From bda3e14f057b3c1e152be8bccc03099d31a497b0 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 4 Oct 2017 16:53:02 +0500 Subject: Gawain: Force hashing function to be inlined Makes sure we don't waste CPU ticks on function call in such a time critical area. --- intern/gawain/src/gwn_shader_interface.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/intern/gawain/src/gwn_shader_interface.c b/intern/gawain/src/gwn_shader_interface.c index e06fde6ad14..697eb586e7b 100644 --- a/intern/gawain/src/gwn_shader_interface.c +++ b/intern/gawain/src/gwn_shader_interface.c @@ -44,12 +44,12 @@ static const char* BuiltinUniform_name(Gwn_UniformBuiltin u) return names[u]; } -static bool match(const char* a, const char* b) +GWN_INLINE bool match(const char* a, const char* b) { return strcmp(a, b) == 0; } -static unsigned hash_string(const char *str) +GWN_INLINE unsigned hash_string(const char *str) { unsigned i = 0, c; @@ -61,7 +61,7 @@ static unsigned hash_string(const char *str) return i; } -static void set_input_name(Gwn_ShaderInput* input, const char* name) +GWN_INLINE void set_input_name(Gwn_ShaderInput* input, const char* name) { input->name = name; input->name_hash = hash_string(name); -- cgit v1.2.3