From bcfff4f190622b9128a7ff37d55a75e8d9cf9a91 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 8 Jun 2013 17:56:40 +0000 Subject: Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is the opposite of Blender Internal but it makes more sense I think. --- intern/cycles/kernel/kernel_passes.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h index c7d216e4638..f07e1b1fc64 100644 --- a/intern/cycles/kernel/kernel_passes.h +++ b/intern/cycles/kernel/kernel_passes.h @@ -154,7 +154,7 @@ __device_inline void kernel_write_light_passes(KernelGlobals *kg, __global float kernel_write_pass_float4(buffer + kernel_data.film.pass_shadow, sample, shadow); } if(flag & PASS_MIST) - kernel_write_pass_float(buffer + kernel_data.film.pass_mist, sample, L->mist); + kernel_write_pass_float(buffer + kernel_data.film.pass_mist, sample, 1.0f - L->mist); #endif } -- cgit v1.2.3