From bfc20433327134eface867d36784264ec66cac53 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 26 Apr 2017 17:20:11 +1000 Subject: Draw Manager: add select engine This does very little currently, but allows changing behavior for selection drawing in the future. --- source/blender/draw/CMakeLists.txt | 6 +- source/blender/draw/engines/select/select_engine.c | 242 +++++++++++++++++++++ source/blender/draw/engines/select/select_engine.h | 31 +++ source/blender/draw/intern/draw_manager.c | 4 +- 4 files changed, 280 insertions(+), 3 deletions(-) create mode 100644 source/blender/draw/engines/select/select_engine.c create mode 100644 source/blender/draw/engines/select/select_engine.h diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 5be7ec81c05..6bd087e3500 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -28,6 +28,7 @@ set(INC intern engines/clay engines/eevee + engines/select modes ../blenfont @@ -75,6 +76,9 @@ set(SRC engines/eevee/eevee.h engines/eevee/eevee_private.h + engines/select/select_engine.c + engines/select/select_engine.h + modes/object_mode.c modes/edit_armature_mode.c modes/edit_curve_mode.c @@ -97,7 +101,7 @@ set(SRC intern/draw_view.h modes/draw_mode_engines.h - ./DRW_engine.h + DRW_engine.h ) if(WITH_CLAY_ENGINE) diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c new file mode 100644 index 00000000000..4317ead3019 --- /dev/null +++ b/source/blender/draw/engines/select/select_engine.c @@ -0,0 +1,242 @@ +/* + * Copyright 2016, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Blender Institute + * + */ + +#include "DRW_render.h" + +#include "BKE_icons.h" +#include "BKE_idprop.h" +#include "BKE_main.h" + +#include "GPU_shader.h" + +#include "select_engine.h" +/* Shaders */ + +#define SELECT_ENGINE "BLENDER_SELECT" + +/* we may want this later? */ +#define USE_DEPTH + +/* *********** LISTS *********** */ + +/* GPUViewport.storage + * Is freed everytime the viewport engine changes */ +typedef struct SELECT_Storage { + int dummy; +} SELECT_Storage; + +typedef struct SELECT_StorageList { + struct SELECT_Storage *storage; + struct g_data *g_data; +} SELECT_StorageList; + +typedef struct SELECT_FramebufferList { + /* default */ + struct GPUFrameBuffer *default_fb; + /* engine specific */ +#ifdef USE_DEPTH + struct GPUFrameBuffer *dupli_depth; +#endif +} SELECT_FramebufferList; + +typedef struct SELECT_TextureList { + /* default */ + struct GPUTexture *color; +#ifdef USE_DEPTH + struct GPUTexture *depth; + /* engine specific */ + struct GPUTexture *depth_dup; +#endif +} SELECT_TextureList; + +typedef struct SELECT_PassList { +#ifdef USE_DEPTH + struct DRWPass *depth_pass; +#endif + struct DRWPass *color_pass; + struct g_data *g_data; +} SELECT_PassList; + +typedef struct SELECT_Data { + void *engine_type; + SELECT_FramebufferList *fbl; + SELECT_TextureList *txl; + SELECT_PassList *psl; + SELECT_StorageList *stl; +} SELECT_Data; + +/* *********** STATIC *********** */ + +static struct { +#ifdef USE_DEPTH + /* Depth Pre Pass */ + struct GPUShader *depth_sh; +#endif + /* Shading Pass */ + struct GPUShader *color_sh; +} e_data = {NULL}; /* Engine data */ + +typedef struct g_data { + DRWShadingGroup *depth_shgrp; + DRWShadingGroup *depth_shgrp_select; + DRWShadingGroup *depth_shgrp_active; + DRWShadingGroup *depth_shgrp_cull; + DRWShadingGroup *depth_shgrp_cull_select; + DRWShadingGroup *depth_shgrp_cull_active; +} g_data; /* Transient data */ + +/* Functions */ + +static void SELECT_engine_init(void *vedata) +{ + SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl; + SELECT_TextureList *txl = ((SELECT_Data *)vedata)->txl; + SELECT_FramebufferList *fbl = ((SELECT_Data *)vedata)->fbl; + + /* Depth prepass */ + if (!e_data.depth_sh) { + e_data.depth_sh = DRW_shader_create_3D_depth_only(); + } + + /* Shading pass */ + if (!e_data.color_sh) { + e_data.color_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR); + } + + if (!stl->storage) { + stl->storage = MEM_callocN(sizeof(SELECT_Storage), "SELECT_Storage"); + } + + if (DRW_viewport_is_fbo()) { + const float *viewport_size = DRW_viewport_size_get(); + DRWFboTexture tex = {&txl->depth_dup, DRW_BUF_DEPTH_24, 0}; + DRW_framebuffer_init(&fbl->dupli_depth, + (int)viewport_size[0], (int)viewport_size[1], + &tex, 1); + } +} + +static void SELECT_cache_init(void *vedata) +{ + SELECT_PassList *psl = ((SELECT_Data *)vedata)->psl; + SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl; + + if (!stl->g_data) { + /* Alloc transient pointers */ + stl->g_data = MEM_mallocN(sizeof(g_data), "g_data"); + } + +#ifdef USE_DEPTH + /* Depth Pass */ + { + psl->depth_pass = DRW_pass_create("Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); + stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass); + } +#endif + + /* Color Pass */ + { + psl->color_pass = DRW_pass_create("Color Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL); + } +} + +static void SELECT_cache_populate(void *vedata, Object *ob) +{ + SELECT_PassList *psl = ((SELECT_Data *)vedata)->psl; + SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl; + + if (!DRW_is_object_renderable(ob)) + return; + + struct Batch *geom = DRW_cache_object_surface_get(ob); + if (geom) { + IDProperty *ces_mode_ob = BKE_object_collection_engine_get(ob, COLLECTION_MODE_OBJECT, ""); + bool do_cull = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_backface_culling"); + + /* Depth Prepass */ + DRW_shgroup_call_add((do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, geom, ob->obmat); + + /* Shading */ + DRWShadingGroup *color_shgrp = DRW_shgroup_create(e_data.color_sh, psl->color_pass); + + DRW_shgroup_call_add(color_shgrp, geom, ob->obmat); + } +} + +static void SELECT_cache_finish(void *vedata) +{ + SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl; + + UNUSED_VARS(stl); +} + +static void SELECT_draw_scene(void *vedata) +{ + + SELECT_PassList *psl = ((SELECT_Data *)vedata)->psl; + SELECT_FramebufferList *fbl = ((SELECT_Data *)vedata)->fbl; + DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); + +#ifdef USE_DEPTH + /* Pass 1 : Depth pre-pass */ + DRW_draw_pass(psl->depth_pass); + + /* Pass 2 : Duplicate depth */ + /* Unless we go for deferred shading we need this to avoid manual depth test and artifacts */ + if (DRW_viewport_is_fbo()) { + DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true); + } +#endif + + /* Pass 3 : Shading */ + DRW_draw_pass(psl->color_pass); +} + +static void SELECT_engine_free(void) +{ + /* all shaders are builtin */ +} + +static const DrawEngineDataSize SELECT_data_size = DRW_VIEWPORT_DATA_SIZE(SELECT_Data); + +DrawEngineType draw_engine_select_type = { + NULL, NULL, + N_("SelectID"), + &SELECT_data_size, + &SELECT_engine_init, + &SELECT_engine_free, + &SELECT_cache_init, + &SELECT_cache_populate, + &SELECT_cache_finish, + NULL, + &SELECT_draw_scene +}; + +RenderEngineType viewport_select_type = { + NULL, NULL, + SELECT_ENGINE, N_("SelectID"), RE_INTERNAL | RE_USE_OGL_PIPELINE, + NULL, NULL, NULL, NULL, NULL, NULL, NULL, + &draw_engine_select_type, + {NULL, NULL, NULL} +}; + + +#undef SELECT_ENGINE diff --git a/source/blender/draw/engines/select/select_engine.h b/source/blender/draw/engines/select/select_engine.h new file mode 100644 index 00000000000..2c647b1f121 --- /dev/null +++ b/source/blender/draw/engines/select/select_engine.h @@ -0,0 +1,31 @@ +/* + * Copyright 2016, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Blender Institute + * + */ + +/** \file select_engine.h + * \ingroup draw_engine + */ + +#ifndef __SELECT_ENGINE_H__ +#define __SELECT_ENGINE_H__ + +extern RenderEngineType viewport_select_type; + +#endif /* __SELECT_ENGINE_H__ */ diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 007ef3ad625..997abbabd7e 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -70,6 +70,7 @@ #include "draw_mode_engines.h" #include "clay.h" #include "eevee.h" +#include "select_engine.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" @@ -1801,8 +1802,7 @@ static void DRW_engines_enable_from_mode(int mode) static void DRW_engines_enable_select(void) { - /* TODO, add select engine */ - use_drw_engine(viewport_clay_type.draw_engine); + use_drw_engine(viewport_select_type.draw_engine); } static void DRW_engines_enable(const bContext *C) -- cgit v1.2.3