From ce2dc6ef2bce1fdd038989e0a7841600daccfd49 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 3 Mar 2020 22:06:52 +1100 Subject: Cleanup: formatting, spelling --- source/blender/blenkernel/intern/dynamicpaint.c | 4 ++-- source/blender/blenlib/intern/math_color_inline.c | 2 +- source/blender/blenloader/intern/readfile.c | 4 ++-- source/blender/blenloader/intern/versioning_cycles.c | 5 +++-- source/blender/draw/engines/eevee/eevee_lightprobes.c | 6 +++--- source/blender/draw/engines/overlay/overlay_armature.c | 5 ++--- .../blender/draw/engines/overlay/shaders/extra_groundline_vert.glsl | 2 +- source/blender/draw/engines/overlay/shaders/extra_vert.glsl | 6 +++--- source/blender/draw/intern/draw_manager_data.c | 2 +- source/blender/draw/intern/shaders/common_globals_lib.glsl | 2 +- source/blender/editors/armature/armature_relations.c | 3 ++- source/blender/editors/curve/editcurve.c | 6 +----- 12 files changed, 22 insertions(+), 25 deletions(-) diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 48c5aff721d..c434a97b890 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -6377,8 +6377,8 @@ static int dynamicPaint_doStep(Depsgraph *depsgraph, return ret; } -/* - * Calculate a single frame and included subframes for surface +/** + * Calculate a single frame and included sub-frames for surface. */ int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, struct Depsgraph *depsgraph, diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c index 52ca229fe27..66fd2780cf8 100644 --- a/source/blender/blenlib/intern/math_color_inline.c +++ b/source/blender/blenlib/intern/math_color_inline.c @@ -323,7 +323,7 @@ MINLINE int compare_rgb_uchar(const unsigned char col_a[3], MINLINE float dither_random_value(float s, float t) { /* Original code from https://www.shadertoy.com/view/4t2SDh */ - /* The nois reshaping technique does not work on CPU. + /* The noise reshaping technique does not work on CPU. * We generate and merge two distribution instead */ /* Uniform noise in [0..1[ range */ float nrnd0 = sinf(s * 12.9898f + t * 78.233f) * 43758.5453f; diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 4adce2d796c..d97fe900679 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -7676,8 +7676,8 @@ static void *restore_pointer_by_name_main(Main *mainp, ID *id, ePointerUserMode * Only for undo files, or to restore a screen after reading without UI... * * \param user: - * - USER_IGNORE: no usercount change - * - USER_REAL: ensure a real user (even if a fake one is set) + * - USER_IGNORE: no user-count change. + * - USER_REAL: ensure a real user (even if a fake one is set). * \param id_map: lookup table, use when performing many lookups. * this could be made an optional argument (falling back to a full lookup), * however at the moment it's always available. diff --git a/source/blender/blenloader/intern/versioning_cycles.c b/source/blender/blenloader/intern/versioning_cycles.c index 77167d887cf..ab5ce67615d 100644 --- a/source/blender/blenloader/intern/versioning_cycles.c +++ b/source/blender/blenloader/intern/versioning_cycles.c @@ -1250,12 +1250,13 @@ static void update_noise_and_wave_distortion(bNodeTree *ntree) } } -/* Wave Texture node: Restore previous texture directions and offset. +/** + * Wave Texture node: Restore previous texture directions and offset. * 1. In 2.81, Wave texture had fixed diagonal direction (Bands) or * mapping along distance (Rings). Now, directions are customizable * properties, with X axis being new default. To fix this we set new * direction options to Diagonal and Spherical. - * 2. Sine profile is now negatively offseted by PI/2 to better match + * 2. Sine profile is now negatively offset by PI/2 to better match * other profiles. To fix this we set new Phase Offset input to PI/2 * in nodes with Sine profile. */ diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index 5e6c11833d3..1f12ef1f379 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -789,10 +789,10 @@ void EEVEE_lightprobes_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved if (pinfo->do_grid_update) { scene_orig->eevee.light_cache->flag |= LIGHTCACHE_UPDATE_GRID; } - /* If we update grid we need to update the cubemaps too. - * So always refresh cubemaps. */ + /* If we update grid we need to update the cube-maps too. + * So always refresh cube-maps. */ scene_orig->eevee.light_cache->flag |= LIGHTCACHE_UPDATE_CUBE; - /* Tag the lightcache to auto update. */ + /* Tag the light-cache to auto update. */ scene_orig->eevee.light_cache->flag |= LIGHTCACHE_UPDATE_AUTO; /* Use a notifier to trigger the operator after drawing. */ WM_event_add_notifier(draw_ctx->evil_C, NC_LIGHTPROBE, scene_orig); diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c index 537698c7789..3bf91b0d0be 100644 --- a/source/blender/draw/engines/overlay/overlay_armature.c +++ b/source/blender/draw/engines/overlay/overlay_armature.c @@ -1284,9 +1284,8 @@ static void draw_axes(ArmatureDrawContext *ctx, final_col[3] = (ctx->const_color) ? 1.0 : (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? 0.1 : 0.65; if (pchan && pchan->custom && !(arm->flag & ARM_NO_CUSTOM)) { - /** Special case: Custom bones can have different scale than the bone. - * Recompute display matrix without the custom scalling applied. (T65640) - **/ + /* Special case: Custom bones can have different scale than the bone. + * Recompute display matrix without the custom scaling applied. (T65640). */ float axis_mat[4][4]; float length = pchan->bone->length; copy_m4_m4(axis_mat, pchan->custom_tx ? pchan->custom_tx->pose_mat : pchan->pose_mat); diff --git a/source/blender/draw/engines/overlay/shaders/extra_groundline_vert.glsl b/source/blender/draw/engines/overlay/shaders/extra_groundline_vert.glsl index 738f0025f07..a82c13b9fb7 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_groundline_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/extra_groundline_vert.glsl @@ -12,7 +12,7 @@ void main() { finalColor = colorLight; - /* Relative to DPI scalling. Have constant screen size. */ + /* Relative to DPI scaling. Have constant screen size. */ vec3 screen_pos = screenVecs[0].xyz * pos.x + screenVecs[1].xyz * pos.y; vec3 p = inst_pos; p.z *= (pos.z == 0.0) ? 0.0 : 1.0; diff --git a/source/blender/draw/engines/overlay/shaders/extra_vert.glsl b/source/blender/draw/engines/overlay/shaders/extra_vert.glsl index 92db27ea6dd..035fab1040e 100644 --- a/source/blender/draw/engines/overlay/shaders/extra_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/extra_vert.glsl @@ -137,11 +137,11 @@ void main() } /* Empties */ else if ((vclass & VCLASS_EMPTY_SCALED) != 0) { - /* This is a bit silly but we avoid scalling the object matrix on CPU (saving a mat4 mul) */ + /* This is a bit silly but we avoid scaling the object matrix on CPU (saving a mat4 mul) */ vpos *= empty_scale; } else if ((vclass & VCLASS_EMPTY_SIZE) != 0) { - /* This is a bit silly but we avoid scalling the object matrix on CPU (saving a mat4 mul) */ + /* This is a bit silly but we avoid scaling the object matrix on CPU (saving a mat4 mul) */ vpos *= empty_size; } else if ((vclass & VCLASS_EMPTY_AXES) != 0) { @@ -177,7 +177,7 @@ void main() vec3 world_pos; if ((vclass & VCLASS_SCREENSPACE) != 0) { - /* Relative to DPI scalling. Have constant screen size. */ + /* Relative to DPI scaling. Have constant screen size. */ vec3 screen_pos = screenVecs[0].xyz * vpos.x + screenVecs[1].xyz * vpos.y; vec3 p = (obmat * vec4(vofs, 1.0)).xyz; float screen_size = mul_project_m4_v3_zfac(p) * sizePixel; diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 43e8e2a4733..6f2a9cc056f 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -514,7 +514,7 @@ static void drw_call_obinfos_init(DRWObjectInfos *ob_infos, Object *ob) ob_infos->ob_flag += (ob->base_flag & BASE_FROM_DUPLI) ? (1 << 2) : 0; ob_infos->ob_flag += (ob->base_flag & BASE_FROM_SET) ? (1 << 3) : 0; ob_infos->ob_flag += (ob == DST.draw_ctx.obact) ? (1 << 4) : 0; - /* Negative scalling. */ + /* Negative scaling. */ ob_infos->ob_flag *= (ob->transflag & OB_NEG_SCALE) ? -1.0f : 1.0f; /* Object Color. */ copy_v4_v4(ob_infos->ob_color, ob->color); diff --git a/source/blender/draw/intern/shaders/common_globals_lib.glsl b/source/blender/draw/intern/shaders/common_globals_lib.glsl index 1777b5e23fc..6a3bf150095 100644 --- a/source/blender/draw/intern/shaders/common_globals_lib.glsl +++ b/source/blender/draw/intern/shaders/common_globals_lib.glsl @@ -104,7 +104,7 @@ layout(std140) uniform globalsBlock vec4 screenVecs[2]; vec4 sizeViewport; /* Inverted size in zw. */ - float sizePixel; /* This one is for dpi scalling */ + float sizePixel; /* This one is for dpi scaling */ float pixelFac; /* To use with mul_project_m4_v3_zfac() */ float sizeObjectCenter; float sizeLightCenter; diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c index b800714cd14..2c2bf3cd283 100644 --- a/source/blender/editors/armature/armature_relations.c +++ b/source/blender/editors/armature/armature_relations.c @@ -667,7 +667,8 @@ static int separate_armature_exec(bContext *C, wmOperator *op) /* 2) duplicate base */ - /* Only duplicate linked armature but take into account user preferences for duplicating actions. */ + /* Only duplicate linked armature but take into account + * user preferences for duplicating actions. */ short dupflag = USER_DUP_ARM | (U.dupflag & USER_DUP_ACT); Base *base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, dupflag); Object *ob_new = base_new->object; diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index 902e45dde5a..a37063a076d 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -1409,11 +1409,7 @@ static int separate_exec(bContext *C, wmOperator *op) /* Take into account user preferences for duplicating actions. */ short dupflag = (U.dupflag & USER_DUP_ACT); - newbase = ED_object_add_duplicate(bmain, - scene, - view_layer, - oldbase, - dupflag); + newbase = ED_object_add_duplicate(bmain, scene, view_layer, oldbase, dupflag); DEG_relations_tag_update(bmain); newob = newbase->object; -- cgit v1.2.3