From c71e31eb4f814c1ef561ac5467af3c16efa02a0d Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 22 Nov 2011 12:18:15 +0000 Subject: Fix #29361: uv unwrap > project from view grayed out in menu. Fix game navigation mesh panel in scene properties not showing closed by default. --- release/scripts/startup/bl_ui/properties_game.py | 2 +- release/scripts/startup/bl_ui/space_view3d.py | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 877b6c0893d..db65b0ff669 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -408,7 +408,7 @@ class SceneButtonsPanel(): class SCENE_PT_game_navmesh(SceneButtonsPanel, Panel): bl_label = "Navigation mesh" - bl_default_closed = True + bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_GAME'} @classmethod diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index ce500b20d78..e090b338a7d 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -262,6 +262,7 @@ class VIEW3D_MT_uv_map(Menu): layout.separator() + layout.operator_context = 'EXEC_REGION_WIN' layout.operator("uv.project_from_view") layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True -- cgit v1.2.3