From be2e549111b8dd47a9e468fe34dd1396f99b1cb1 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 3 Dec 2018 18:00:20 +1100 Subject: Use scene active object for sculptmode enter/exit calls Match logic in previous commit. --- source/blender/editors/sculpt_paint/sculpt.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 309a7aa2102..afee44c3dcc 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -5728,7 +5728,7 @@ void ED_object_sculptmode_enter(struct bContext *C, ReportList *reports) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); - Object *ob = CTX_data_active_object(C); + Object *ob = OBACT; ED_object_sculptmode_enter_ex(bmain, scene, ob, reports); } @@ -5781,7 +5781,7 @@ void ED_object_sculptmode_exit_ex( void ED_object_sculptmode_exit(bContext *C) { Scene *scene = CTX_data_scene(C); - Object *ob = CTX_data_active_object(C); + Object *ob = OBACT; ED_object_sculptmode_exit_ex(scene, ob); } -- cgit v1.2.3