From ca5d429bf9f324d8e9291c66dab400d2677834d7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 28 May 2009 06:34:56 +0000 Subject: grsaaynoel spent ~2hrs to figure this out, theeth, feel free to elaborate if the tip isnt quite correct. --- source/blender/src/drawview.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index 9b2f7fe53d9..50deea9e831 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -2321,7 +2321,7 @@ static void view3d_panel_bonesketch_spaces(short cntrl) uiBlockBeginAlign(block); /* use real flag instead of 1 */ - uiDefButBitC(block, TOG, BONE_SKETCHING, B_REDR, "Use Bone Sketching", 10, yco, 160, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Use sketching to create and edit bones"); + uiDefButBitC(block, TOG, BONE_SKETCHING, B_REDR, "Use Bone Sketching", 10, yco, 160, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Use sketching to create and edit bones, (Ctrl snaps to mesh volume)"); uiDefButBitC(block, TOG, BONE_SKETCHING_ADJUST, B_REDR, "A", 170, yco, 20, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Adjust strokes by drawing near them"); uiDefButBitC(block, TOG, BONE_SKETCHING_QUICK, B_REDR, "Q", 190, yco, 20, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Automatically convert and delete on stroke end"); yco -= 20; -- cgit v1.2.3