From bfa5efeebecb24d52bd63d79d6fc08518568f5e6 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Wed, 7 Jun 2017 16:28:24 -0400 Subject: Fix MSVC compile (T51740) Gawain doesn't include Blender's cross-platform "inline" definition. This change slipped in as part of D2697. --- intern/gawain/src/shader_interface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/intern/gawain/src/shader_interface.c b/intern/gawain/src/shader_interface.c index 49fd8b4e649..24f0a9f0e54 100644 --- a/intern/gawain/src/shader_interface.c +++ b/intern/gawain/src/shader_interface.c @@ -61,7 +61,7 @@ static unsigned hash_string(const char *str) return i; } -static inline void set_input_name(ShaderInput* input, const char* name) +static void set_input_name(ShaderInput* input, const char* name) { input->name = name; input->name_hash = hash_string(name); -- cgit v1.2.3