From c24e1896bc47549c6544b2315ce03c783d05d7a8 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Wed, 16 Apr 2008 18:58:11 +0000 Subject: BGE: SetCamera actuator tool tip updated to reflect new feature: ...Leave empty to refer to self object --- source/blender/src/buttons_logic.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c index 070cc9b4757..9899e21fe14 100644 --- a/source/blender/src/buttons_logic.c +++ b/source/blender/src/buttons_logic.c @@ -1863,7 +1863,7 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho glRects(xco, yco-ysize, xco+width, yco); uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera"); + uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera. Leave empty to refer to self object"); } else if(sca->type==ACT_SCENE_SET) { -- cgit v1.2.3