From c2cdc673758039653db3d2035704858406e7b4ea Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 27 Apr 2016 00:23:05 +0200 Subject: Fix Cycles GLSL image texture node not respecting color space property. --- source/blender/nodes/shader/nodes/node_shader_tex_image.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c index ac7a2073845..f0a8cda045e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c @@ -72,8 +72,9 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, bNodeExecDat GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser, isdata)); ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL); - if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && - GPU_material_do_color_management(mat)) + if ((tex->color_space == SHD_COLORSPACE_COLOR) && + ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && + GPU_material_do_color_management(mat)) { GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link); } -- cgit v1.2.3