py index 18d077dd6c2..d5691fe3a39 100644 --- a/release/scripts/op/object.py +++ b/release/scripts/op/object.py @@ -23,7 +23,7 @@ from bpy.props import * class SelectPattern(bpy.types.Operator): - '''Select object matching a naming pattern.''' + '''Select object matching a naming pattern''' bl_idname = "object.select_pattern" bl_label = "Select Pattern" bl_register = True @@ -76,7 +76,7 @@ class SelectPattern(bpy.types.Operator): class SelectCamera(bpy.types.Operator): - '''Select object matching a naming pattern.''' + '''Select object matching a naming pattern''' bl_idname = "object.select_camera" bl_label = "Select Camera" bl_register = True @@ -161,7 +161,7 @@ class SubdivisionSet(bpy.types.Operator): class ShapeTransfer(bpy.types.Operator): - '''Copy another selected objects active shape to this one by applying the relative offsets.''' + '''Copy another selected objects active shape to this one by applying the relative offsets''' bl_idname = "object.shape_key_transfer" bl_label = "Transfer Shape Key" diff --git a/release/scripts/op/object_randomize_transform.py b/release/scripts/op/object_randomize_transform.py index 4db350b519e..ebf65b15068 100644 --- a/release/scripts/op/object_randomize_transform.py +++ b/release/scripts/op/object_randomize_transform.py @@ -80,9 +80,9 @@ from bpy.props import * class RandomizeLocRotSize(bpy.types.Operator): - '''Randomize objects loc/rot/scale.''' - bl_idname = "object.randomize_locrotsize" - bl_label = "Randomize Loc Rot Size" + '''Randomize objects loc/rot/scale''' + bl_idname = "object.randomize_transform" + bl_label = "Randomize Transform" bl_register = True bl_undo = True @@ -141,6 +141,6 @@ bpy.types.register(RandomizeLocRotSize) def menu_func(self, context): if context.mode == 'OBJECT': self.layout.operator(RandomizeLocRotSize.bl_idname, - text="Randomize Loc Rot Size") + text="Randomize Transform") bpy.types.VIEW3D_MT_transform.append(menu_func) diff --git a/release/scripts/op/uv.py b/release/scripts/op/uv.py index 8e8fce6d4f8..78c01cf923f 100644 --- a/release/scripts/op/uv.py +++ b/release/scripts/op/uv.py @@ -23,7 +23,7 @@ from bpy.props import * class ExportUVLayout(bpy.types.Operator): - '''Export the Mesh as SVG.''' + '''Export the Mesh as SVG''' bl_idname = "uv.export_layout" bl_label = "Export UV Layout" @@ -34,8 +34,8 @@ class ExportUVLayout(bpy.types.Operator): check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'}) export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False) mode = EnumProperty(items=( - ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file."), - ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file.")), + ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"), + ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file")), name="Format", description="File format to export the UV layout to", default='SVG') diff --git a/release/scripts/op/uvcalc_follow_active.py b/release/scripts/op/uvcalc_follow_active.py index ec68b00caed..89519827a0c 100644 --- a/release/scripts/op/uvcalc_follow_active.py +++ b/release/scripts/op/uvcalc_follow_active.py @@ -47,7 +47,7 @@ def extend(obj, operator, EXTEND_MODE): ''' Takes 2 faces, Projects its extends its UV coords onto the face next to it. - Both faces must share an edge. + Both faces must share an edge ''' def face_edge_vs(vi): @@ -239,14 +239,14 @@ def main(context, operator): class FollowActiveQuads(bpy.types.Operator): - '''Follow UVs from active quads along continuous face loops.''' + '''Follow UVs from active quads along continuous face loops''' bl_idname = "uv.follow_active_quads" bl_label = "Follow Active Quads" bl_register = True bl_undo = True - mode = bpy.props.EnumProperty(items=(("EVEN", "Even", "Space all UVs evently"), ("LENGTH", "Length", "Average space UVs edge length of each loop.")), + mode = bpy.props.EnumProperty(items=(("EVEN", "Even", "Space all UVs evently"), ("LENGTH", "Length", "Average space UVs edge length of each loop")), name="Edge Length Mode", description="Method to space UV edge loops", default="LENGTH") diff --git a/release/scripts/op/vertexpaint_dirt.py b/release/scripts/op/vertexpaint_dirt.py index 5731d08a438..5dd0ff6a0c3 100644 --- a/release/scripts/op/vertexpaint_dirt.py +++ b/release/scripts/op/vertexpaint_dirt.py @@ -161,7 +161,7 @@ class VertexPaintDirt(bpy.types.Operator): obj = context.object if not obj or obj.type != 'MESH': - print('Error, no active mesh object, aborting.') + print('Error, no active mesh object, aborting') return('CANCELLED',) mesh = obj.data -- cgit v1.2.3